diff options
author | Lionel Landwerlin <[email protected]> | 2017-11-09 16:46:47 +0000 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2017-11-28 13:34:04 +0000 |
commit | 064a4831e322351a0bf53b8e26842c6e819b59c9 (patch) | |
tree | ca695b1d29639a428e3d264037c498cc4819b1a1 /src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml | |
parent | 349712018bb05d7709bb90af194c544cb9e3474d (diff) |
i965: perf: update counter names on gen8/9 platforms
Just fixing names.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml b/src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml index 9ebe1c1b589..821f6066dc4 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491576018" merge_md5=""> +<metrics version="1508421694" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -8748,7 +8748,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8842,7 +8842,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -8940,7 +8940,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -9048,7 +9048,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9089,7 +9089,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -9158,7 +9158,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9455,7 +9455,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9470,7 +9470,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9608,7 +9608,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9623,7 +9623,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9798,7 +9798,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9826,7 +9826,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" |