diff options
author | Lionel Landwerlin <[email protected]> | 2017-11-09 16:46:47 +0000 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2017-11-28 13:34:04 +0000 |
commit | 064a4831e322351a0bf53b8e26842c6e819b59c9 (patch) | |
tree | ca695b1d29639a428e3d264037c498cc4819b1a1 /src/mesa/drivers/dri/i965/brw_oa_glk.xml | |
parent | 349712018bb05d7709bb90af194c544cb9e3474d (diff) |
i965: perf: update counter names on gen8/9 platforms
Just fixing names.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_oa_glk.xml')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_glk.xml | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_oa_glk.xml b/src/mesa/drivers/dri/i965/brw_oa_glk.xml index d603d834a12..68fcd2d6dde 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_glk.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_glk.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1493336461" merge_md5=""> +<metrics version="1508420700" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -7609,7 +7609,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -7703,7 +7703,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -7801,7 +7801,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -7909,7 +7909,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -7950,7 +7950,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8019,7 +8019,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -8334,7 +8334,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8349,7 +8349,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8487,7 +8487,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8502,7 +8502,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8677,7 +8677,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8705,7 +8705,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" |