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authorLionel Landwerlin <[email protected]>2017-11-09 16:46:47 +0000
committerLionel Landwerlin <[email protected]>2017-11-28 13:34:04 +0000
commit064a4831e322351a0bf53b8e26842c6e819b59c9 (patch)
treeca695b1d29639a428e3d264037c498cc4819b1a1 /src/mesa/drivers/dri/i965/brw_oa_glk.xml
parent349712018bb05d7709bb90af194c544cb9e3474d (diff)
i965: perf: update counter names on gen8/9 platforms
Just fixing names. Signed-off-by: Lionel Landwerlin <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_oa_glk.xml')
-rw-r--r--src/mesa/drivers/dri/i965/brw_oa_glk.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_oa_glk.xml b/src/mesa/drivers/dri/i965/brw_oa_glk.xml
index d603d834a12..68fcd2d6dde 100644
--- a/src/mesa/drivers/dri/i965/brw_oa_glk.xml
+++ b/src/mesa/drivers/dri/i965/brw_oa_glk.xml
@@ -1,5 +1,5 @@
<?xml version="1.0"?>
-<metrics version="1493336461" merge_md5="">
+<metrics version="1508420700" merge_md5="">
<set name="Render Metrics Basic Gen9"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
@@ -7609,7 +7609,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
@@ -7703,7 +7703,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
@@ -7801,7 +7801,7 @@
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
@@ -7909,7 +7909,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
@@ -7950,7 +7950,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
@@ -8019,7 +8019,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
@@ -8334,7 +8334,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -8349,7 +8349,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
@@ -8487,7 +8487,7 @@
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
@@ -8502,7 +8502,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -8677,7 +8677,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -8705,7 +8705,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"