aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_misc_state.c
diff options
context:
space:
mode:
authorRafael Antognolli <[email protected]>2017-04-19 13:13:25 -0700
committerKenneth Graunke <[email protected]>2017-05-03 20:40:20 -0700
commitda665d22f55ba4af0f6f3c4fbea80a193e7028c1 (patch)
treef8e31a26c7c49eb70c837b4c35e18d6273d9239a /src/mesa/drivers/dri/i965/brw_misc_state.c
parentc85b217ab08730c6a6300b08834e2825be8cc47c (diff)
i965: Port gen4+ state emitting code to genxml.
On this patch, we port: - brw_polygon_stipple - brw_polygon_stipple_offset - brw_line_stipple - brw_drawing_rect v2: - Also emit states for gen4-5 with this code. v3: - Style fixes and remove excessive checks (Ken). Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_misc_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c147
1 files changed, 0 insertions, 147 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 83c1810e8db..afa7e0861fa 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -44,32 +44,6 @@
#include "main/fbobject.h"
#include "main/glformats.h"
-/* Constant single cliprect for framebuffer object or DRI2 drawing */
-static void
-upload_drawing_rect(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
- const unsigned int fb_width = _mesa_geometric_width(fb);
- const unsigned int fb_height = _mesa_geometric_height(fb);
-
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
- OUT_BATCH(0); /* xmin, ymin */
- OUT_BATCH(((fb_width - 1) & 0xffff) | ((fb_height - 1) << 16));
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-const struct brw_tracked_state brw_drawing_rect = {
- .dirty = {
- .mesa = _NEW_BUFFERS,
- .brw = BRW_NEW_BLORP |
- BRW_NEW_CONTEXT,
- },
- .emit = upload_drawing_rect
-};
-
/**
* Upload pointers to the per-stage state.
*
@@ -696,127 +670,6 @@ const struct brw_tracked_state brw_depthbuffer = {
.emit = brw_emit_depthbuffer,
};
-/**
- * Polygon stipple packet
- */
-static void
-upload_polygon_stipple(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- GLuint i;
-
- /* _NEW_POLYGON */
- if (!ctx->Polygon.StippleFlag)
- return;
-
- BEGIN_BATCH(33);
- OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN << 16 | (33 - 2));
-
- /* Polygon stipple is provided in OpenGL order, i.e. bottom
- * row first. If we're rendering to a window (i.e. the
- * default frame buffer object, 0), then we need to invert
- * it to match our pixel layout. But if we're rendering
- * to a FBO (i.e. any named frame buffer object), we *don't*
- * need to invert - we already match the layout.
- */
- if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
- for (i = 0; i < 32; i++)
- OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
- } else {
- for (i = 0; i < 32; i++)
- OUT_BATCH(ctx->PolygonStipple[i]);
- }
- ADVANCE_BATCH();
-}
-
-const struct brw_tracked_state brw_polygon_stipple = {
- .dirty = {
- .mesa = _NEW_POLYGON |
- _NEW_POLYGONSTIPPLE,
- .brw = BRW_NEW_CONTEXT,
- },
- .emit = upload_polygon_stipple
-};
-
-/**
- * Polygon stipple offset packet
- */
-static void
-upload_polygon_stipple_offset(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
-
- /* _NEW_POLYGON */
- if (!ctx->Polygon.StippleFlag)
- return;
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET << 16 | (2-2));
-
- /* _NEW_BUFFERS
- *
- * If we're drawing to a system window we have to invert the Y axis
- * in order to match the OpenGL pixel coordinate system, and our
- * offset must be matched to the window position. If we're drawing
- * to a user-created FBO then our native pixel coordinate system
- * works just fine, and there's no window system to worry about.
- */
- if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
- OUT_BATCH((32 - (_mesa_geometric_height(ctx->DrawBuffer) & 31)) & 31);
- else
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-const struct brw_tracked_state brw_polygon_stipple_offset = {
- .dirty = {
- .mesa = _NEW_BUFFERS |
- _NEW_POLYGON,
- .brw = BRW_NEW_CONTEXT,
- },
- .emit = upload_polygon_stipple_offset
-};
-
-/**
- * Line stipple packet
- */
-static void
-upload_line_stipple(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- GLfloat tmp;
- GLint tmpi;
-
- if (!ctx->Line.StippleFlag)
- return;
-
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN << 16 | (3 - 2));
- OUT_BATCH(ctx->Line.StipplePattern);
-
- if (brw->gen >= 7) {
- /* in U1.16 */
- tmp = 1.0f / ctx->Line.StippleFactor;
- tmpi = tmp * (1<<16);
- OUT_BATCH(tmpi << 15 | ctx->Line.StippleFactor);
- } else {
- /* in U1.13 */
- tmp = 1.0f / ctx->Line.StippleFactor;
- tmpi = tmp * (1<<13);
- OUT_BATCH(tmpi << 16 | ctx->Line.StippleFactor);
- }
-
- ADVANCE_BATCH();
-}
-
-const struct brw_tracked_state brw_line_stipple = {
- .dirty = {
- .mesa = _NEW_LINE,
- .brw = BRW_NEW_CONTEXT,
- },
- .emit = upload_line_stipple
-};
-
void
brw_emit_select_pipeline(struct brw_context *brw, enum brw_pipeline pipeline)
{