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authorKenneth Graunke <[email protected]>2014-11-23 23:26:00 -0800
committerKenneth Graunke <[email protected]>2014-11-24 15:30:09 -0800
commit62b425448ca92f568a571e656133e6d234434b4c (patch)
tree4221eaee3a761689b9f96a2322429a9a131544f3 /src/mesa/drivers/dri/i965/brw_gs.h
parentd54925df9c9c024c06b7d54334d5e7a1035bcaf8 (diff)
i965: Pass gl_program pointers into precompile functions.
We'd like to do precompiling for ARB vertex and fragment programs, which only have gl_program structures - gl_shader_program is NULL. This patch makes the various precompile functions take a gl_program parameter directly, rather than accessing it via gl_shader_program. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_gs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h
index 5d4244edf85..85228eb5e78 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.h
+++ b/src/mesa/drivers/dri/i965/brw_gs.h
@@ -32,8 +32,11 @@ extern "C" {
struct gl_context;
struct gl_shader_program;
+struct gl_program;
-bool brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
bool brw_gs_prog_data_compare(const void *a, const void *b);
#ifdef __cplusplus