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authorIan Romanick <[email protected]>2009-11-17 16:10:24 -0800
committerIan Romanick <[email protected]>2009-11-17 16:25:38 -0800
commit5606dfb572bf4b89b4882265924705bacc8c182b (patch)
treef168c4f81f99fbe5741e6b10b958e0939f444397 /src/mesa/drivers/dri/i965/brw_gs.h
parentb43887cf7e64cc44cf1409f910d1324549b265d2 (diff)
Merge branch 'outputswritten64'
Add a GLbitfield64 type and several macros to operate on 64-bit fields. The OutputsWritten field of gl_program is changed to use that type. This results in a fair amount of fallout in drivers that use programs. No changes are strictly necessary at this point as all bits used are below the 32-bit boundary. Fairly soon several bits will be added for clip distances written by a vertex shader. This will cause several bits used for varyings to be pushed above the 32-bit boundary. This will affect any drivers that support GLSL. At this point, only the i965 driver has been modified to support this eventuality. I did this as a "squash" merge. There were several places through the outputswritten64 branch where things were broken. I foresee this causing difficulties later for bisecting. The history is still available in the branch. Conflicts: src/mesa/drivers/dri/i965/brw_wm.h
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_gs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h
index e0cf07256bc..010c1c23521 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.h
+++ b/src/mesa/drivers/dri/i965/brw_gs.h
@@ -40,7 +40,7 @@
#define MAX_GS_VERTS (4)
struct brw_gs_prog_key {
- GLuint attrs:32;
+ GLbitfield64 attrs;
GLuint primitive:4;
GLuint hint_gs_always:1;
GLuint pv_first:1;