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authorJason Ekstrand <[email protected]>2015-06-17 17:32:24 -0700
committerJason Ekstrand <[email protected]>2015-06-30 16:11:19 -0700
commit438e9c8b88c8faf7cbc2a20b03c077342be214e3 (patch)
treecab7859942789c1224ca9b8053f8e7fcf802665f /src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
parentc5a8da5f24eae4479b4ebe6301d780f781e24ed2 (diff)
i965/fs: Explicitly set the exec_size on the add(32) in interpolation setup
Soon we will start using the builder to explicitly set all the execution sizes. We could make a 32-wide builder, but the builder asserts that we never grow it which is usually a reasonable assumption. Since this one instruction is a bit of an odd-ball, we just set the exec_size explicitly. v2: Explicitly new the fs_inst instead of using the builder and setting exec_size after the fact. v3: Set force_writemask_all with the builder instead of directly. The builder over-writes it if we set it manually. Also, if we don't have force_writemask_all in the builder it will assert-fail on SIMD32. Reviewed-by: Iago Toral Quiroga <[email protected]> Acked-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs_visitor.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 395af73bc2e..89eb71769a3 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1358,10 +1358,12 @@ fs_visitor::emit_interpolation_setup_gen6()
*/
fs_reg int_pixel_xy(GRF, alloc.allocate(dispatch_width / 8),
BRW_REGISTER_TYPE_UW, dispatch_width * 2);
- abld.exec_all()
- .ADD(int_pixel_xy,
- fs_reg(stride(suboffset(g1_uw, 4), 1, 4, 0)),
- fs_reg(brw_imm_v(0x11001010)));
+ fs_inst *add =
+ new (mem_ctx) fs_inst(BRW_OPCODE_ADD, dispatch_width * 2,
+ int_pixel_xy,
+ fs_reg(stride(suboffset(g1_uw, 4), 1, 4, 0)),
+ fs_reg(brw_imm_v(0x11001010)));
+ abld.exec_all().emit(add);
this->pixel_x = vgrf(glsl_type::float_type);
this->pixel_y = vgrf(glsl_type::float_type);