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author | Eric Anholt <[email protected]> | 2011-05-03 15:27:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-08-16 13:04:41 -0700 |
commit | c1f00731fd48dde68b67f157c27eb20982e82193 (patch) | |
tree | 03cc5fda1f5a9a497f3e4c1b1d92841a7173cea5 /src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | |
parent | 11e4ea0010c3a756cfdaf427c14e104c9a11a645 (diff) |
i965: Generate driver-specific IR for non-fragment shaders as well.
This will be used by the new vertex shader backend. The scalarizing
passes are skipped for non-fragment, since vertex and geometry threads
are based on vec4s.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp')
0 files changed, 0 insertions, 0 deletions