aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_fs.h
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2015-10-02 10:45:53 -0700
committerJason Ekstrand <[email protected]>2015-10-02 14:19:39 -0700
commit7fee8b6f055831bc070bb36d02a8b1c4d601652a (patch)
tree8feffd1767d7e9523bf10a374ff2eaf3b433a21d /src/mesa/drivers/dri/i965/brw_fs.h
parent03c4171b577b06b1d8dde50b6eb9507d8ef4c1ce (diff)
i965/nir: Pull GLSL uniform handling into a common function
The way we deal with GLSL uniforms and builtins is basically the same in both the vec4 and the fs backend. This commit takes the best parts of both implementations and pulls the common code into a shared helper function. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 6231652fa16..0bc639dd6b6 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -241,8 +241,6 @@ public:
void nir_setup_inputs(nir_shader *shader);
void nir_setup_outputs(nir_shader *shader);
void nir_setup_uniforms(nir_shader *shader);
- void nir_setup_uniform(nir_variable *var);
- void nir_setup_builtin_uniform(nir_variable *var);
void nir_emit_system_values(nir_shader *shader);
void nir_emit_impl(nir_function_impl *impl);
void nir_emit_cf_list(exec_list *list);