diff options
author | Jason Ekstrand <[email protected]> | 2015-08-18 17:04:53 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-08-25 10:18:27 -0700 |
commit | dfacae3a56463e2df3a67e245f868e9f2be64dcd (patch) | |
tree | 40a270d96abe47d884c7a479deca05f67f01b844 /src/mesa/drivers/dri/i965/brw_fs.cpp | |
parent | c999a58f50578a826a66e2d95334245b6c4c9559 (diff) |
i965/fs: Combine assign_constant_locations and move_uniform_array_access_to_pull_constants
The comment above move_uniform_array_access_to_pull_constants was
completely bogus because it has nothing to do with lowering instructions.
Instead, it's assiging locations of pull constants.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 40 |
1 files changed, 11 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 68bcbd08051..8f2056ee049 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1766,21 +1766,21 @@ fs_visitor::compact_virtual_grfs() return progress; } -/* - * Implements array access of uniforms by inserting a - * PULL_CONSTANT_LOAD instruction. +/** + * Assign UNIFORM file registers to either push constants or pull constants. * - * Unlike temporary GRF array access (where we don't support it due to - * the difficulty of doing relative addressing on instruction - * destinations), we could potentially do array access of uniforms - * that were loaded in GRF space as push constants. In real-world - * usage we've seen, though, the arrays being used are always larger - * than we could load as push constants, so just always move all - * uniform array access out to a pull constant buffer. + * We allow a fragment shader to have more than the specified minimum + * maximum number of fragment shader uniform components (64). If + * there are too many of these, they'd fill up all of register space. + * So, this will push some of them out to the pull constant buffer and + * update the program to load them. We also use pull constants for all + * indirect constant loads because we don't support indirect accesses in + * registers yet. */ void -fs_visitor::move_uniform_array_access_to_pull_constants() +fs_visitor::assign_constant_locations() { + /* Only the first compile (SIMD8 mode) gets to decide on locations. */ if (dispatch_width != 8) return; @@ -1817,23 +1817,6 @@ fs_visitor::move_uniform_array_access_to_pull_constants() } } } -} - -/** - * Assign UNIFORM file registers to either push constants or pull constants. - * - * We allow a fragment shader to have more than the specified minimum - * maximum number of fragment shader uniform components (64). If - * there are too many of these, they'd fill up all of register space. - * So, this will push some of them out to the pull constant buffer and - * update the program to load them. - */ -void -fs_visitor::assign_constant_locations() -{ - /* Only the first compile (SIMD8 mode) gets to decide on locations. */ - if (dispatch_width != 8) - return; /* Find which UNIFORM registers are still in use. */ bool is_live[uniforms]; @@ -4805,7 +4788,6 @@ fs_visitor::optimize() split_virtual_grfs(); - move_uniform_array_access_to_pull_constants(); assign_constant_locations(); demote_pull_constants(); |