diff options
author | Kenneth Graunke <[email protected]> | 2015-08-27 18:27:20 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-09-03 22:31:03 -0700 |
commit | a2151560b8d65be31129c00872ea8d70c564b110 (patch) | |
tree | 728d5b657d26891feaf56579eb3e9cf9c0e8e041 /src/mesa/drivers/dri/i965/brw_fs.cpp | |
parent | 04e201d0c02cd30ace5c6fe80e9f021ebb733682 (diff) |
i965: Move brw_setup_tex_for_precompile to brw_program.[ch].
This living in brw_fs.{h,cpp} is a historical artifact of us supporting
texturing for fragment shaders before any other stages. It's kind of
awkward given that we use it for all stages.
This avoids having to include brw_fs.h in geometry shader code in order
to access this function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index e28eb5db026..d240371767b 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5285,22 +5285,3 @@ brw_fs_precompile(struct gl_context *ctx, return success; } - -void -brw_setup_tex_for_precompile(struct brw_context *brw, - struct brw_sampler_prog_key_data *tex, - struct gl_program *prog) -{ - const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8; - unsigned sampler_count = _mesa_fls(prog->SamplersUsed); - for (unsigned i = 0; i < sampler_count; i++) { - if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) { - /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */ - tex->swizzles[i] = - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); - } else { - /* Color sampler: assume no swizzling. */ - tex->swizzles[i] = SWIZZLE_XYZW; - } - } -} |