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author | Jason Ekstrand <[email protected]> | 2015-09-14 15:36:24 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-09-15 11:09:48 -0700 |
commit | 0c6df7a1cb593666636aed660e90be0c6aca4591 (patch) | |
tree | 17e3c6bfbce0cd3db07df63cf7452770dd129ca1 /src/mesa/drivers/dri/i965/brw_fs.cpp | |
parent | 51824000541d8df9f870cbe0823a3835c9403bff (diff) |
i965/fs_surface_builder: Only apply predicate to components that exist
In certain conditions, we have to do bounds-checking in the shader for
image_load_store. The way this works for image loads is that we do a
predicated load and then emit a series of selects, one per component,
that gives us 0 or the loaded value depending on whether or not you're
in bounds. However, we were hard-coding 4 components which may not be
correct. Instead, we should be using size which is the number of
components read.
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
0 files changed, 0 insertions, 0 deletions