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authorJason Ekstrand <[email protected]>2015-09-14 15:36:24 -0700
committerJason Ekstrand <[email protected]>2015-09-15 11:09:48 -0700
commit0c6df7a1cb593666636aed660e90be0c6aca4591 (patch)
tree17e3c6bfbce0cd3db07df63cf7452770dd129ca1 /src/mesa/drivers/dri/i965/brw_fs.cpp
parent51824000541d8df9f870cbe0823a3835c9403bff (diff)
i965/fs_surface_builder: Only apply predicate to components that exist
In certain conditions, we have to do bounds-checking in the shader for image_load_store. The way this works for image loads is that we do a predicated load and then emit a series of selects, one per component, that gives us 0 or the loaded value depending on whether or not you're in bounds. However, we were hard-coding 4 components which may not be correct. Instead, we should be using size which is the number of components read. Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
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