diff options
author | Kenneth Graunke <[email protected]> | 2014-12-18 04:45:40 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-12-31 17:10:47 -0800 |
commit | c633528cbac007a73a066f269b3c9a25daf1e21a (patch) | |
tree | 8f51dcae6122b8f79f2acadfefb487140bd63c53 /src/mesa/drivers/dri/i965/brw_draw.c | |
parent | faa615a79816512361a6b5ccafa2a32081fbb4d3 (diff) |
i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.
This is a partial revert of c89306983c07e5a88c0d636267e5ccf263cb4213.
It split the {start,base}_vertex_location handling into several steps:
1. Set brw->draw.start_vertex_location = prim[i].start
and brw->draw.base_vertex_location = prim[i].basevertex.
(This happened once per _mesa_prim, in the main drawing loop.)
2. Add brw->vb.start_vertex_bias and brw->ib.start_vertex_offset
appropriately. (This happened in brw_prepare_shader_draw_parameters,
which was called just after brw_prepare_vertices, as part of state
upload, and only happened when BRW_NEW_VERTICES was flagged.)
3. Use those values when emitting 3DPRIMITIVE (once per _mesa_prim).
If we drew multiple _mesa_prims, but didn't flag BRW_NEW_VERTICES on
the second (or later) primitives, we would do step #1, but not #2.
The first _mesa_prim would get correct values, but subsequent ones
would only get the first half of the summation.
The reason I originally did this was because I needed the value of
gl_BaseVertexARB to exist in a buffer object prior to uploading
3DSTATE_VERTEX_BUFFERS. I believed I wanted to upload the value
of 3DPRIMITIVE's "Base Vertex Location" field, which was computed
as: (prims[i].indexed ? prims[i].start : prims[i].basevertex) +
brw->vb.start_vertex_bias. The latter value wasn't available until
after brw_prepare_vertices, and the former weren't available in the
state upload code at all. Hence the awkward split.
However, I believe that including brw->vb.start_vertex_bias was a
mistake. It's an extra bias we apply when uploading vertex data into
VBOs, to move [min_index, max_index] to [0, max_index - min_index].
>From the GL_ARB_shader_draw_parameters specification:
"<gl_BaseVertexARB> holds the integer value passed to the <baseVertex>
parameter to the command that resulted in the current shader
invocation. In the case where the command has no <baseVertex>
parameter, the value of <gl_BaseVertexARB> is zero."
I conclude that gl_BaseVertexARB should only include the baseVertex
parameter from glDraw*Elements*, not any internal biases we add for
optimization purposes.
With that in mind, gl_BaseVertexARB only needs prim[i].start or
prim[i].basevertex. We can simply store that, and go back to computing
start_vertex_location and base_vertex_location in brw_emit_prim(), like
we used to. This is much simpler, and should actually fix two bugs.
Fixes missing geometry in Unvanquished.
Cc: "10.4 10.3" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85529
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_draw.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 5cd3f01cb1f..b7e42cbf7d9 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -182,14 +182,20 @@ static void brw_emit_prim(struct brw_context *brw, DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode), prim->start, prim->count); + int start_vertex_location = prim->start; + int base_vertex_location = prim->basevertex; + if (prim->indexed) { vertex_access_type = brw->gen >= 7 ? GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM : GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM; + start_vertex_location += brw->ib.start_vertex_offset; + base_vertex_location += brw->vb.start_vertex_bias; } else { vertex_access_type = brw->gen >= 7 ? GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL : GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL; + start_vertex_location += brw->vb.start_vertex_bias; } /* We only need to trim the primitive count on pre-Gen6. */ @@ -264,10 +270,10 @@ static void brw_emit_prim(struct brw_context *brw, vertex_access_type); } OUT_BATCH(verts_per_instance); - OUT_BATCH(brw->draw.start_vertex_location); + OUT_BATCH(start_vertex_location); OUT_BATCH(prim->num_instances); OUT_BATCH(prim->base_instance); - OUT_BATCH(brw->draw.base_vertex_location); + OUT_BATCH(base_vertex_location); ADVANCE_BATCH(); /* Only used on Sandybridge; harmless to set elsewhere. */ @@ -471,9 +477,8 @@ static void brw_try_draw_prims( struct gl_context *ctx, } } - brw->draw.indexed = prims[i].indexed; - brw->draw.start_vertex_location = prims[i].start; - brw->draw.base_vertex_location = prims[i].basevertex; + brw->draw.gl_basevertex = + prims[i].indexed ? prims[i].basevertex : prims[i].start; drm_intel_bo_unreference(brw->draw.draw_params_bo); |