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authorKenneth Graunke <[email protected]>2014-12-03 14:26:48 -0800
committerKenneth Graunke <[email protected]>2014-12-04 17:50:52 -0800
commitae45a5a28d8c8a48e7353e37da2ce28a6f2bdef4 (patch)
tree81ceb657d99bc330ba4cb5d50fb8ac54ac221dee /src/mesa/drivers/dri/i965/brw_draw.c
parent0b4a6886915571540cfa26fec6fd460d3b81216f (diff)
i965: Compute VS attribute WA bits earlier and check if they changed.
BRW_NEW_VERTICES is flagged every time we draw a primitive. Having the brw_vs_prog atom depend on BRW_NEW_VERTICES meant that we had to compute the VS program key and do a program cache lookup for every single primitive. This is painfully expensive. The workaround bit computation is almost entirely based on the vertex attribute arrays (brw->vb.inputs[i]), which are set by brw_merge_inputs. The only thing it uses the VS program for is to see which VS inputs are actually read. brw_merge_inputs() happens once per primitive, and can safely look at the currently bound vertex program, as it doesn't change in the middle of a draw. This patch moves the workaround bit computation to brw_merge_inputs(), right after assigning brw->vb.inputs[i], and stores the previous WA bit values in the context. If they've actually changed from the last draw (which is uncommon), we signal that we need a new vertex program, causing brw_vs_prog to compute a new key. Improves performance in Gl32Batch7 by 13.6123% +/- 0.739652% (n=166) on Haswell GT3e. I'm told Baytrail shows similar gains. v2: Introduce a new BRW_NEW_VS_ATTRIB_WORKAROUNDS dirty bit, rather than reusing BRW_NEW_VERTEX_PROGRAM (suggested by Chris Forbes). This prevents unnecessary re-emission of surface/sampler related atoms (and an SOL atom on Sandybridge). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_draw.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 4c2802ac66f..c581cc0f5c8 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -46,6 +46,7 @@
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_state.h"
+#include "brw_vs.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
@@ -281,6 +282,7 @@ static void brw_emit_prim(struct brw_context *brw,
static void brw_merge_inputs( struct brw_context *brw,
const struct gl_client_array *arrays[])
{
+ const struct gl_context *ctx = &brw->ctx;
GLuint i;
for (i = 0; i < brw->vb.nr_buffers; i++) {
@@ -293,6 +295,46 @@ static void brw_merge_inputs( struct brw_context *brw,
brw->vb.inputs[i].buffer = -1;
brw->vb.inputs[i].glarray = arrays[i];
}
+
+ if (brw->gen < 8 && !brw->is_haswell) {
+ struct gl_program *vp = &ctx->VertexProgram._Current->Base;
+ /* Prior to Haswell, the hardware can't natively support GL_FIXED or
+ * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
+ */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (!(vp->InputsRead & BITFIELD64_BIT(i)))
+ continue;
+
+ uint8_t wa_flags = 0;
+
+ switch (brw->vb.inputs[i].glarray->Type) {
+
+ case GL_FIXED:
+ wa_flags = brw->vb.inputs[i].glarray->Size;
+ break;
+
+ case GL_INT_2_10_10_10_REV:
+ wa_flags |= BRW_ATTRIB_WA_SIGN;
+ /* fallthough */
+
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
+ wa_flags |= BRW_ATTRIB_WA_BGRA;
+
+ if (brw->vb.inputs[i].glarray->Normalized)
+ wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
+ else if (!brw->vb.inputs[i].glarray->Integer)
+ wa_flags |= BRW_ATTRIB_WA_SCALE;
+
+ break;
+ }
+
+ if (brw->vb.attrib_wa_flags[i] != wa_flags) {
+ brw->vb.attrib_wa_flags[i] = wa_flags;
+ brw->state.dirty.brw |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
+ }
+ }
+ }
}
/**