diff options
author | Kenneth Graunke <[email protected]> | 2011-11-01 10:54:08 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-11-10 22:51:19 -0800 |
commit | 6ba9090ea05e817bd38c1fcc63c53168b16593c7 (patch) | |
tree | fefb9ecff7cd5ef9227228fae00bb664fc86acdc /src/mesa/drivers/dri/i965/brw_draw.c | |
parent | 0983c6869bead0c31c62e5b1dda7f70898d43971 (diff) |
i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).
These fields control how many entries the hardware prefetches into the
state cache, so they only impact performance, not correctness. However,
it's not clear how to use this in a way that's beneficial.
According to the documentation, kernels "using a large number" of
entries may wish to program this to zero to avoid thrashing the cache;
it's unclear how many is too many. Also, Ironlake's WM was missing this
feature entirely---the count had to be zero.
The dirty bit tracking to handle this complicates the surface state
and binding table setup; removing it should simplify things and make
future refactoring easier. So just set 0 for the number of entries
rather than trying to compute and track it.
Appears to have no impact on Nexuiz and OpenArena on Sandybridge.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_draw.c')
0 files changed, 0 insertions, 0 deletions