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authorGiuseppe Bilotta <[email protected]>2016-06-23 19:20:18 +0200
committerChad Versace <[email protected]>2016-06-23 13:55:03 -0700
commit60a27ad122128145d28be37e9c0b0bc86a8e5181 (patch)
treebdd03c1cb36b1fa784f025dc29bbb0596708ad75 /src/mesa/drivers/dri/i965/brw_device_info.h
parent5d0799831725e67a224ef3cbb4ead39e2cebc7e6 (diff)
Remove wrongly repeated words in comments
Clean up misrepetitions ('if if', 'the the' etc) found throughout the comments. This has been done manually, after grepping case-insensitively for duplicate if, is, the, then, do, for, an, plus a few other typos corrected in fly-by v2: * proper commit message and non-joke title; * replace two 'as is' followed by 'is' to 'as-is'. v3: * 'a integer' => 'an integer' and similar (originally spotted by Jason Ekstrand, I fixed a few other similar ones while at it) Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_device_info.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_device_info.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_device_info.h b/src/mesa/drivers/dri/i965/brw_device_info.h
index 4e7f3135960..0869063df32 100644
--- a/src/mesa/drivers/dri/i965/brw_device_info.h
+++ b/src/mesa/drivers/dri/i965/brw_device_info.h
@@ -73,7 +73,7 @@ struct brw_device_info
* In general, you can find shader thread maximums by looking at the "Maximum
* Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
* 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
- * limits come from the "Number of URB Entries" field in the the
+ * limits come from the "Number of URB Entries" field in the
* 3DSTATE_URB_VS command and friends.
*
* These fields are used to calculate the scratch space to allocate. The