diff options
author | Giuseppe Bilotta <[email protected]> | 2016-06-23 19:20:18 +0200 |
---|---|---|
committer | Chad Versace <[email protected]> | 2016-06-23 13:55:03 -0700 |
commit | 60a27ad122128145d28be37e9c0b0bc86a8e5181 (patch) | |
tree | bdd03c1cb36b1fa784f025dc29bbb0596708ad75 /src/mesa/drivers/dri/i965/brw_device_info.h | |
parent | 5d0799831725e67a224ef3cbb4ead39e2cebc7e6 (diff) |
Remove wrongly repeated words in comments
Clean up misrepetitions ('if if', 'the the' etc) found throughout the
comments. This has been done manually, after grepping
case-insensitively for duplicate if, is, the, then, do, for, an,
plus a few other typos corrected in fly-by
v2:
* proper commit message and non-joke title;
* replace two 'as is' followed by 'is' to 'as-is'.
v3:
* 'a integer' => 'an integer' and similar (originally spotted by
Jason Ekstrand, I fixed a few other similar ones while at it)
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_device_info.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_device_info.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_device_info.h b/src/mesa/drivers/dri/i965/brw_device_info.h index 4e7f3135960..0869063df32 100644 --- a/src/mesa/drivers/dri/i965/brw_device_info.h +++ b/src/mesa/drivers/dri/i965/brw_device_info.h @@ -73,7 +73,7 @@ struct brw_device_info * In general, you can find shader thread maximums by looking at the "Maximum * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS, * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry - * limits come from the "Number of URB Entries" field in the the + * limits come from the "Number of URB Entries" field in the * 3DSTATE_URB_VS command and friends. * * These fields are used to calculate the scratch space to allocate. The |