diff options
author | Kenneth Graunke <[email protected]> | 2014-02-23 21:59:25 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-03-04 17:23:03 -0800 |
commit | dfa1ab0e52dde185c80f83b8e354a821f46c2949 (patch) | |
tree | b33e73d8593b511a3652d935a0e1042dcd1faee3 /src/mesa/drivers/dri/i965/brw_defines.h | |
parent | 23e81b93bbe3966a842de507988eeaa7342e12ca (diff) |
i965: Implement ARB_stencil_texturing on Gen8+.
On earlier hardware, we had to implement math in the shader to translate
Y-tiled or untiled coordinates to W-tiled coordinates (which is what
BLORP does today in order to texture from stencil buffers).
On Broadwell, we can simply state that it's W-tiled in SURFACE_STATE,
and adjust the pitch. This is much easier.
In the surface state code, I chose to handle the "should we sample depth
or stencil?" question separately from the setup for sampling from
stencil. This should make it work with the BindRenderbufferTexImage
hook as well, and hopefully be reusable for GL_ARB_texture_stencil8
someday.
v2: Update docs/GL3.txt (caught by Matt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_defines.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_defines.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index 01d3cb61414..8a4879ba447 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -264,6 +264,7 @@ #define GEN8_SURFACE_HALIGN_8 (2 << 14) #define GEN8_SURFACE_HALIGN_16 (3 << 14) #define GEN8_SURFACE_TILING_NONE (0 << 12) +#define GEN8_SURFACE_TILING_W (1 << 12) #define GEN8_SURFACE_TILING_X (2 << 12) #define GEN8_SURFACE_TILING_Y (3 << 12) #define BRW_SURFACE_RC_READ_WRITE (1 << 8) |