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authorJordan Justen <[email protected]>2015-09-24 01:06:56 -0700
committerJordan Justen <[email protected]>2015-09-29 08:23:47 -0700
commitd57a85f32b2242e19c2d20e91af0218d41e1e9fe (patch)
treeb1a8afaac4abe688d3e10126d35cedb129ea9514 /src/mesa/drivers/dri/i965/brw_context.h
parent60cf84dea7dfe2749d774b487079684d6a613afc (diff)
i965/cs: Store compute invocation information in brw context
We will need this in an atom to setup a surface to read the gl_NumWorkGroups values from. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 27e80ea3bd6..a65cac10d98 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1252,6 +1252,17 @@ struct brw_context
} draw;
struct {
+ /**
+ * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
+ * an indirect call, and num_work_groups_offset is valid. Otherwise,
+ * num_work_groups is set based on glDispatchCompute.
+ */
+ drm_intel_bo *num_work_groups_bo;
+ GLintptr num_work_groups_offset;
+ const GLuint *num_work_groups;
+ } compute;
+
+ struct {
struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];