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authorEric Anholt <[email protected]>2011-10-22 12:03:36 -0700
committerEric Anholt <[email protected]>2011-10-29 12:17:15 -0700
commit26cfca825d7cdba753d138172285b5c2adf25c4b (patch)
treea656f46cb63fac576642f1561dfc31ccac7b9901 /src/mesa/drivers/dri/i965/brw_context.h
parentbd27c25ff9379454c92a65b9e6f4f1ee23e3665c (diff)
i965: Remove some old texturing debug code.
It caught one possible bug I recall in my time working on the driver, and we haven't been setting it for non-fixed-function since the new FS backend came along. The bug it caught was likely a confusion about sampler mappings, which we have tests for these days. Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index d80ee1be2ac..86bf94cbea5 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -227,9 +227,6 @@ struct brw_vertex_program {
struct brw_fragment_program {
struct gl_fragment_program program;
GLuint id; /**< serial no. to identify frag progs, never re-used */
-
- /** for debugging, which texture units are referenced */
- GLbitfield tex_units_used;
};
struct brw_shader {