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authorNeil Roberts <[email protected]>2015-04-23 16:56:53 -0700
committerNeil Roberts <[email protected]>2015-05-01 11:46:28 +0100
commit02e9773bc8526f64e4d79e3d9ac11f49882c022f (patch)
tree346487bac6425f15b49b4651f97fb734cfcdc943 /src/mesa/drivers/dri/i965/brw_context.h
parentbe119e80c9414aaf5101809c44ad4bf64e8676bf (diff)
i965/fs: Strip trailing constant zeroes in sample messages
If a send message is emitted with a message length that is less than required for the message then the remaining parameters default to zero. We can take advantage of this to save a register when a shader passes constant zeroes as the final coordinates to the sample function. I think this might be useful for GLES applications that are using 2D textures to simulate 1D textures. On Skylake it will be useful for shaders that do texelFetch(tex,something,0) which I think is fairly common. This helps more on Skylake because in that case the order of the instruction operands are u,v,lod,r which is good for 2D textures whereas before they were u,lod,v,r which is only good for 1D textures. On Haswell: total instructions in shared programs: 8535730 -> 8533261 (-0.03%) instructions in affected programs: 236968 -> 234499 (-1.04%) helped: 1174 On Skylake: total instructions in shared programs: 10345646 -> 10341237 (-0.04%) instructions in affected programs: 293011 -> 288602 (-1.50%) helped: 1218 Reviewed-by: Matt Turner <[email protected]> v2: Applied suggestions by Kenneth Graunke: - Only apply on Gen5+ - Apply to all texture opcodes, not just TEX and TXF. Moved the optimisation into the loop as suggested by Matt Turner. Fix the array index when there is a header.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
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