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author | Neil Roberts <[email protected]> | 2015-04-23 16:56:53 -0700 |
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committer | Neil Roberts <[email protected]> | 2015-05-01 11:46:28 +0100 |
commit | 02e9773bc8526f64e4d79e3d9ac11f49882c022f (patch) | |
tree | 346487bac6425f15b49b4651f97fb734cfcdc943 /src/mesa/drivers/dri/i965/brw_context.h | |
parent | be119e80c9414aaf5101809c44ad4bf64e8676bf (diff) |
i965/fs: Strip trailing constant zeroes in sample messages
If a send message is emitted with a message length that is less than
required for the message then the remaining parameters default to
zero. We can take advantage of this to save a register when a shader
passes constant zeroes as the final coordinates to the sample
function.
I think this might be useful for GLES applications that are using 2D
textures to simulate 1D textures.
On Skylake it will be useful for shaders that do
texelFetch(tex,something,0) which I think is fairly common. This helps
more on Skylake because in that case the order of the instruction
operands are u,v,lod,r which is good for 2D textures whereas before
they were u,lod,v,r which is only good for 1D textures.
On Haswell:
total instructions in shared programs: 8535730 -> 8533261 (-0.03%)
instructions in affected programs: 236968 -> 234499 (-1.04%)
helped: 1174
On Skylake:
total instructions in shared programs: 10345646 -> 10341237 (-0.04%)
instructions in affected programs: 293011 -> 288602 (-1.50%)
helped: 1218
Reviewed-by: Matt Turner <[email protected]>
v2: Applied suggestions by Kenneth Graunke:
- Only apply on Gen5+
- Apply to all texture opcodes, not just TEX and TXF.
Moved the optimisation into the loop as suggested by Matt Turner.
Fix the array index when there is a header.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
0 files changed, 0 insertions, 0 deletions