diff options
author | Chris Wilson <[email protected]> | 2015-03-11 12:21:29 +0000 |
---|---|---|
committer | Chris Wilson <[email protected]> | 2015-03-18 09:33:33 +0000 |
commit | eeb504e0ae7796e7ba475f6e9d6c26daa6b06608 (patch) | |
tree | 9acd17ccf04e0e6266cc0cde1cb185293faa6730 /src/mesa/drivers/dri/i965/brw_context.c | |
parent | 64788b2e8dc2ddedc2712ed02b7e9096638b7bae (diff) |
i965: Defer the throttle until we submit new commands
Currently, we throttle before the user begins preparing commands for the
next frame when we acquire the draw/read buffers. However, construction
of the command buffer can itself take significant time relative to the
frame time. If we move the throttle from the buffer acquire to the
command submit phase we can allow the user to improve concurrency
between the CPU and GPU (i.e. reduce the amount of time we waste inside
the throttle).
v2: Whitespace + delay throttling until after the next submission for
greater parallelism
Signed-off-by: Chris Wilson <[email protected]>
Cc: Daniel Vetter <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: Ben Widawsky <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]> [v1]
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 8257fb60043..88685cd8b6a 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -1231,40 +1231,6 @@ intel_prepare_render(struct brw_context *brw) */ if (brw_is_front_buffer_drawing(ctx->DrawBuffer)) brw->front_buffer_dirty = true; - - /* Wait for the swapbuffers before the one we just emitted, so we - * don't get too many swaps outstanding for apps that are GPU-heavy - * but not CPU-heavy. - * - * We're using intelDRI2Flush (called from the loader before - * swapbuffer) and glFlush (for front buffer rendering) as the - * indicator that a frame is done and then throttle when we get - * here as we prepare to render the next frame. At this point for - * round trips for swap/copy and getting new buffers are done and - * we'll spend less time waiting on the GPU. - * - * Unfortunately, we don't have a handle to the batch containing - * the swap, and getting our hands on that doesn't seem worth it, - * so we just us the first batch we emitted after the last swap. - */ - if (brw->need_swap_throttle && brw->throttle_batch[0]) { - if (brw->throttle_batch[1]) { - if (!brw->disable_throttling) - drm_intel_bo_wait_rendering(brw->throttle_batch[1]); - drm_intel_bo_unreference(brw->throttle_batch[1]); - } - brw->throttle_batch[1] = brw->throttle_batch[0]; - brw->throttle_batch[0] = NULL; - brw->need_swap_throttle = false; - /* Throttling here is more precise than the throttle ioctl, so skip it */ - brw->need_flush_throttle = false; - } - - if (brw->need_flush_throttle) { - __DRIscreen *psp = brw->intelScreen->driScrnPriv; - drmCommandNone(psp->fd, DRM_I915_GEM_THROTTLE); - brw->need_flush_throttle = false; - } } /** |