diff options
author | Paul Berry <[email protected]> | 2013-11-19 19:01:37 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-10 05:58:46 -0800 |
commit | 28af1dc21772d0b7819dff6080484c67114dc0d1 (patch) | |
tree | 6c421ebfe9399386d821f535e0e110e2686bd74c /src/mesa/drivers/dri/i965/brw_clear.c | |
parent | 90368875e733171350c64c8dda52f81bd0705dd0 (diff) |
main: check texture target when validating layered framebuffers.
From section 4.4.4 (Framebuffer Completeness) of the GL 3.2 spec:
If any framebuffer attachment is layered, all populated
attachments must be layered. Additionally, all populated color
attachments must be from textures of the same target.
We weren't checking that the attachments were from textures of the
same target.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_clear.c')
0 files changed, 0 insertions, 0 deletions