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authorKenneth Graunke <[email protected]>2014-09-26 15:50:14 -0700
committerKenneth Graunke <[email protected]>2014-10-01 01:05:36 -0700
commita114f452aee29db752f895edff2b1062518c30a3 (patch)
treecd68297b62bb219c0f28b618c2e3194221577af7 /src/mesa/drivers/dri/i965/brw_blorp.cpp
parent5105f9a7ae66001537e8dbf6acf40faf736430e5 (diff)
i965: Use ~0ull when flagging all BRW_NEW_* dirty flags.
~0 is 0xFFFFFFFF, which only covers the first 32 bits. We need all 64. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_blorp.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
index 2c00bce1351..20ce7b7c202 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
@@ -276,7 +276,7 @@ retry:
/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
- brw->state.dirty.brw = ~0;
+ brw->state.dirty.brw = ~0ull;
brw->state.dirty.cache = ~0;
brw->no_depth_or_stencil = false;
brw->ib.type = -1;