diff options
author | Keith Whitwell <[email protected]> | 2007-07-31 14:37:45 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2007-07-31 14:37:45 +0100 |
commit | 9273150f9a8394f4ef630a96f0089ad8cad607f5 (patch) | |
tree | 6a62bb6a88ebcc0af7682a811ab0c628daadd602 /src/mesa/drivers/dri/i915tex | |
parent | 9bc1c92a0b809c6b60d5e4a2c8909f5f98528919 (diff) | |
parent | 7aefdd518578687f961bb512a2b408857f0b9824 (diff) |
Merge branch 'i915tex_privbuffers' into softpipe_0_1_branch
Conflicts:
src/mesa/drivers/dri/i915tex/intel_buffers.c
src/mesa/drivers/dri/i915tex/intel_context.c
src/mesa/drivers/dri/i915tex/intel_fbo.c
src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
Diffstat (limited to 'src/mesa/drivers/dri/i915tex')
26 files changed, 457 insertions, 1176 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i830_state.c b/src/mesa/drivers/dri/i915tex/i830_state.c index 3c149e69055..490d6814295 100644 --- a/src/mesa/drivers/dri/i915tex/i830_state.c +++ b/src/mesa/drivers/dri/i915tex/i830_state.c @@ -879,7 +879,6 @@ i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) static void i830_init_packets(struct i830_context *i830) { - intelScreenPrivate *screen = i830->intel.intelScreen; /* Zero all state */ memset(&i830->state, 0, sizeof(i830->state)); @@ -1033,15 +1032,6 @@ i830_init_packets(struct i830_context *i830) i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; - i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - - - i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; #if 0 diff --git a/src/mesa/drivers/dri/i915tex/i830_vtbl.c b/src/mesa/drivers/dri/i915tex/i830_vtbl.c index e432648ada0..20c6900025e 100644 --- a/src/mesa/drivers/dri/i915tex/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915tex/i830_vtbl.c @@ -61,6 +61,11 @@ do { \ #define TEXBIND_SET(n, x) ((x)<<((n)*4)) static void +i830_render_prevalidate(struct intel_context *intel) +{ +} + +static void i830_render_start(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; @@ -597,25 +602,6 @@ i830_set_draw_region(struct intel_context *intel, i830_state_draw_region(intel, &i830->state, color_region, depth_region); } -#if 0 -static void -i830_update_color_z_regions(intelContextPtr intel, - const intelRegion * colorRegion, - const intelRegion * depthRegion) -{ - i830ContextPtr i830 = I830_CONTEXT(intel); - - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; - - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; -} -#endif - /* This isn't really handled at the moment. */ @@ -657,5 +643,6 @@ i830InitVtbl(struct i830_context *i830) i830->intel.vtbl.update_texture_state = i830UpdateTextureState; i830->intel.vtbl.flush_cmd = i830_flush_cmd; i830->intel.vtbl.render_start = i830_render_start; + i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; } diff --git a/src/mesa/drivers/dri/i915tex/i915_context.h b/src/mesa/drivers/dri/i915tex/i915_context.h index d2713e88f96..3a41d66c148 100644 --- a/src/mesa/drivers/dri/i915tex/i915_context.h +++ b/src/mesa/drivers/dri/i915tex/i915_context.h @@ -309,12 +309,6 @@ extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, /*====================================================================== - * i915_texprog.c - */ -extern void i915ValidateTextureProgram(struct i915_context *i915); - - -/*====================================================================== * i915_debug.c */ extern void i915_disassemble_program(const GLuint * program, GLuint sz); diff --git a/src/mesa/drivers/dri/i915tex/i915_fragprog.c b/src/mesa/drivers/dri/i915tex/i915_fragprog.c index a4b22a0c32c..95ec50490a2 100644 --- a/src/mesa/drivers/dri/i915tex/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915tex/i915_fragprog.c @@ -320,7 +320,7 @@ upload_program(struct i915_fragment_program *p) i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, - src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0); + src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0); i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); @@ -329,7 +329,7 @@ upload_program(struct i915_fragment_program *p) i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, - tmp, i915_emit_const1f(p, (M_PI * 2)), 0); + tmp, i915_emit_const1f(p, (M_PI)), 0); /* * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 @@ -642,7 +642,7 @@ upload_program(struct i915_fragment_program *p) i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, - src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0); + src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0); i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); @@ -651,7 +651,7 @@ upload_program(struct i915_fragment_program *p) i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, - tmp, i915_emit_const1f(p, (M_PI * 2)), 0); + tmp, i915_emit_const1f(p, (M_PI)), 0); /* * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 diff --git a/src/mesa/drivers/dri/i915tex/i915_state.c b/src/mesa/drivers/dri/i915tex/i915_state.c index e5d8d279936..1fede6a8d8e 100644 --- a/src/mesa/drivers/dri/i915tex/i915_state.c +++ b/src/mesa/drivers/dri/i915tex/i915_state.c @@ -904,42 +904,9 @@ i915_init_packets(struct i915_context *i915) { I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); - /* color buffer offset/stride */ - i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ - i915->state.Buffer[I915_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - - i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ - i915->state.Buffer[I915_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; - /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ -#if 0 /* seems we don't need this */ - switch (screen->fbFormat) { - case DV_PF_565: - i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - DITHER_FULL_ALWAYS | - screen->fbFormat | - DEPTH_FRMT_16_FIXED); - break; - case DV_PF_8888: - i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - screen->fbFormat | - DEPTH_FRMT_24_FIXED_8_OTHER); - break; - } -#endif - /* scissor */ i915->state.Buffer[I915_DESTREG_SENABLE] = @@ -950,19 +917,6 @@ i915_init_packets(struct i915_context *i915) } -#if 0 - { - I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS); - i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE; - i915->state.Default[I915_DEFREG_C1] = 0; - i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR; - i915->state.Default[I915_DEFREG_S1] = 0; - i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z; - i915->state.Default[I915_DEFREG_Z1] = 0; - } -#endif - - /* These will be emitted every at the head of every buffer, unless * we get hardware contexts working. */ diff --git a/src/mesa/drivers/dri/i915tex/i915_vtbl.c b/src/mesa/drivers/dri/i915tex/i915_vtbl.c index 0e7ca9586e8..cc74ceae180 100644 --- a/src/mesa/drivers/dri/i915tex/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915tex/i915_vtbl.c @@ -44,13 +44,18 @@ #include "i915_context.h" static void -i915_render_start(struct intel_context *intel) +i915_render_prevalidate(struct intel_context *intel) { struct i915_context *i915 = i915_context(&intel->ctx); i915ValidateFragmentProgram(i915); } +static void +i915_render_start(struct intel_context *intel) +{ +} + static void i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim) @@ -548,6 +553,7 @@ i915InitVtbl(struct i915_context *i915) i915->intel.vtbl.lost_hardware = i915_lost_hardware; i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; i915->intel.vtbl.render_start = i915_render_start; + i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; i915->intel.vtbl.set_draw_region = i915_set_draw_region; i915->intel.vtbl.update_texture_state = i915UpdateTextureState; i915->intel.vtbl.flush_cmd = i915_flush_cmd; diff --git a/src/mesa/drivers/dri/i915tex/intel_blit.c b/src/mesa/drivers/dri/i915tex/intel_blit.c index c755eac6b2c..28441f4b835 100644 --- a/src/mesa/drivers/dri/i915tex/intel_blit.c +++ b/src/mesa/drivers/dri/i915tex/intel_blit.c @@ -49,7 +49,7 @@ * Used for SwapBuffers(). */ void -intelCopyBuffer(const __DRIdrawablePrivate * dPriv, +intelCopyBuffer(__DRIdrawablePrivate * dPriv, const drm_clip_rect_t * rect) { @@ -78,22 +78,23 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, * should work regardless. */ LOCK_HARDWARE(intel); + /* if this drawable isn't currently bound the LOCK_HARDWARE done on the + current context (which is what intelScreenContext should return) might + not get a contended lock and thus cliprects not updated (tests/manywin) */ + if ((struct intel_context *)dPriv->driContextPriv->driverPrivate != intel) + DRI_VALIDATE_DRAWABLE_INFO(intel->driScreen, dPriv); - if (intel->revalidateDrawable) { - __DRIscreenPrivate *sPriv = intel->driScreen; - if (dPriv) { - DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - } - } if (dPriv && dPriv->numClipRects) { struct intel_framebuffer *intel_fb = dPriv->driverPrivate; const struct intel_region *frontRegion = intelScreen->front_region; const struct intel_region *backRegion - = intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT ? + = intel_fb->Base._ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT ? intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT) : intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT); + const int backWidth = intel_fb->Base.Width; + const int backHeight = intel_fb->Base.Height; const int nbox = dPriv->numClipRects; const drm_clip_rect_t *pbox = dPriv->pClipRects; const int pitch = frontRegion->pitch; @@ -106,7 +107,6 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */ ASSERT(frontRegion); ASSERT(backRegion); -// ASSERT(frontRegion->pitch == backRegion->pitch); ASSERT(frontRegion->cpp == backRegion->cpp); DBG("front pitch %d back pitch %d\n", @@ -134,32 +134,42 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, box = *pbox; if (rect) { - if (rect->x1 > box.x1) - box.x1 = rect->x1; - if (rect->y1 > box.y1) - box.y1 = rect->y1; - if (rect->x2 < box.x2) - box.x2 = rect->x2; - if (rect->y2 < box.y2) - box.y2 = rect->y2; + drm_clip_rect_t rrect; + + rrect.x1 = dPriv->x + rect->x1; + rrect.y1 = (dPriv->h - rect->y1 - rect->y2) + dPriv->y; + rrect.x2 = rect->x2 + rrect.x1; + rrect.y2 = rect->y2 + rrect.y1; + if (rrect.x1 > box.x1) + box.x1 = rrect.x1; + if (rrect.y1 > box.y1) + box.y1 = rrect.y1; + if (rrect.x2 < box.x2) + box.x2 = rrect.x2; + if (rrect.y2 < box.y2) + box.y2 = rrect.y2; if (box.x1 > box.x2 || box.y1 > box.y2) continue; } + /* restrict blit to size of actually rendered area */ + if (box.x2 - box.x1 > backWidth) + box.x2 = backWidth + box.x1; + if (box.y2 - box.y1 > backHeight) + box.y2 = backHeight + box.y1; + DBG("box x1 x2 y1 y2 %d %d %d %d\n", box.x1, box.x2, box.y1, box.y2); - /* XXX should make sure only the minimum area based on - old draw buffer and new front clip rects is copied */ sbox.x1 = box.x1 - dPriv->x; sbox.y1 = box.y1 - dPriv->y; BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); OUT_BATCH(CMD); OUT_BATCH(BR13); - OUT_BATCH((pbox->y1 << 16) | pbox->x1); - OUT_BATCH((pbox->y2 << 16) | pbox->x2); + OUT_BATCH((box.y1 << 16) | box.x1); + OUT_BATCH((box.y2 << 16) | box.x2); OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0); @@ -179,9 +189,14 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, UNLOCK_HARDWARE(intel); - if (intel->revalidateDrawable) { - intel->revalidateDrawable = GL_FALSE; - intelWindowMoved(intel); + /* XXX this is bogus. The context here may not even be bound to this drawable! */ + if (intel->lastStamp != dPriv->lastStamp) { + GET_CURRENT_CONTEXT(currctx); + struct intel_context *intelcurrent = intel_context(currctx); + if (intelcurrent == intel && intelcurrent->driDrawable == dPriv) { + intelWindowMoved(intel); + intel->lastStamp = dPriv->lastStamp; + } } } @@ -394,8 +409,7 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask) if (intel->numClipRects) { GLint cx, cy, cw, ch; - drm_clip_rect_t clear; - int i; + drm_clip_rect_t b; /* Get clear bounds after locking */ cx = fb->_Xmin; @@ -405,38 +419,26 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask) if (fb->Name == 0) { /* clearing a window */ - /* flip top to bottom */ - clear.x1 = cx + intel->drawX; - clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch; - clear.x2 = clear.x1 + cw; - clear.y2 = clear.y1 + ch; + b.x1 = cx; + b.y1 = fb->Height - cy - ch; + b.x2 = b.x1 + cw; + b.y2 = b.y1 + ch; } else { /* clearing FBO */ - assert(intel->numClipRects == 1); - assert(intel->pClipRects == &intel->fboRect); - clear.x1 = cx; - clear.y1 = cy; - clear.x2 = clear.x1 + cw; - clear.y2 = clear.y1 + ch; + b.x1 = cx; + b.y1 = cy; + b.x2 = b.x1 + cw; + b.y2 = b.y1 + ch; /* no change to mask */ } - for (i = 0; i < intel->numClipRects; i++) { - const drm_clip_rect_t *box = &intel->pClipRects[i]; - drm_clip_rect_t b; + { GLuint buf; GLuint clearMask = mask; /* use copy, since we modify it below */ GLboolean all = (cw == fb->Width && ch == fb->Height); - if (!all) { - intel_intersect_cliprects(&b, &clear, box); - } - else { - b = *box; - } - DBG("clear %d,%d..%d,%d, mask %x\n", b.x1, b.y1, b.x2, b.y2, mask); diff --git a/src/mesa/drivers/dri/i915tex/intel_blit.h b/src/mesa/drivers/dri/i915tex/intel_blit.h index e7bc280f58a..77686444fa0 100644 --- a/src/mesa/drivers/dri/i915tex/intel_blit.h +++ b/src/mesa/drivers/dri/i915tex/intel_blit.h @@ -32,7 +32,7 @@ #include "intel_ioctl.h" #include "dri_bufmgr.h" -extern void intelCopyBuffer(const __DRIdrawablePrivate * dpriv, +extern void intelCopyBuffer(__DRIdrawablePrivate * dpriv, const drm_clip_rect_t * rect); extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask); diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c index 17b4feadf85..72c7b5ae454 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.c +++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c @@ -125,15 +125,14 @@ intel_readbuf_region(struct intel_context *intel) /** - * Update the following fields for rendering to a user-created FBO: + * Update the following fields for rendering: * intel->numClipRects * intel->pClipRects - * intel->drawX - * intel->drawY */ static void intelSetRenderbufferClipRects(struct intel_context *intel) { + /* zero-sized buffers might be legal? */ assert(intel->ctx.DrawBuffer->Width > 0); assert(intel->ctx.DrawBuffer->Height > 0); intel->fboRect.x1 = 0; @@ -142,33 +141,8 @@ intelSetRenderbufferClipRects(struct intel_context *intel) intel->fboRect.y2 = intel->ctx.DrawBuffer->Height; intel->numClipRects = 1; intel->pClipRects = &intel->fboRect; - intel->drawX = 0; - intel->drawY = 0; } -/** - * As above, but for rendering private front/back buffer of a window. - * \sa intelSetPrivbufClipRects - */ - -static void -intelSetPrivbufClipRects(struct intel_context *intel) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - if (!dPriv) - return; - - intel->fakeClipRect.x1 = 0; - intel->fakeClipRect.y1 = 0; - intel->fakeClipRect.x2 = dPriv->w; - intel->fakeClipRect.y2 = dPriv->h; - intel->numClipRects = 1; - intel->pClipRects = &intel->fakeClipRect; - intel->drawX = 0; - intel->drawY = 0; -} - - /** * This will be called whenever the currently bound window is moved/resized. @@ -183,11 +157,15 @@ intelWindowMoved(struct intel_context *intel) if (!intel->ctx.DrawBuffer) { /* when would this happen? -BP */ + assert(0); intel->numClipRects = 0; } + /* Update Mesa's notion of window size */ + driUpdateFramebufferSize(ctx, dPriv); + intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */ - if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) { + { drmI830Sarea *sarea = intel->sarea; drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; @@ -216,7 +194,7 @@ intelWindowMoved(struct intel_context *intel) intel_fb->pf_current_page = (intel->sarea->pf_current_page >> (intel_fb->pf_pipes & 0x2)) & 0x3; - intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; + intel_fb->pf_num_pages = 2 /*intel->intelScreen->third.handle ? 3 : 2*/; pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes; @@ -302,14 +280,8 @@ intelWindowMoved(struct intel_context *intel) intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited; } } - } else { - intel_fb->vblank_flags &= ~VBLANK_FLAG_SECONDARY; } - /* Update Mesa's notion of window size */ - driUpdateFramebufferSize(ctx, dPriv); - intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */ - /* Update hardware scissor */ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, ctx->Scissor.Width, ctx->Scissor.Height); @@ -335,7 +307,6 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask) LOCK_HARDWARE(intel); - /* XXX FBO: was: intel->driDrawable->numClipRects */ if (intel->numClipRects) { GLint cx, cy, cw, ch; GLuint buf; @@ -388,7 +359,8 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask) /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the * drawing origin may not be correctly emitted. */ - intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, intel->ctx.Depth.Clear, clearColor, 0, 0, 0, 0); /* texcoords */ + intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, + intel->ctx.Depth.Clear, clearColor, 0, 0, 0, 0); /* texcoords */ mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); @@ -427,156 +399,6 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask) } - - -/** - * Copy the window contents named by dPriv to the rotated (or reflected) - * color buffer. - * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source. - */ -void -intelRotateWindow(struct intel_context *intel, - __DRIdrawablePrivate * dPriv, GLuint srcBuf) -{ - - intelScreenPrivate *screen = intel->intelScreen; - drm_clip_rect_t fullRect; - struct intel_framebuffer *intel_fb; - struct intel_region *src; - const drm_clip_rect_t *clipRects; - int numClipRects; - int i; - GLenum format, type; - - int xOrig, yOrig; - int origNumClipRects; - drm_clip_rect_t *origRects; - - /* - * set up hardware state - */ - intelFlush(&intel->ctx); - - LOCK_HARDWARE(intel); - - if (!intel->numClipRects) { - UNLOCK_HARDWARE(intel); - return; - } - - intel->vtbl.install_meta_state(intel); - - intel->vtbl.meta_no_depth_write(intel); - intel->vtbl.meta_no_stencil_write(intel); - intel->vtbl.meta_color_mask(intel, GL_FALSE); - - - /* save current drawing origin and cliprects (restored at end) */ - xOrig = intel->drawX; - yOrig = intel->drawY; - origNumClipRects = intel->numClipRects; - origRects = intel->pClipRects; - - /* - * set drawing origin, cliprects for full-screen access to rotated screen - */ - fullRect.x1 = 0; - fullRect.y1 = 0; - fullRect.x2 = screen->rotatedWidth; - fullRect.y2 = screen->rotatedHeight; - intel->drawX = 0; - intel->drawY = 0; - intel->numClipRects = 1; - intel->pClipRects = &fullRect; - - intel->vtbl.meta_draw_region(intel, screen->rotated_region, NULL); /* ? */ - - intel_fb = dPriv->driverPrivate; - - if ((srcBuf == BUFFER_BIT_BACK_LEFT && !intel_fb->pf_active)) { - src = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT); - clipRects = dPriv->pBackClipRects; - numClipRects = dPriv->numBackClipRects; - } - else { - src = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT); - clipRects = dPriv->pClipRects; - numClipRects = dPriv->numClipRects; - } - - if (src->cpp == 4) { - format = GL_BGRA; - type = GL_UNSIGNED_BYTE; - } - else { - format = GL_BGR; - type = GL_UNSIGNED_SHORT_5_6_5_REV; - } - - /* set the whole screen up as a texture to avoid alignment issues */ - intel->vtbl.meta_tex_rect_source(intel, - src->buffer, - screen->width, - screen->height, src->pitch, format, type); - - intel->vtbl.meta_texture_blend_replace(intel); - - /* - * loop over the source window's cliprects - */ - for (i = 0; i < numClipRects; i++) { - int srcX0 = clipRects[i].x1; - int srcY0 = clipRects[i].y1; - int srcX1 = clipRects[i].x2; - int srcY1 = clipRects[i].y2; - GLfloat verts[4][2], tex[4][2]; - int j; - - /* build vertices for four corners of clip rect */ - verts[0][0] = srcX0; - verts[0][1] = srcY0; - verts[1][0] = srcX1; - verts[1][1] = srcY0; - verts[2][0] = srcX1; - verts[2][1] = srcY1; - verts[3][0] = srcX0; - verts[3][1] = srcY1; - - /* .. and texcoords */ - tex[0][0] = srcX0; - tex[0][1] = srcY0; - tex[1][0] = srcX1; - tex[1][1] = srcY0; - tex[2][0] = srcX1; - tex[2][1] = srcY1; - tex[3][0] = srcX0; - tex[3][1] = srcY1; - - /* transform coords to rotated screen coords */ - - for (j = 0; j < 4; j++) { - matrix23TransformCoordf(&screen->rotMatrix, - &verts[j][0], &verts[j][1]); - } - - /* draw polygon to map source image to dest region */ - intel_meta_draw_poly(intel, 4, verts, 0, 0, tex); - - } /* cliprect loop */ - - intel->vtbl.leave_meta_state(intel); - intel_batchbuffer_flush(intel->batch); - - /* restore original drawing origin and cliprects */ - intel->drawX = xOrig; - intel->drawY = yOrig; - intel->numClipRects = origNumClipRects; - intel->pClipRects = origRects; - - UNLOCK_HARDWARE(intel); -} - - /** * Called by ctx->Driver.Clear. */ @@ -687,7 +509,7 @@ intel_wait_flips(struct intel_context *intel, GLuint batch_flags) } } - +#if 0 /* Flip the front & back buffers */ static GLboolean @@ -744,37 +566,13 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv) intel_flip_renderbuffers(intel_fb); intel_draw_buffer(&intel->ctx, &intel_fb->Base); + if (INTEL_DEBUG & DEBUG_IOCTL) + fprintf(stderr, "%s: success\n", __FUNCTION__); + return GL_TRUE; } +#endif -#if 0 -void -intelSwapBuffers(__DRIdrawablePrivate * dPriv) -{ - if (dPriv->driverPrivate) { - const struct gl_framebuffer *fb - = (struct gl_framebuffer *) dPriv->driverPrivate; - if (fb->Visual.doubleBufferMode) { - GET_CURRENT_CONTEXT(ctx); - if (ctx && ctx->DrawBuffer == fb) { - _mesa_notifySwapBuffers(ctx); /* flush pending rendering */ - } - if (intel->doPageFlip) { - intelPageFlip(dPriv); - } - else { - intelCopyBuffer(dPriv); - } - } - } - else { - _mesa_problem(NULL, - "dPriv has no gl_framebuffer pointer in intelSwapBuffers"); - } -} -#else -/* Trunk version: - */ static GLboolean intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target) @@ -790,7 +588,6 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target) if (!intel_fb->vblank_flags || (intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) || - intelScreen->current_rotation != 0 || intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) return GL_FALSE; @@ -852,7 +649,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target) return ret; } - + void intelSwapBuffers(__DRIdrawablePrivate * dPriv) { @@ -866,25 +663,17 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv) intel = intel_context(ctx); if (ctx->Visual.doubleBufferMode) { - intelScreenPrivate *screen = intel->intelScreen; GLboolean missed_target; struct intel_framebuffer *intel_fb = dPriv->driverPrivate; int64_t ust; _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ - if (screen->current_rotation != 0 || - !intelScheduleSwap(dPriv, &missed_target)) { + if (!intelScheduleSwap(dPriv, &missed_target)) { driWaitForVBlank(dPriv, &intel_fb->vbl_seq, intel_fb->vblank_flags, &missed_target); - if (screen->current_rotation != 0 || !intelPageFlip(dPriv)) { - intelCopyBuffer(dPriv, NULL); - } - - if (screen->current_rotation != 0) { - intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); - } + intelCopyBuffer(dPriv, NULL); } intel_fb->swap_count++; @@ -902,7 +691,6 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv) fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); } } -#endif void intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h) @@ -914,17 +702,11 @@ intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h) if (ctx->Visual.doubleBufferMode) { drm_clip_rect_t rect; -#if 1 - rect.x1 = x + dPriv->x; - rect.y1 = (dPriv->h - y - h) + dPriv->y; - rect.x2 = rect.x1 + w; - rect.y2 = rect.y1 + h; -#else + /* fixup cliprect (driDrawable may have changed?) later */ rect.x1 = x; - rect.y1 = dPriv->h - y; - rect.x2 = rect.x1 + w; - rect.y2 = rect.y1 + h; -#endif + rect.y1 = y; + rect.x2 = w; + rect.y2 = h; _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ intelCopyBuffer(dPriv, &rect); } @@ -952,7 +734,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) struct intel_context *intel = intel_context(ctx); struct intel_region *colorRegion, *depthRegion = NULL; struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; - int front = 0; /* drawing to front color buffer? */ if (!fb) { /* this can happen during the initial context initialization */ @@ -987,33 +768,18 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) /* writing to 0 or 2 or 4 color buffers */ /*_mesa_debug(ctx, "Software rendering\n");*/ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); - front = 1; /* might not have back color buffer */ } else { /* draw to exactly one color buffer */ /*_mesa_debug(ctx, "Hardware rendering\n");*/ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); - if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { - front = 1; - } } /* * Get the intel_renderbuffer for the colorbuffer we're drawing into. * And set up cliprects. */ - if (fb->Name == 0) { - intelSetPrivbufClipRects(intel); - /* drawing to window system buffer */ - if (front) { - colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); - } - else { - colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT); - } - } - else { - /* drawing to user-created FBO */ + { struct intel_renderbuffer *irb; intelSetRenderbufferClipRects(intel); irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]); @@ -1086,16 +852,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) /** ** Release old regions, reference new regions **/ -#if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */ - if (intel->draw_region != colorRegion) { - intel_region_release(&intel->draw_region); - intel_region_reference(&intel->draw_region, colorRegion); - } - if (intel->intelScreen->depth_region != depthRegion) { - intel_region_release(&intel->intelScreen->depth_region); - intel_region_reference(&intel->intelScreen->depth_region, depthRegion); - } -#endif intel->vtbl.set_draw_region(intel, colorRegion, depthRegion); diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.h b/src/mesa/drivers/dri/i915tex/intel_buffers.h index 3b686cb5c18..13d1a15ffbf 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.h +++ b/src/mesa/drivers/dri/i915tex/intel_buffers.h @@ -52,8 +52,4 @@ extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb); extern void intelInitBufferFuncs(struct dd_function_table *functions); -extern void -intelRotateWindow(struct intel_context *intel, - __DRIdrawablePrivate * dPriv, GLuint srcBuf); - #endif /* INTEL_BUFFERS_H */ diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c index 61842da29d9..5ab919ecb60 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ b/src/mesa/drivers/dri/i915tex/intel_context.c @@ -196,6 +196,7 @@ const struct dri_extension card_extensions[] = { #if 1 /* XXX FBO temporary? */ {"GL_EXT_packed_depth_stencil", NULL}, #endif + {"GL_EXT_pixel_buffer_object", NULL}, {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, {"GL_EXT_stencil_wrap", NULL}, {"GL_EXT_texture_edge_clamp", NULL}, @@ -295,16 +296,14 @@ static void intelCheckFrontUpdate(GLcontext * ctx) { struct intel_context *intel = intel_context(ctx); + /* rely on _ColorDrawBufferMask being kept up to date by mesa + even for window-fbos. */ + /* not sure. Might need that for all masks including + BUFFER_BIT_FRONT_LEFT maybe? */ if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { - intelScreenPrivate *screen = intel->intelScreen; __DRIdrawablePrivate *dPriv = intel->driDrawable; - if (screen->current_rotation != 0) { - intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); - } - else { - intelCopyBuffer(dPriv, NULL); - } + intelCopyBuffer(dPriv, NULL); } } @@ -377,7 +376,7 @@ intelInitContext(struct intel_context *intel, if (!havePools) return GL_FALSE; - + if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, functions, (void *) intel)) @@ -388,10 +387,6 @@ intelInitContext(struct intel_context *intel, intel->driScreen = sPriv; intel->sarea = saPriv; - intel->width = intelScreen->width; - intel->height = intelScreen->height; - intel->current_rotation = intelScreen->current_rotation; - if (!lockMutexInit) { lockMutexInit = GL_TRUE; _glthread_INIT_MUTEX(lockMutex); @@ -576,6 +571,11 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv) { + struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; + /* XXX UnbindContext is called AFTER the new context is made current. + Hopefully shouldn't be a problem ? */ + FLUSH_VERTICES((&intel->ctx), 0); + intelFlush(&intel->ctx); return GL_TRUE; } @@ -603,43 +603,14 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, is done. Need a per-screen context? */ intel->intelScreen->dummyctxptr = intel; - /* XXX FBO temporary fix-ups! */ - /* if the renderbuffers don't have regions, init them from the context */ - { - struct intel_renderbuffer *irbDepth - = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); - struct intel_renderbuffer *irbStencil - = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); - - if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) { - intel_region_reference(&intel_fb->color_rb[0]->region, - intel->intelScreen->front_region); - } - if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) { - intel_region_reference(&intel_fb->color_rb[1]->region, - intel->intelScreen->back_region); - } - if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) { - intel_region_reference(&intel_fb->color_rb[2]->region, - intel->intelScreen->third_region); - } - if (irbDepth && !irbDepth->region) { - intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region); - } - if (irbStencil && !irbStencil->region) { - intel_region_reference(&irbStencil->region, intel->intelScreen->depth_region); - } - } - - /* set GLframebuffer size to match window, if needed */ + /* update GLframebuffer size to match window if needed */ driUpdateFramebufferSize(&intel->ctx, driDrawPriv); if (driReadPriv != driDrawPriv) { - driUpdateFramebufferSize(&intel->ctx, driReadPriv); + driUpdateFramebufferSize(&intel->ctx, driReadPriv); } _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); - intel->intelScreen->dummyctxptr = &intel->ctx; /* The drawbuffer won't always be updated by _mesa_make_current: */ @@ -658,17 +629,21 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, &intel_fb->vbl_seq); intel_fb->vbl_waited = intel_fb->vbl_seq; - for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { + for (i = 0; i < 2; i++) { if (intel_fb->color_rb[i]) intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq; } } - intel->driDrawable = driDrawPriv; - intelWindowMoved(intel); } + } - intel_draw_buffer(&intel->ctx, &intel_fb->Base); + if ((intel->driDrawable != driDrawPriv) || + (intel->lastStamp != driDrawPriv->lastStamp)) { + intel->driDrawable = driDrawPriv; + intelWindowMoved(intel); + intel->lastStamp = driDrawPriv->lastStamp; } + } else { _mesa_make_current(NULL, NULL, NULL); @@ -696,12 +671,10 @@ intelContendedLock(struct intel_context *intel, GLuint flags) * checking must be done *after* this call: */ if (dPriv) - intel->revalidateDrawable = GL_TRUE; -// DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); + DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); if (sarea->width != intelScreen->width || - sarea->height != intelScreen->height || - sarea->rotation != intelScreen->current_rotation) { + sarea->height != intelScreen->height) { intelUpdateScreenRotation(sPriv, sarea); } @@ -743,8 +716,7 @@ intelContendedLock(struct intel_context *intel, GLuint flags) } - -/* Lock the hardware and validate our state. +/* Lock the hardware and validate our state. */ void LOCK_HARDWARE( struct intel_context *intel ) { diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h index 7b97c564a3e..ee5be455333 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.h +++ b/src/mesa/drivers/dri/i915tex/intel_context.h @@ -131,6 +131,7 @@ struct intel_context void (*update_texture_state) (struct intel_context * intel); void (*render_start) (struct intel_context * intel); + void (*render_prevalidate) (struct intel_context * intel); void (*set_draw_region) (struct intel_context * intel, struct intel_region * draw_region, struct intel_region * depth_region); @@ -234,13 +235,6 @@ struct intel_context GLuint vertex_size; GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ -#if 0 - struct intel_region *front_region; /* XXX FBO: obsolete */ - struct intel_region *rotated_region; /* XXX FBO: obsolete */ - struct intel_region *back_region; /* XXX FBO: obsolete */ - struct intel_region *draw_region; /* XXX FBO: rename to color_region */ - struct intel_region *depth_region; /**< currently bound depth/Z region */ -#endif /* Fallback rasterization functions */ @@ -250,13 +244,9 @@ struct intel_context /* These refer to the current drawing buffer: */ - int drawX, drawY; /**< origin of drawing area within region */ GLuint numClipRects; /**< cliprects for drawing */ drm_clip_rect_t *pClipRects; - drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ - drm_clip_rect_t fakeClipRect; /**< cliprect for priv back/fake front buffers rendering */ - - int perf_boxes; + drm_clip_rect_t fboRect; /**< cliprect for rendering */ GLuint do_usleeps; int do_irqs; @@ -273,20 +263,11 @@ struct intel_context drmI830Sarea *sarea; GLuint lastStamp; - GLuint revalidateDrawable; /** * Configuration cache */ driOptionCache optionCache; - - /* Rotation. Need to match that of the - * current screen. - */ - - int width; - int height; - int current_rotation; }; /* These are functions now: @@ -355,7 +336,7 @@ __memcpy(void *to, const void *from, size_t n) /* ================================================================ * Debugging: */ -#define DO_DEBUG 1 +#define DO_DEBUG 0 #if DO_DEBUG extern int INTEL_DEBUG; #else diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.c b/src/mesa/drivers/dri/i915tex/intel_fbo.c index 5a93eb7ad19..559788f20a9 100644 --- a/src/mesa/drivers/dri/i915tex/intel_fbo.c +++ b/src/mesa/drivers/dri/i915tex/intel_fbo.c @@ -146,6 +146,8 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb) ASSERT(irb); + DBG("freeing renderbuffer\n"); + if (irb->PairedStencil || irb->PairedDepth) { intel_unpair_depth_stencil(ctx, irb); } @@ -303,24 +305,6 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, } - -/** - * Called for each hardware renderbuffer when a _window_ is resized. - * Just update fields. - * Not used for user-created renderbuffers! - */ -static GLboolean -intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - ASSERT(rb->Name == 0); - rb->Width = width; - rb->Height = height; - rb->_ActualFormat = internalFormat; - - return GL_TRUE; -} - static void intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height) @@ -357,127 +341,38 @@ intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, -/** - * Create a new intel_renderbuffer which corresponds to an on-screen window, - * not a user-created renderbuffer. - * \param width the screen width - * \param height the screen height - */ struct intel_renderbuffer * -intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height, - int offset, int pitch, int cpp, void *map) +intel_new_renderbuffer_fb(GLuint intFormat) { - GET_CURRENT_CONTEXT(ctx); - struct intel_renderbuffer *irb; - const GLuint name = 0; irb = CALLOC_STRUCT(intel_renderbuffer); if (!irb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); + _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); return NULL; } - _mesa_init_renderbuffer(&irb->Base, name); + _mesa_init_renderbuffer(&irb->Base, 0); irb->Base.ClassID = INTEL_RB_CLASS; + irb->Base.InternalFormat = intFormat; switch (intFormat) { case GL_RGB5: - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 5; - irb->Base.GreenBits = 6; - irb->Base.BlueBits = 5; - irb->Base.DataType = GL_UNSIGNED_BYTE; - cpp = 2; - break; case GL_RGBA8: - irb->Base._ActualFormat = GL_RGBA8; irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 8; - irb->Base.GreenBits = 8; - irb->Base.BlueBits = 8; - irb->Base.AlphaBits = 8; - irb->Base.DataType = GL_UNSIGNED_BYTE; - cpp = 4; - break; - case GL_STENCIL_INDEX8_EXT: - irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; - irb->Base._BaseFormat = GL_STENCIL_INDEX; - irb->Base.StencilBits = 8; - irb->Base.DataType = GL_UNSIGNED_BYTE; - cpp = 1; break; case GL_DEPTH_COMPONENT16: - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 16; - irb->Base.DataType = GL_UNSIGNED_SHORT; - cpp = 2; - break; - case GL_DEPTH_COMPONENT24: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 24; - irb->Base.DataType = GL_UNSIGNED_INT; - cpp = 4; break; case GL_DEPTH24_STENCIL8_EXT: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; - irb->Base.DepthBits = 24; - irb->Base.StencilBits = 8; - irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - cpp = 4; break; default: _mesa_problem(NULL, - "Unexpected intFormat in intel_create_renderbuffer"); - return NULL; - } - - irb->Base.InternalFormat = intFormat; - - /* intel-specific methods */ - irb->Base.Delete = intel_delete_renderbuffer; - irb->Base.AllocStorage = intel_alloc_window_storage; - irb->Base.GetPointer = intel_get_pointer; - /* This sets the Get/PutRow/Value functions */ - intel_set_span_functions(&irb->Base); - - irb->pfMap = map; - irb->pfPitch = pitch / cpp; /* in pixels */ - -#if 00 - irb->region = intel_region_create_static(intel, - DRM_MM_TT, - offset, map, cpp, width, height); -#endif - - return irb; -} - - -/** - * Create a new renderbuffer which corresponds to an X window buffer - * (color, depth, stencil, etc) - not a user-created GL renderbuffer. - * The internal format is set at creation time and does not change. - */ -struct gl_renderbuffer * -intel_new_renderbuffer_fb(GLcontext * ctx, GLuint intFormat) -{ - struct intel_renderbuffer *irb; - - irb = CALLOC_STRUCT(intel_renderbuffer); - if (!irb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); + "Unexpected intFormat in intel_create_renderbuffer"); return NULL; } - _mesa_init_renderbuffer(&irb->Base, 0); - irb->Base.ClassID = INTEL_RB_CLASS; - irb->Base.InternalFormat = intFormat; - /* intel-specific methods */ irb->Base.Delete = intel_delete_renderbuffer; irb->Base.AllocStorage = intel_alloc_renderbuffer_storage; diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.h b/src/mesa/drivers/dri/i915tex/intel_fbo.h index 86c81060845..7dc39675337 100644 --- a/src/mesa/drivers/dri/i915tex/intel_fbo.h +++ b/src/mesa/drivers/dri/i915tex/intel_fbo.h @@ -91,7 +91,7 @@ struct intel_renderbuffer struct intel_surface *surface; }; - +#if 0 extern struct intel_renderbuffer *intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height, @@ -99,7 +99,9 @@ extern struct intel_renderbuffer *intel_create_renderbuffer(GLenum intFormat, int pitch, int cpp, void *map); +#endif +extern struct intel_renderbuffer *intel_new_renderbuffer_fb(GLuint intFormat); extern void intel_fbo_init(struct intel_context *intel); diff --git a/src/mesa/drivers/dri/i915tex/intel_ioctl.c b/src/mesa/drivers/dri/i915tex/intel_ioctl.c index 3250c6b3a9c..54721c78ab1 100644 --- a/src/mesa/drivers/dri/i915tex/intel_ioctl.c +++ b/src/mesa/drivers/dri/i915tex/intel_ioctl.c @@ -116,8 +116,7 @@ intel_batch_ioctl(struct intel_context *intel, batch.cliprects = intel->pClipRects; batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects; batch.DR1 = 0; - batch.DR4 = ((((GLuint) intel->drawX) & 0xffff) | - (((GLuint) intel->drawY) << 16)); + batch.DR4 = 0; /* still need this ? */ DBG("%s: 0x%x..0x%x DR4: %x cliprects: %d\n", __FUNCTION__, diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel.c b/src/mesa/drivers/dri/i915tex/intel_pixel.c index 9018e3daef4..8e61cc81848 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel.c @@ -44,13 +44,12 @@ intel_check_blit_fragment_ops(GLcontext * ctx) if (ctx->NewState) _mesa_update_state(ctx); - /* XXX Note: Scissor could be done with the blitter: + /* XXX Note: Scissor done with blitter: */ return !(ctx->_ImageTransferState || ctx->Color.AlphaEnabled || ctx->Depth.Test || ctx->Fog.Enabled || - ctx->Scissor.Enabled || ctx->Stencil.Enabled || !ctx->Color.ColorMask[0] || !ctx->Color.ColorMask[1] || diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i915tex/intel_pixel_bitmap.c index 65bf338589e..c205c6a715f 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_bitmap.c @@ -195,18 +195,19 @@ do_blit_bitmap( GLcontext *ctx, LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - drm_clip_rect_t *box = dPriv->pClipRects; + { + drm_clip_rect_t box; drm_clip_rect_t dest_rect; - GLint nbox = dPriv->numClipRects; GLint srcx = 0, srcy = 0; GLint orig_screen_x1, orig_screen_y2; GLuint i; - - orig_screen_x1 = dPriv->x + dstx; - orig_screen_y2 = dPriv->y + (dPriv->h - dsty); + box.x1 = 0; + box.y1 = 0; + box.x2 = ctx->DrawBuffer->Width; + box.y2 = ctx->DrawBuffer->Height; + orig_screen_x1 = dstx; + orig_screen_y2 = box->y2 - dsty; /* Do scissoring in GL coordinates: */ @@ -223,21 +224,21 @@ x if (ctx->Scissor.Enabled) /* Convert from GL to hardware coordinates: */ - dsty = dPriv->y + (dPriv->h - dsty - height); - dstx = dPriv->x + dstx; + dsty = box->y2 - dsty - height; + dstx = dstx; dest_rect.x1 = dstx; dest_rect.y1 = dsty; dest_rect.x2 = dstx + width; dest_rect.y2 = dsty + height; - for (i = 0; i < nbox; i++) { + for (i = 0; i < 1; i++) { drm_clip_rect_t rect; int box_w, box_h; GLint px, py; - GLuint stipple[32]; + GLuint stipple[32]; - if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) + if (!intel_intersect_cliprects(&rect, &dest_rect, &box[0])) continue; /* Now go back to GL coordinates to figure out what subset of diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c b/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c index 9d478283e47..2ecacc3c090 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c @@ -42,21 +42,25 @@ #include "intel_regions.h" #include "intel_tris.h" #include "intel_pixel.h" +#include "intel_fbo.h" #define FILE_DEBUG_FLAG DEBUG_PIXEL static struct intel_region * copypix_src_region(struct intel_context *intel, GLenum type) { + struct intel_renderbuffer *irb; + switch (type) { case GL_COLOR: return intel_readbuf_region(intel); case GL_DEPTH: /* Don't think this is really possible execpt at 16bpp, when we have no stencil. */ - if (intel->intelScreen->depth_region && - intel->intelScreen->depth_region->cpp == 2) - return intel->intelScreen->depth_region; + irb = intel_renderbuffer(intel->ctx.ReadBuffer->_DepthBuffer->Wrapped); + if (irb && irb->region && irb->region->cpp == 2) + return irb->region; + break; case GL_STENCIL: /* Don't think this is really possible. */ @@ -64,7 +68,10 @@ copypix_src_region(struct intel_context *intel, GLenum type) case GL_DEPTH_STENCIL_EXT: /* Does it matter whether it is stencil/depth or depth/stencil? */ - return intel->intelScreen->depth_region; + irb = intel_renderbuffer(intel->ctx.ReadBuffer->_DepthBuffer->Wrapped); + if (irb && irb->region) + return irb->region; + break; default: break; } @@ -73,33 +80,6 @@ copypix_src_region(struct intel_context *intel, GLenum type) } -/** - * Check if any fragment operations are in effect which might effect - * glCopyPixels. Differs from intel_check_blit_fragment_ops in that - * we allow Scissor. - */ -static GLboolean -intel_check_copypixel_blit_fragment_ops(GLcontext * ctx) -{ - if (ctx->NewState) - _mesa_update_state(ctx); - - /* Could do logicop with the blitter: - */ - return !(ctx->_ImageTransferState || - ctx->Color.AlphaEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Stencil.Enabled || - !ctx->Color.ColorMask[0] || - !ctx->Color.ColorMask[1] || - !ctx->Color.ColorMask[2] || - !ctx->Color.ColorMask[3] || - ctx->Texture._EnabledUnits || - ctx->FragmentProgram._Enabled || - ctx->Color.BlendEnabled); -} - /* Doesn't work for overlapping regions. Could do a double copy or * just fallback. */ @@ -112,6 +92,7 @@ do_texture_copypixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); struct intel_region *src = copypix_src_region(intel, type); + struct intel_region *depthreg = NULL; GLenum src_format; GLenum src_type; @@ -164,7 +145,11 @@ do_texture_copypixels(GLcontext * ctx, /* Set the 3d engine to draw into the destination region: */ - intel->vtbl.meta_draw_region(intel, dst, intel->intelScreen->depth_region); + if (ctx->DrawBuffer->_DepthBuffer && + ctx->DrawBuffer->_DepthBuffer->Wrapped) + depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region; + + intel->vtbl.meta_draw_region(intel, dst, depthreg); intel->vtbl.meta_import_pixel_state(intel); @@ -191,14 +176,10 @@ do_texture_copypixels(GLcontext * ctx, LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - - srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */ - - srcx += dPriv->x; - srcy += dPriv->y; + { + int dstbufHeight = ctx->DrawBuffer->Height; + /* convert from gl to hardware coords */ + srcy = ctx->ReadBuffer->Height - srcy - height; /* Clip against the source region. This is the only source * clipping we do. XXX: Just set the texcord wrap mode to clamp @@ -209,7 +190,8 @@ do_texture_copypixels(GLcontext * ctx, GLint orig_x = srcx; GLint orig_y = srcy; - if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, + if (!_mesa_clip_to_region(0, 0, ctx->ReadBuffer->Width - 1, + ctx->ReadBuffer->Height - 1, &srcx, &srcy, &width, &height)) goto out; @@ -220,11 +202,11 @@ do_texture_copypixels(GLcontext * ctx, /* Just use the regular cliprect mechanism... Does this need to * even hold the lock??? */ - intel_meta_draw_quad(intel, - dstx, - dstx + width * ctx->Pixel.ZoomX, - dPriv->h - (dsty + height * ctx->Pixel.ZoomY), - dPriv->h - (dsty), 0, /* XXX: what z value? */ + intel_meta_draw_quad(intel, + dstx, + dstx + width * ctx->Pixel.ZoomX, + dstbufHeight - (dsty + height * ctx->Pixel.ZoomY), + dstbufHeight - (dsty), 0, /* XXX: what z value? */ 0x00ff00ff, srcx, srcx + width, srcy, srcy + height); @@ -252,102 +234,96 @@ do_blit_copypixels(GLcontext * ctx, GLint dstx, GLint dsty, GLenum type) { struct intel_context *intel = intel_context(ctx); - struct intel_region *dst = intel_drawbuf_region(intel); - struct intel_region *src = copypix_src_region(intel, type); + struct gl_framebuffer *fb = ctx->DrawBuffer; + struct gl_framebuffer *fbread = ctx->ReadBuffer; + struct intel_renderbuffer *irbread; + struct intel_renderbuffer *irbdraw; + struct intel_region *dst; + struct intel_region *src; /* Copypixels can be more than a straight copy. Ensure all the * extra operations are disabled: */ - if (!intel_check_copypixel_blit_fragment_ops(ctx) || + if (!intel_check_blit_fragment_ops(ctx) || ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F) return GL_FALSE; - if (!src || !dst) - return GL_FALSE; + intelFlush(&intel->ctx); + if (type == GL_COLOR) { + irbread = intel_renderbuffer(fbread->_ColorReadBuffer); + irbdraw = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]); + if (!irbread || !irbread->region || !irbdraw || !irbdraw->region) + return GL_FALSE; + } + else if (type == GL_DEPTH) { + /* Don't think this is really possible execpt at 16bpp, when we have no stencil. + */ + irbread = intel_renderbuffer(fbread->_DepthBuffer->Wrapped); + irbdraw = intel_renderbuffer(fb->_DepthBuffer->Wrapped); + if (!irbread || !irbread->region || !irbdraw || !irbdraw->region + || !(irbread->region->cpp == 2)) + return GL_FALSE; + } + else if (type == GL_DEPTH_STENCIL_EXT) { + /* Does it matter whether it is stencil/depth or depth/stencil? + */ + irbread = intel_renderbuffer(fbread->_DepthBuffer->Wrapped); + irbdraw = intel_renderbuffer(fb->_DepthBuffer->Wrapped); + if (!irbread || !irbread->region || !irbdraw || !irbdraw->region) + return GL_FALSE; + } + else /* GL_STENCIL */ { + /* Don't think this is really possible. + */ + return GL_FALSE; + } + src = irbread->region; + dst = irbdraw->region; - intelFlush(&intel->ctx); + { + GLint dx = dstx - srcx; + GLint dy = dsty - srcy; - LOCK_HARDWARE(intel); + /* Clip against dest, including scissor, in GL coordinates: + */ - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - drm_clip_rect_t *box = dPriv->pClipRects; - drm_clip_rect_t dest_rect; - GLint nbox = dPriv->numClipRects; - GLint delta_x = 0; - GLint delta_y = 0; - GLuint i; + if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, + fb->_Xmax - 1, fb->_Ymax - 1, + &dstx, &dsty, &width, &height)) + goto out; - /* Do scissoring in GL coordinates: - */ - if (ctx->Scissor.Enabled) - { - GLint x = ctx->Scissor.X; - GLint y = ctx->Scissor.Y; - GLuint w = ctx->Scissor.Width; - GLuint h = ctx->Scissor.Height; - GLint dx = dstx - srcx; - GLint dy = dsty - srcy; - - if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) - goto out; - - srcx = dstx - dx; - srcy = dsty - dy; - } + srcx = dstx - dx; + srcy = dsty - dy; /* Convert from GL to hardware coordinates: */ - dsty = dPriv->h - dsty - height; - srcy = dPriv->h - srcy - height; - dstx += dPriv->x; - dsty += dPriv->y; - srcx += dPriv->x; - srcy += dPriv->y; + dsty = fb->Height - dsty - height; + srcy = fbread->Height - srcy - height; - /* Clip against the source region. This is the only source - * clipping we do. Dst is clipped with cliprects below. + /* Clip against the source region: */ - { - delta_x = srcx - dstx; - delta_y = srcy - dsty; + dx = srcx - dstx; + dy = srcy - dsty; - if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, - &srcx, &srcy, &width, &height)) - goto out; + if (!_mesa_clip_to_region(0, 0, irbread->Base.Width - 1, + irbread->Base.Height - 1, + &srcx, &srcy, &width, &height)) + goto out; - dstx = srcx - delta_x; - dsty = srcy - delta_y; - } - - dest_rect.x1 = dstx; - dest_rect.y1 = dsty; - dest_rect.x2 = dstx + width; - dest_rect.y2 = dsty + height; - - /* Could do slightly more clipping: Eg, take the intersection of - * the existing set of cliprects and those cliprects translated - * by delta_x, delta_y: - * - * This code will not overwrite other windows, but will - * introduce garbage when copying from obscured window regions. - */ - for (i = 0; i < nbox; i++) { - drm_clip_rect_t rect; + dstx = srcx - dx; + dsty = srcy - dy; - if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) - continue; + { - intelEmitCopyBlit(intel, dst->cpp, - src->pitch, src->buffer, 0, - dst->pitch, dst->buffer, 0, - rect.x1 + delta_x, - rect.y1 + delta_y, /* srcx, srcy */ - rect.x1, rect.y1, /* dstx, dsty */ - rect.x2 - rect.x1, rect.y2 - rect.y1, + intelEmitCopyBlit(intel, dst->cpp, + src->pitch, src->buffer, 0, + dst->pitch, dst->buffer, 0, + srcx, srcy, + dstx, dsty, + width, height, ctx->Color.ColorLogicOpEnabled ? ctx->Color.LogicOp : GL_COPY); } @@ -355,7 +331,6 @@ do_blit_copypixels(GLcontext * ctx, out: intel_batchbuffer_flush(intel->batch); } - UNLOCK_HARDWARE(intel); DBG("%s: success\n", __FUNCTION__); return GL_TRUE; diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c index e4e57cb3a7e..4139117206e 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c @@ -43,7 +43,7 @@ #include "intel_pixel.h" #include "intel_buffer_objects.h" #include "intel_tris.h" - +#include "intel_fbo.h" static GLboolean @@ -57,6 +57,7 @@ do_texture_drawpixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj); + struct intel_region *depthreg = NULL; GLuint rowLength = unpack->RowLength ? unpack->RowLength : width; GLuint src_offset; @@ -112,7 +113,11 @@ do_texture_drawpixels(GLcontext * ctx, /* Set the 3d engine to draw into the destination region: */ - intel->vtbl.meta_draw_region(intel, dst, intel->intelScreen->depth_region); + if (ctx->DrawBuffer->_DepthBuffer && + ctx->DrawBuffer->_DepthBuffer->Wrapped) + depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region; + + intel->vtbl.meta_draw_region(intel, dst, depthreg); intel->vtbl.meta_import_pixel_state(intel); @@ -138,13 +143,14 @@ do_texture_drawpixels(GLcontext * ctx, LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; + { + int bufHeight = ctx->DrawBuffer->Height; + GLint srcx, srcy; GLint dstx, dsty; dstx = x; - dsty = dPriv->h - (y + height); + dsty = bufHeight - (y + height); srcx = 0; /* skiprows/pixels already done */ srcy = 0; @@ -172,8 +178,8 @@ do_texture_drawpixels(GLcontext * ctx, */ intel_meta_draw_quad(intel, dstx, dstx + width * ctx->Pixel.ZoomX, - dPriv->h - (y + height * ctx->Pixel.ZoomY), - dPriv->h - (y), + bufHeight - (y + height * ctx->Pixel.ZoomY), + bufHeight - (y), -ctx->Current.RasterPos[2] * .5, 0x00ff00ff, srcx, srcx + width, srcy + height, srcy); @@ -206,14 +212,16 @@ do_texture_drawpixels(GLcontext * ctx, */ static GLboolean do_blit_drawpixels(GLcontext * ctx, - GLint x, GLint y, + GLint dstx, GLint dsty, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid * pixels) { struct intel_context *intel = intel_context(ctx); - struct intel_region *dest = intel_drawbuf_region(intel); + struct gl_framebuffer *fb = ctx->DrawBuffer; + struct intel_renderbuffer *irbdraw; + struct intel_region *dest; struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj); GLuint src_offset; GLuint rowLength; @@ -222,6 +230,32 @@ do_blit_drawpixels(GLcontext * ctx, if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s\n", __FUNCTION__); + if (type == GL_COLOR) { + irbdraw = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]); + if (!irbdraw || !irbdraw->region) + return GL_FALSE; + } + else if (type == GL_DEPTH) { + /* Don't think this is really possible execpt at 16bpp, when we have no stencil. + */ + irbdraw = intel_renderbuffer(fb->_DepthBuffer->Wrapped); + if (!irbdraw || !irbdraw->region || !(irbdraw->region->cpp == 2)) + return GL_FALSE; + } + else if (type == GL_DEPTH_STENCIL_EXT) { + /* Does it matter whether it is stencil/depth or depth/stencil? + */ + irbdraw = intel_renderbuffer(fb->_DepthBuffer->Wrapped); + if (!irbdraw || !irbdraw->region) + return GL_FALSE; + } + else /* GL_STENCIL */ { + /* Don't think this is really possible. + */ + return GL_FALSE; + } + + dest = irbdraw->region; if (!dest) { if (INTEL_DEBUG & DEBUG_PIXEL) @@ -275,7 +309,7 @@ do_blit_drawpixels(GLcontext * ctx, if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__); return GL_FALSE; /* later */ - y -= height; + dsty -= height; } else if (ctx->Pixel.ZoomY == 1.0F) { rowLength = -rowLength; @@ -289,51 +323,59 @@ do_blit_drawpixels(GLcontext * ctx, src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height, format, type, 0, 0, 0); + /* don't need a lock as we have no cliprects ? */ intelFlush(&intel->ctx); - LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int nbox = dPriv->numClipRects; - drm_clip_rect_t *box = dPriv->pClipRects; - drm_clip_rect_t rect; - drm_clip_rect_t dest_rect; + { + GLuint srcx = 0; + GLuint srcy = 0; + GLint dx = dstx; + GLint dy = dsty; + GLuint height_orig = height; + + /* Do scissoring and clipping in GL coordinates, no need to clip against + * pbo src region (note fbo fields include scissor already): + */ + height_orig = height; + if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, + fb->_Xmax - 1, fb->_Ymax - 1, + &dstx, &dsty, &width, &height)) + goto out; + + srcx = dstx - dx; + srcy = dsty - dy; + struct _DriBufferObject *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ); - int i; - - dest_rect.x1 = dPriv->x + x; - dest_rect.y1 = dPriv->y + dPriv->h - (y + height); - dest_rect.x2 = dest_rect.x1 + width; - dest_rect.y2 = dest_rect.y1 + height; - for (i = 0; i < nbox; i++) { - if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) - continue; + /* Convert from GL to hardware coordinates: + */ + dsty = fb->Height - dsty - height; + srcy = height_orig - srcy - height; + { intelEmitCopyBlit(intel, dest->cpp, rowLength, src_buffer, src_offset, dest->pitch, dest->buffer, 0, - rect.x1 - dest_rect.x1, - rect.y2 - dest_rect.y2, - rect.x1, - rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1, + srcx, srcy, + dstx, dsty, width, height, ctx->Color.ColorLogicOpEnabled ? ctx->Color.LogicOp : GL_COPY); } fence = intel_batchbuffer_flush(intel->batch); driFenceReference(fence); } - UNLOCK_HARDWARE(intel); if (fence) { driFenceFinish(fence, DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE); driFenceUnReference(fence); } + out: + if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s - DONE\n", __FUNCTION__); @@ -371,7 +413,8 @@ intelDrawPixels(GLcontext * ctx, */ struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; /* can't just set current frag prog to 0 here as on buffer resize - we'll get new state checks which will segfault. Remains a hack. */ + we'll get new state checks which will segfault (actually don't get them + with current priv buffers). Remains a hack. */ ctx->FragmentProgram._Current = NULL; ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; ctx->FragmentProgram._Active = GL_FALSE; diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_read.c b/src/mesa/drivers/dri/i915tex/intel_pixel_read.c index 24e49ae0663..76a6959625e 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_read.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_read.c @@ -42,6 +42,8 @@ #include "intel_regions.h" #include "intel_pixel.h" #include "intel_buffer_objects.h" +#include "intel_fbo.h" +#include "intel_tris.h" /* For many applications, the new ability to pull the source buffers * back out of the GTT and then do the packing/conversion operations @@ -54,6 +56,8 @@ * an argument for blit/texture readpixels, or for blitting to a * temporary and then pulling that back. * + * XXX this is not true for fake frontbuffers... + * When the destination is a pbo, however, it's not clear if it is * ever going to be pulled to main memory (though the access param * will be a good hint). So it sounds like we do want to be able to @@ -68,91 +72,105 @@ static GLboolean do_texture_readpixels(GLcontext * ctx, - GLint x, GLint y, GLsizei width, GLsizei height, + GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, struct intel_region *dest_region) { #if 0 struct intel_context *intel = intel_context(ctx); - intelScreenPrivate *screen = intel->intelScreen; - GLint pitch = pack->RowLength ? pack->RowLength : width; - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int textureFormat; - GLenum glTextureFormat; - int destFormat, depthFormat, destPitch; - drm_clip_rect_t tmp; + struct intel_region *depthreg = NULL; + struct intel_region *src = intel_readbuf_region(intel); +// struct intel_region *src = copypix_src_region(intel, type); + GLenum src_format; + GLenum src_type; if (INTEL_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s\n", __FUNCTION__); - - if (ctx->_ImageTransferState || - pack->SwapBytes || pack->LsbFirst || !pack->Invert) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: check_color failed\n", __FUNCTION__); + if (!src || type != GL_COLOR) return GL_FALSE; - } - - intel->vtbl.meta_texrect_source(intel, intel_readbuf_region(intel)); - if (!intel->vtbl.meta_render_dest(intel, dest_region, type, format)) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: couldn't set dest %s/%s\n", - __FUNCTION__, - _mesa_lookup_enum_by_nr(type), - _mesa_lookup_enum_by_nr(format)); - return GL_FALSE; - } + intelFlush(&intel->ctx); - LOCK_HARDWARE(intel); + intel->vtbl.install_meta_state(intel); - if (intel->driDrawable->numClipRects) { - intel->vtbl.install_meta_state(intel); - intel->vtbl.meta_no_depth_write(intel); - intel->vtbl.meta_no_stencil_write(intel); + /* Is this true? Also will need to turn depth testing on according + * to state: + */ + intel->vtbl.meta_no_stencil_write(intel); + intel->vtbl.meta_no_depth_write(intel); - if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) { - UNLOCK_HARDWARE(intel); - SET_STATE(i830, state); - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__); - return GL_TRUE; - } + /* Set the 3d engine to draw into the destination region: + */ + if (ctx->DrawBuffer->_DepthBuffer && + ctx->DrawBuffer->_DepthBuffer->Wrapped) + depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region; - y = dPriv->h - y - height; - x += dPriv->x; - y += dPriv->y; + intel->vtbl.meta_draw_region(intel, dest_region, depthreg); + intel->vtbl.meta_import_pixel_state(intel); - /* Set the frontbuffer up as a large rectangular texture. - */ - intel->vtbl.meta_tex_rect_source(intel, src_region, textureFormat); + if (src->cpp == 2) { + src_format = GL_RGB; + src_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + src_format = GL_BGRA; + src_type = GL_UNSIGNED_BYTE; + } + /* Set the frontbuffer up as a large rectangular texture. + */ + if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0, + src->pitch, + src->height, src_format, src_type)) { + intel->vtbl.leave_meta_state(intel); + return GL_FALSE; + } - intel->vtbl.meta_texture_blend_replace(i830, glTextureFormat); + intel->vtbl.meta_texture_blend_replace(intel); - /* Set the 3d engine to draw into the destination region: - */ - - intel->vtbl.meta_draw_region(intel, dest_region); - intel->vtbl.meta_draw_format(intel, destFormat, depthFormat); /* ?? */ + LOCK_HARDWARE(intel); + { + int dstbufHeight = height * ctx->Pixel.ZoomY; /* ? */ + /* convert from gl to hardware coords */ + srcy = ctx->ReadBuffer->Height - srcy - height; - /* Draw a single quad, no cliprects: + /* Clip against the source region. This is the only source + * clipping we do. XXX: Just set the texcord wrap mode to clamp + * or similar. + * */ - intel->vtbl.meta_disable_cliprects(intel); + if (0) { + if (!_mesa_clip_to_region(0, 0, ctx->ReadBuffer->Width - 1, + ctx->ReadBuffer->Height - 1, + &srcx, &srcy, &width, &height)) + goto out; - intel->vtbl.draw_quad(intel, - 0, width, 0, height, - 0x00ff00ff, x, x + width, y, y + height); + } + /* Just use the regular cliprect mechanism... Does this need to + * even hold the lock??? + */ + intel_meta_draw_quad(intel, + 0, + width * ctx->Pixel.ZoomX, + dstbufHeight - (height * ctx->Pixel.ZoomY), + dstbufHeight, 0, /* XXX: what z value? */ + 0x00ff00ff, + srcx, srcx + width, srcy, srcy + height); + + out: intel->vtbl.leave_meta_state(intel); + intel_batchbuffer_flush(intel->batch); } UNLOCK_HARDWARE(intel); - intel_region_wait_fence(ctx, dest_region); /* required by GL */ + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s: success\n", __FUNCTION__); return GL_TRUE; #endif @@ -169,7 +187,8 @@ do_blit_readpixels(GLcontext * ctx, const struct gl_pixelstore_attrib *pack, GLvoid * pixels) { struct intel_context *intel = intel_context(ctx); - struct intel_region *src = intel_readbuf_region(intel); + struct intel_renderbuffer *irbread; + struct intel_region *src; struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj); GLuint dst_offset; GLuint rowLength; @@ -178,15 +197,17 @@ do_blit_readpixels(GLcontext * ctx, if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s\n", __FUNCTION__); - if (!src) + irbread = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); + if (!irbread || !irbread->region) return GL_FALSE; + src = irbread->region; if (dst) { /* XXX This validation should be done by core mesa: */ if (!_mesa_validate_pbo_access(2, pack, width, height, 1, format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels"); return GL_TRUE; } } @@ -206,17 +227,18 @@ do_blit_readpixels(GLcontext * ctx, return GL_FALSE; } - if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) { - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s: bad packing params\n", __FUNCTION__); - return GL_FALSE; - } - if (pack->RowLength > 0) rowLength = pack->RowLength; else rowLength = width; + if (((rowLength * src->cpp) % pack->Alignment) || + pack->SwapBytes || pack->LsbFirst) { + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s: bad packing params\n", __FUNCTION__); + return GL_FALSE; + } + if (pack->Invert) { if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__); @@ -230,48 +252,35 @@ do_blit_readpixels(GLcontext * ctx, dst_offset = (GLuint) _mesa_image_address(2, pack, pixels, width, height, format, type, 0, 0, 0); - - /* Although the blits go on the command buffer, need to do this and - * fire with lock held to guarentee cliprects are correct. - */ intelFlush(&intel->ctx); - LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { + { + GLint srcx = x; + GLint srcy = irbread->Base.Height - (y + height); + GLint srcwidth = width; + GLint srcheight = height; + GLboolean all = (width * height * src->cpp == dst->Base.Size && x == 0 && dst_offset == 0); struct _DriBufferObject *dst_buffer = intel_bufferobj_buffer(intel, dst, all ? INTEL_WRITE_FULL : INTEL_WRITE_PART); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int nbox = dPriv->numClipRects; - drm_clip_rect_t *box = dPriv->pClipRects; - drm_clip_rect_t rect; - drm_clip_rect_t src_rect; - int i; - - src_rect.x1 = dPriv->x + x; - src_rect.y1 = dPriv->y + dPriv->h - (y + height); - src_rect.x2 = src_rect.x1 + width; - src_rect.y2 = src_rect.y1 + height; + /* clip to src region */ + if (_mesa_clip_to_region(0, 0, irbread->Base.Width - 1, + irbread->Base.Height - 1, + &srcx, &srcy, &srcwidth, &srcheight)); - - for (i = 0; i < nbox; i++) { - if (!intel_intersect_cliprects(&rect, &src_rect, &box[i])) - continue; - + { intelEmitCopyBlit(intel, src->cpp, src->pitch, src->buffer, 0, rowLength, dst_buffer, dst_offset, - rect.x1, - rect.y1, - rect.x1 - src_rect.x1, - rect.y2 - src_rect.y2, - rect.x2 - rect.x1, rect.y2 - rect.y1, + srcx, srcy, + 0, 0, + width, height, GL_COPY); } @@ -279,7 +288,6 @@ do_blit_readpixels(GLcontext * ctx, driFenceReference(fence); } - UNLOCK_HARDWARE(intel); if (fence) { driFenceFinish(fence, DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, diff --git a/src/mesa/drivers/dri/i915tex/intel_render.c b/src/mesa/drivers/dri/i915tex/intel_render.c index f9fa55051ea..c8b6d308d96 100644 --- a/src/mesa/drivers/dri/i915tex/intel_render.c +++ b/src/mesa/drivers/dri/i915tex/intel_render.c @@ -202,6 +202,8 @@ intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage) struct vertex_buffer *VB = &tnl->vb; GLuint i; + intel->vtbl.render_prevalidate( intel ); + /* Don't handle clipping or indexed vertices. */ if (intel->RenderIndex != 0 || diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c index 08057a66006..3c0ae854e46 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.c +++ b/src/mesa/drivers/dri/i915tex/intel_screen.c @@ -88,55 +88,8 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv) _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!"); } -#if 0 - if (0) - _mesa_printf("Back 0x%08x ", intelScreen->back.handle); - if (drmMap(sPriv->fd, - intelScreen->back.handle, - intelScreen->back.size, - (drmAddress *) & intelScreen->back.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (intelScreen->third.handle) { - if (0) - _mesa_printf("Third 0x%08x ", intelScreen->third.handle); - if (drmMap(sPriv->fd, - intelScreen->third.handle, - intelScreen->third.size, - (drmAddress *) & intelScreen->third.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - } - - if (0) - _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle); - if (drmMap(sPriv->fd, - intelScreen->depth.handle, - intelScreen->depth.size, - (drmAddress *) & intelScreen->depth.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } -#endif - -#if 0 - _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle); - if (drmMap(sPriv->fd, - intelScreen->tex.handle, - intelScreen->tex.size, - (drmAddress *) & intelScreen->tex.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } -#endif if (0) - printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n", - intelScreen->front.map, - intelScreen->back.map, intelScreen->third.map, - intelScreen->depth.map, intelScreen->tex.map); + printf("Mappings: front: %p\n", intelScreen->front.map); return GL_TRUE; } @@ -161,15 +114,11 @@ intel_recreate_static(intelScreenPrivate *intelScreen, /* Create intel_region structs to describe the static front,back,depth - * buffers created by the xserver. - * - * Although FBO's mean we now no longer use these as render targets in - * all circumstances, they won't go away until the back and depth - * buffers become private, and the front and rotated buffers will - * remain even then. + * buffers created by the xserver. + * Only used for real front buffer now. * * Note that these don't allocate video memory, just describe - * allocations alread made by the X server. + * allocations already made by the X server. */ static void intel_recreate_static_regions(intelScreenPrivate *intelScreen) @@ -185,51 +134,6 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen) intelScreen->front.pitch / intelScreen->cpp, intelScreen->height); - intelScreen->rotated_region = - intel_recreate_static(intelScreen, - intelScreen->rotated_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->rotated.offset, - intelScreen->rotated.map, - intelScreen->cpp, - intelScreen->rotated.pitch / - intelScreen->cpp, intelScreen->height); - -#if 0 - intelScreen->back_region = - intel_recreate_static(intelScreen, - intelScreen->back_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->back.offset, - intelScreen->back.map, - intelScreen->cpp, - intelScreen->back.pitch / intelScreen->cpp, - intelScreen->height); - - if (intelScreen->third.handle) { - intelScreen->third_region = - intel_recreate_static(intelScreen, - intelScreen->third_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->third.offset, - intelScreen->third.map, - intelScreen->cpp, - intelScreen->third.pitch / intelScreen->cpp, - intelScreen->height); - } - - /* Still assuming front.cpp == depth.cpp - */ - intelScreen->depth_region = - intel_recreate_static(intelScreen, - intelScreen->depth_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->depth.offset, - intelScreen->depth.map, - intelScreen->cpp, - intelScreen->depth.pitch / intelScreen->cpp, - intelScreen->height); -#endif } /** @@ -261,32 +165,6 @@ intelUnmapScreenRegions(intelScreenPrivate * intelScreen) #endif intelScreen->front.map = NULL; } - if (intelScreen->back.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0) - printf("drmUnmap back failed!\n"); -#endif - intelScreen->back.map = NULL; - } - if (intelScreen->third.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0) - printf("drmUnmap third failed!\n"); -#endif - intelScreen->third.map = NULL; - } - if (intelScreen->depth.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->depth.map, intelScreen->depth.size); - intelScreen->depth.map = NULL; -#endif - } - if (intelScreen->tex.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->tex.map, intelScreen->tex.size); - intelScreen->tex.map = NULL; -#endif - } } @@ -297,17 +175,6 @@ intelPrintDRIInfo(intelScreenPrivate * intelScreen, fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", intelScreen->front.size, intelScreen->front.offset, intelScreen->front.pitch); - fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->back.size, intelScreen->back.offset, - intelScreen->back.pitch); - fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->depth.size, intelScreen->depth.offset, - intelScreen->depth.pitch); - fprintf(stderr, "*** Rotated size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->rotated.size, intelScreen->rotated.offset, - intelScreen->rotated.pitch); - fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n", - intelScreen->tex.size, intelScreen->tex.offset); fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem); } @@ -355,38 +222,7 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, intelScreen->front.handle = sarea->front_handle; intelScreen->front.size = sarea->front_size; - intelScreen->back.offset = sarea->back_offset; - intelScreen->back.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->back.handle = sarea->back_handle; - intelScreen->back.size = sarea->back_size; - - if (intelScreen->driScrnPriv->ddxMinor >= 8) { - intelScreen->third.offset = sarea->third_offset; - intelScreen->third.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->third.handle = sarea->third_handle; - intelScreen->third.size = sarea->third_size; - } - - intelScreen->depth.offset = sarea->depth_offset; - intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->depth.handle = sarea->depth_handle; - intelScreen->depth.size = sarea->depth_size; - - intelScreen->tex.offset = sarea->tex_offset; - intelScreen->logTextureGranularity = sarea->log_tex_granularity; - intelScreen->tex.handle = sarea->tex_handle; - intelScreen->tex.size = sarea->tex_size; - - intelScreen->rotated.offset = sarea->rotated_offset; - intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp; - intelScreen->rotated.size = sarea->rotated_size; - intelScreen->current_rotation = sarea->rotation; - matrix23Rotate(&intelScreen->rotMatrix, - sarea->width, sarea->height, sarea->rotation); - intelScreen->rotatedWidth = sarea->virtualX; - intelScreen->rotatedHeight = sarea->virtualY; - - if (1) + if (0) intelPrintSAREA(sarea); } @@ -474,10 +310,8 @@ intelInitDriver(__DRIscreenPrivate * sPriv) switch (gDRIPriv->bitsPerPixel) { case 16: - intelScreen->fbFormat = DV_PF_565; break; case 32: - intelScreen->fbFormat = DV_PF_8888; break; default: exit(1); @@ -493,23 +327,6 @@ intelInitDriver(__DRIscreenPrivate * sPriv) return GL_FALSE; } -#if 0 - - /* - * FIXME: Remove this code and its references. - */ - - intelScreen->tex.offset = gDRIPriv->textureOffset; - intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity; - intelScreen->tex.handle = gDRIPriv->textures; - intelScreen->tex.size = gDRIPriv->textureSize; - -#else - intelScreen->tex.offset = 0; - intelScreen->logTextureGranularity = 0; - intelScreen->tex.handle = 0; - intelScreen->tex.size = 0; -#endif intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; @@ -587,7 +404,9 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, __DRIdrawablePrivate * driDrawPriv, const __GLcontextModes * mesaVis, GLboolean isPixmap) { +#if 0 intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; +#endif if (isPixmap) { return GL_FALSE; /* not implemented */ @@ -604,105 +423,37 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); -#if 0 - /* setup the hardware-based renderbuffers */ - { - intel_fb->color_rb[0] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->front.offset, - screen->front.pitch, - screen->cpp, - screen->front.map); - intel_set_span_functions(&intel_fb->color_rb[0]->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, - &intel_fb->color_rb[0]->Base); - } - - if (mesaVis->doubleBufferMode) { - intel_fb->color_rb[1] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->back.offset, - screen->back.pitch, - screen->cpp, - screen->back.map); - intel_set_span_functions(&intel_fb->color_rb[1]->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, - &intel_fb->color_rb[1]->Base); - - if (screen->third.handle) { - struct gl_renderbuffer *tmp_rb = NULL; - - intel_fb->color_rb[2] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->third.offset, - screen->third.pitch, - screen->cpp, - screen->third.map); - intel_set_span_functions(&intel_fb->color_rb[2]->Base); - _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); - } - } - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - /* combined depth/stencil buffer */ - struct intel_renderbuffer *depthStencilRb - = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT, - screen->width, screen->height, - screen->depth.offset, - screen->depth.pitch, - screen->cpp, /* 4! */ - screen->depth.map); - intel_set_span_functions(&depthStencilRb->Base); - /* note: bind RB to two attachment points */ - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, - &depthStencilRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, - &depthStencilRb->Base); - } - else if (mesaVis->depthBits == 16) { - /* just 16-bit depth buffer, no hw stencil */ - struct intel_renderbuffer *depthRb - = intel_create_renderbuffer(GL_DEPTH_COMPONENT16, - screen->width, screen->height, - screen->depth.offset, - screen->depth.pitch, - screen->cpp, /* 2! */ - screen->depth.map); - intel_set_span_functions(&depthRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); - } - -#else { /* fake frontbuffer */ /* XXX allocation should only happen in the unusual case it's actually needed */ intel_fb->color_rb[0] - = intel_new_renderbuffer_fb(NULL, rgbFormat); + = intel_new_renderbuffer_fb(rgbFormat); _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, &intel_fb->color_rb[0]->Base); } if (mesaVis->doubleBufferMode) { intel_fb->color_rb[1] - = intel_new_renderbuffer_fb(NULL, rgbFormat); + = intel_new_renderbuffer_fb(rgbFormat); _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, &intel_fb->color_rb[1]->Base); +#if 0 if (screen->third.handle) { struct gl_renderbuffer *tmp_rb = NULL; intel_fb->color_rb[2] - = intel_new_renderbuffer_fb(NULL, rgbFormat); + = intel_new_renderbuffer_fb(rgbFormat); _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); } +#endif } + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { /* combined depth/stencil buffer */ struct intel_renderbuffer *depthStencilRb - = intel_new_renderbuffer_fb(NULL, GL_DEPTH24_STENCIL8_EXT); + = intel_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthStencilRb->Base); @@ -712,11 +463,10 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, else if (mesaVis->depthBits == 16) { /* just 16-bit depth buffer, no hw stencil */ struct intel_renderbuffer *depthRb - = intel_new_renderbuffer_fb(NULL, GL_DEPTH_COMPONENT16); + = intel_new_renderbuffer_fb(GL_DEPTH_COMPONENT16); _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); } -#endif /* now add any/all software-based renderbuffers we may need */ _mesa_add_soft_renderbuffers(&intel_fb->Base, @@ -942,7 +692,7 @@ __driCreateNewScreen_20050727(__DRInativeDisplay * dpy, int scrn, __GLcontextModes ** driver_modes) { __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = { 1, 5, 0 }; + static const __DRIversion ddx_expected = { 1, 7, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 1, 7, 0 }; @@ -987,18 +737,19 @@ struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen) * context at screen creation. For now just use the current context. */ -/* GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_CONTEXT(ctx); if (ctx == NULL) { - _mesa_problem(NULL, "No current context in intelScreenContext\n"); - return NULL; +/* _mesa_problem(NULL, "No current context in intelScreenContext\n"); + return NULL; */ + /* need a context for the first time makecurrent is called (for hw lock + when allocating priv buffers) */ + if (intelScreen->dummyctxptr == NULL) { + _mesa_problem(NULL, "No current context in intelScreenContext\n"); + return NULL; + } + return intelScreen->dummyctxptr; } return intel_context(ctx); -*/ - if (intelScreen->dummyctxptr == NULL) { - _mesa_problem(NULL, "No current context in intelScreenContext\n"); - return NULL; - } - return intelScreen->dummyctxptr; } diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.h b/src/mesa/drivers/dri/i915tex/intel_screen.h index 783ee35524b..8e4e0b9c12f 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.h +++ b/src/mesa/drivers/dri/i915tex/intel_screen.h @@ -50,17 +50,8 @@ typedef struct typedef struct { intelRegion front; - intelRegion back; - intelRegion third; - intelRegion rotated; - intelRegion depth; - intelRegion tex; struct intel_region *front_region; - struct intel_region *back_region; - struct intel_region *third_region; - struct intel_region *depth_region; - struct intel_region *rotated_region; int deviceID; int width; @@ -68,10 +59,6 @@ typedef struct int mem; /* unused */ int cpp; /* for front and back buffers */ -/* int bitsPerPixel; */ - int fbFormat; /* XXX FBO: this is obsolete - remove after i830 updates */ - - int logTextureGranularity; __DRIscreenPrivate *driScrnPriv; unsigned int sarea_priv_offset; @@ -83,8 +70,6 @@ typedef struct struct matrix23 rotMatrix; - int current_rotation; /* 0, 90, 180 or 270 */ - int rotatedWidth, rotatedHeight; /** * Configuration cache with default values for all contexts diff --git a/src/mesa/drivers/dri/i915tex/intel_span.c b/src/mesa/drivers/dri/i915tex/intel_span.c index ab0874e4fd6..5a978d9ce26 100644 --- a/src/mesa/drivers/dri/i915tex/intel_span.c +++ b/src/mesa/drivers/dri/i915tex/intel_span.c @@ -47,30 +47,25 @@ #define DBG 0 #define LOCAL_VARS \ - struct intel_context *intel = intel_context(ctx); \ struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ const GLint yScale = irb->RenderToTexture ? 1 : -1; \ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ - GLubyte *buf = (GLubyte *) irb->pfMap \ - + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\ + GLubyte *buf = (GLubyte *) irb->pfMap; \ GLuint p; \ assert(irb->pfMap);\ (void) p; -/* XXX FBO: this is identical to the macro in spantmp2.h except we get - * the cliprect info from the context, not the driDrawable. - * Move this into spantmp2.h someday. +/* There is just a single cliploop! */ #define HW_CLIPLOOP() \ do { \ - int _nc = intel->numClipRects; \ - while ( _nc-- ) { \ - int minx = intel->pClipRects[_nc].x1 - intel->drawX; \ - int miny = intel->pClipRects[_nc].y1 - intel->drawY; \ - int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \ - int maxy = intel->pClipRects[_nc].y2 - intel->drawY; - + int minx = 0; \ + int miny = 0; \ + int maxx = irb->Base.Width - 1; \ + int maxy = irb->Base.Height - 1; +#define HW_ENDCLIPLOOP() \ + } while (0) #define Y_FLIP(_y) ((_y) * yScale + yBias) @@ -101,14 +96,11 @@ #define LOCAL_DEPTH_VARS \ - struct intel_context *intel = intel_context(ctx); \ struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \ const GLint yScale = irb->RenderToTexture ? 1 : -1; \ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ - char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \ - (intel->drawY * pitch + intel->drawX) * irb->region->cpp; - + char *buf = (char *) irb->pfMap/*XXX use region->map*/ ; #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS @@ -267,7 +259,7 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) /* depth buffer (Note wrapper!) */ if (ctx->DrawBuffer->_DepthBuffer) { irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped); - if (irb && irb->region && irb->Base.Name != 0) { + if (irb && irb->region) { if (map) { intel_region_map(intel->intelScreen, irb->region); irb->pfMap = irb->region->map; @@ -284,7 +276,7 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) /* stencil buffer (Note wrapper!) */ if (ctx->DrawBuffer->_StencilBuffer) { irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped); - if (irb && irb->region && irb->Base.Name != 0) { + if (irb && irb->region) { if (map) { intel_region_map(intel->intelScreen, irb->region); irb->pfMap = irb->region->map; diff --git a/src/mesa/drivers/dri/i915tex/intel_state.c b/src/mesa/drivers/dri/i915tex/intel_state.c index b2773990e4b..5c5f2c6de5c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_state.c +++ b/src/mesa/drivers/dri/i915tex/intel_state.c @@ -194,7 +194,7 @@ intelClearColor(GLcontext * ctx, const GLfloat color[4]) * Update the viewport transformation matrix. Depends on: * - viewport pos/size * - depthrange - * - window pos/size or FBO size + * - window size or FBO size */ static void intelCalcViewport(GLcontext * ctx) diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_copy.c b/src/mesa/drivers/dri/i915tex/intel_tex_copy.c index b85a25642a2..8d7f8f9d91b 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_copy.c +++ b/src/mesa/drivers/dri/i915tex/intel_tex_copy.c @@ -101,6 +101,7 @@ do_copy_texsubimage(struct intel_context *intel, } intelFlush(ctx); + /* XXX still need the lock ? */ LOCK_HARDWARE(intel); { GLuint image_offset = intel_miptree_image_offset(intelImage->mt, @@ -117,21 +118,11 @@ do_copy_texsubimage(struct intel_context *intel, dstx += x - orig_x; dsty += y - orig_y; - if (ctx->ReadBuffer->Name == 0) { - /* reading from a window, adjust x, y */ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - GLuint window_y; - /* window_y = position of window on screen if y=0=bottom */ - window_y = intel->intelScreen->height - (dPriv->y + dPriv->h); - y = window_y + y; - x += dPriv->x; + if (!(ctx->ReadBuffer->Name == 0)) { + /* XXX this looks bogus ? */ + /* FBO: invert Y */ + y = ctx->ReadBuffer->Height - y - 1; } - else { - /* reading from a FBO */ - /* invert Y */ - y = ctx->ReadBuffer->Height - y - 1; - } - /* A bit of fiddling to get the blitter to work with -ve * pitches. But we get a nice inverted blit this way, so it's |