diff options
author | Keith Whitwell <[email protected]> | 2006-11-01 12:03:11 +0000 |
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committer | Keith Whitwell <[email protected]> | 2006-11-01 12:03:11 +0000 |
commit | 6b9e31f3eb3dbe20cbc8493b963bbc6530e392c6 (patch) | |
tree | be747898011b6bf7e45d89f2f35699973445620a /src/mesa/drivers/dri/i915tex/intel_tex_format.c | |
parent | 3c6e99ce95bdee526f95ce8aaadd0c8923b83af0 (diff) |
Import texmem i915 driver to its new location as i915tex.
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/intel_tex_format.c')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_tex_format.c | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_format.c b/src/mesa/drivers/dri/i915tex/intel_tex_format.c new file mode 100644 index 00000000000..d7612dcbaab --- /dev/null +++ b/src/mesa/drivers/dri/i915tex/intel_tex_format.c @@ -0,0 +1,146 @@ +#include "intel_context.h" +#include "intel_tex.h" +#include "texformat.h" +#include "enums.h" + +/* It works out that this function is fine for all the supported + * hardware. However, there is still a need to map the formats onto + * hardware descriptors. + */ +/* Note that the i915 can actually support many more formats than + * these if we take the step of simply swizzling the colors + * immediately after sampling... + */ +const struct gl_texture_format * +intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, + GLenum format, GLenum type) +{ + struct intel_context *intel = intel_context(ctx); + const GLboolean do32bpt = (intel->intelScreen->cpp == 4); + + switch (internalFormat) { + case 4: + case GL_RGBA: + case GL_COMPRESSED_RGBA: + if (format == GL_BGRA) { + if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { + return &_mesa_texformat_argb8888; + } + else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + return &_mesa_texformat_argb4444; + } + else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + return &_mesa_texformat_argb1555; + } + } + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + + case 3: + case GL_RGB: + case GL_COMPRESSED_RGB: + if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { + return &_mesa_texformat_rgb565; + } + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + + case GL_RGBA4: + case GL_RGBA2: + return &_mesa_texformat_argb4444; + + case GL_RGB5_A1: + return &_mesa_texformat_argb1555; + + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return &_mesa_texformat_argb8888; + + case GL_RGB5: + case GL_RGB4: + case GL_R3_G3_B2: + return &_mesa_texformat_rgb565; + + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + case GL_COMPRESSED_ALPHA: + return &_mesa_texformat_a8; + + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + case GL_COMPRESSED_LUMINANCE: + return &_mesa_texformat_l8; + + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + case GL_COMPRESSED_LUMINANCE_ALPHA: + return &_mesa_texformat_al88; + + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + case GL_COMPRESSED_INTENSITY: + return &_mesa_texformat_i8; + + case GL_YCBCR_MESA: + if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) + return &_mesa_texformat_ycbcr; + else + return &_mesa_texformat_ycbcr_rev; + + case GL_COMPRESSED_RGB_FXT1_3DFX: + return &_mesa_texformat_rgb_fxt1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return &_mesa_texformat_rgba_fxt1; + + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return &_mesa_texformat_rgb_dxt1; + + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return &_mesa_texformat_rgba_dxt1; + + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + return &_mesa_texformat_rgba_dxt3; + + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return &_mesa_texformat_rgba_dxt5; + + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return &_mesa_texformat_z16; + + default: + fprintf(stderr, "unexpected texture format %s in %s\n", + _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); + return NULL; + } + + return NULL; /* never get here */ +} |