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authorKeith Whitwell <[email protected]>2006-11-01 12:03:11 +0000
committerKeith Whitwell <[email protected]>2006-11-01 12:03:11 +0000
commit6b9e31f3eb3dbe20cbc8493b963bbc6530e392c6 (patch)
treebe747898011b6bf7e45d89f2f35699973445620a /src/mesa/drivers/dri/i915tex/intel_context.c
parent3c6e99ce95bdee526f95ce8aaadd0c8923b83af0 (diff)
Import texmem i915 driver to its new location as i915tex.
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/intel_context.c')
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.c707
1 files changed, 707 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c
new file mode 100644
index 00000000000..3d51a6341c7
--- /dev/null
+++ b/src/mesa/drivers/dri/i915tex/intel_context.c
@@ -0,0 +1,707 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "glheader.h"
+#include "context.h"
+#include "matrix.h"
+#include "simple_list.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "imports.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "array_cache/acache.h"
+
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+
+#include "drivers/common/driverfuncs.h"
+
+#include "intel_screen.h"
+
+#include "i830_dri.h"
+
+#include "intel_buffers.h"
+#include "intel_tex.h"
+#include "intel_span.h"
+#include "intel_tris.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_pixel.h"
+#include "intel_regions.h"
+#include "intel_buffer_objects.h"
+#include "intel_fbo.h"
+
+#include "vblank.h"
+#include "utils.h"
+#include "xmlpool.h" /* for symbolic values of enum-type options */
+#ifndef INTEL_DEBUG
+int INTEL_DEBUG = (0);
+#endif
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+
+#define DRIVER_DATE "20060929"
+
+_glthread_Mutex lockMutex;
+static GLboolean lockMutexInit = GL_FALSE;
+
+
+static const GLubyte *
+intelGetString(GLcontext * ctx, GLenum name)
+{
+ const char *chipset;
+ static char buffer[128];
+
+ switch (name) {
+ case GL_VENDOR:
+ return (GLubyte *) "Tungsten Graphics, Inc";
+ break;
+
+ case GL_RENDERER:
+ switch (intel_context(ctx)->intelScreen->deviceID) {
+ case PCI_CHIP_845_G:
+ chipset = "Intel(R) 845G";
+ break;
+ case PCI_CHIP_I830_M:
+ chipset = "Intel(R) 830M";
+ break;
+ case PCI_CHIP_I855_GM:
+ chipset = "Intel(R) 852GM/855GM";
+ break;
+ case PCI_CHIP_I865_G:
+ chipset = "Intel(R) 865G";
+ break;
+ case PCI_CHIP_I915_G:
+ chipset = "Intel(R) 915G";
+ break;
+ case PCI_CHIP_I915_GM:
+ chipset = "Intel(R) 915GM";
+ break;
+ case PCI_CHIP_I945_G:
+ chipset = "Intel(R) 945G";
+ break;
+ case PCI_CHIP_I945_GM:
+ chipset = "Intel(R) 945GM";
+ break;
+ default:
+ chipset = "Unknown Intel Chipset";
+ break;
+ }
+
+ (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
+ return (GLubyte *) buffer;
+
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * \note
+ * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
+ * old i830-specific driver.
+ */
+const struct dri_extension card_extensions[] = {
+ {"GL_ARB_multisample", GL_ARB_multisample_functions},
+ {"GL_ARB_multitexture", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_texture_border_clamp", NULL},
+ {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
+ {"GL_ARB_texture_cube_map", NULL},
+ {"GL_ARB_texture_env_add", NULL},
+ {"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_dot3", NULL},
+ {"GL_ARB_texture_mirrored_repeat", NULL},
+ {"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+ {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
+ {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+ {"GL_EXT_blend_equation_separate",
+ GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+ {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+ {"GL_EXT_blend_subtract", NULL},
+ {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+ {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+ {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+#if 1 /* XXX FBO temporary? */
+ {"GL_EXT_packed_depth_stencil", NULL},
+#endif
+ {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_wrap", NULL},
+ {"GL_EXT_texture_edge_clamp", NULL},
+ {"GL_EXT_texture_env_combine", NULL},
+ {"GL_EXT_texture_env_dot3", NULL},
+ {"GL_EXT_texture_filter_anisotropic", NULL},
+ {"GL_EXT_texture_lod_bias", NULL},
+ {"GL_3DFX_texture_compression_FXT1", NULL},
+ {"GL_APPLE_client_storage", NULL},
+ {"GL_MESA_pack_invert", NULL},
+ {"GL_MESA_ycbcr_texture", NULL},
+ {"GL_NV_blend_square", NULL},
+ {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
+ {"GL_NV_vertex_program1_1", NULL},
+/* { "GL_SGIS_generate_mipmap", NULL }, */
+ {NULL, NULL}
+};
+
+extern const struct tnl_pipeline_stage _intel_render_stage;
+
+static const struct tnl_pipeline_stage *intel_pipeline[] = {
+ &_tnl_vertex_transform_stage,
+ &_tnl_vertex_cull_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_tnl_arb_vertex_program_stage,
+ &_tnl_vertex_program_stage,
+#if 1
+ &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
+#endif
+ &_tnl_render_stage,
+ 0,
+};
+
+
+static const struct dri_debug_control debug_control[] = {
+ {"tex", DEBUG_TEXTURE},
+ {"state", DEBUG_STATE},
+ {"ioctl", DEBUG_IOCTL},
+ {"blit", DEBUG_BLIT},
+ {"mip", DEBUG_MIPTREE},
+ {"fall", DEBUG_FALLBACKS},
+ {"verb", DEBUG_VERBOSE},
+ {"bat", DEBUG_BATCH},
+ {"pix", DEBUG_PIXEL},
+ {"buf", DEBUG_BUFMGR},
+ {"reg", DEBUG_REGION},
+ {"fbo", DEBUG_FBO},
+ {"lock", DEBUG_LOCK},
+ {NULL, 0}
+};
+
+
+static void
+intelInvalidateState(GLcontext * ctx, GLuint new_state)
+{
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _ac_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _tnl_invalidate_vertex_state(ctx, new_state);
+ intel_context(ctx)->NewGLState |= new_state;
+}
+
+
+void
+intelFlush(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+
+ if (intel->Fallback)
+ _swrast_flush(ctx);
+
+ INTEL_FIREVERTICES(intel);
+
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
+
+ /* XXX: Need to do an MI_FLUSH here.
+ */
+}
+
+
+/**
+ * Check if we need to rotate/warp the front color buffer to the
+ * rotated screen. We generally need to do this when we get a glFlush
+ * or glFinish after drawing to the front color buffer.
+ */
+static void
+intelCheckFrontRotate(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] ==
+ BUFFER_BIT_FRONT_LEFT) {
+ intelScreenPrivate *screen = intel->intelScreen;
+ if (screen->current_rotation != 0) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
+ }
+ }
+}
+
+
+/**
+ * Called via glFlush.
+ */
+static void
+intelglFlush(GLcontext * ctx)
+{
+ intelFlush(ctx);
+ intelCheckFrontRotate(ctx);
+}
+
+void
+intelFinish(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ intelFlush(ctx);
+ if (intel->batch->last_fence) {
+ driFenceFinish(intel->batch->last_fence,
+ 0, GL_FALSE);
+ driFenceUnReference(intel->batch->last_fence);
+ intel->batch->last_fence = NULL;
+ }
+ intelCheckFrontRotate(ctx);
+}
+
+
+void
+intelInitDriverFunctions(struct dd_function_table *functions)
+{
+ _mesa_init_driver_functions(functions);
+
+ functions->Flush = intelglFlush;
+ functions->Finish = intelFinish;
+ functions->GetString = intelGetString;
+ functions->UpdateState = intelInvalidateState;
+ functions->CopyColorTable = _swrast_CopyColorTable;
+ functions->CopyColorSubTable = _swrast_CopyColorSubTable;
+ functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ intelInitTextureFuncs(functions);
+ intelInitPixelFuncs(functions);
+ intelInitStateFuncs(functions);
+ intelInitBufferFuncs(functions);
+}
+
+
+GLboolean
+intelInitContext(struct intel_context *intel,
+ const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions)
+{
+ GLcontext *ctx = &intel->ctx;
+ GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
+ drmI830Sarea *saPriv = (drmI830Sarea *)
+ (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset);
+ int fthrottle_mode;
+
+ if (!_mesa_initialize_context(&intel->ctx,
+ mesaVis, shareCtx,
+ functions, (void *) intel))
+ return GL_FALSE;
+
+ driContextPriv->driverPrivate = intel;
+ intel->intelScreen = intelScreen;
+ intel->driScreen = sPriv;
+ intel->sarea = saPriv;
+
+ if (!lockMutexInit) {
+ lockMutexInit = GL_TRUE;
+ _glthread_INIT_MUTEX(lockMutex);
+ }
+
+ driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
+ intel->driScreen->myNum, "i915");
+
+ ctx->Const.MaxTextureMaxAnisotropy = 2.0;
+
+ /* This doesn't yet catch all non-conformant rendering, but it's a
+ * start.
+ */
+ if (getenv("INTEL_STRICT_CONFORMANCE")) {
+ intel->strict_conformance = 1;
+ }
+
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 3.0;
+ ctx->Const.MaxLineWidthAA = 3.0;
+ ctx->Const.LineWidthGranularity = 1.0;
+
+ ctx->Const.MinPointSize = 1.0;
+ ctx->Const.MinPointSizeAA = 1.0;
+ ctx->Const.MaxPointSize = 255.0;
+ ctx->Const.MaxPointSizeAA = 3.0;
+ ctx->Const.PointSizeGranularity = 1.0;
+
+ ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
+
+ /* Initialize the software rasterizer and helper modules. */
+ _swrast_CreateContext(ctx);
+ _ac_CreateContext(ctx);
+ _tnl_CreateContext(ctx);
+ _swsetup_CreateContext(ctx);
+
+ /* Install the customized pipeline: */
+ _tnl_destroy_pipeline(ctx);
+ _tnl_install_pipeline(ctx, intel_pipeline);
+
+ /* Configure swrast to match hardware characteristics: */
+ _swrast_allow_pixel_fog(ctx, GL_FALSE);
+ _swrast_allow_vertex_fog(ctx, GL_TRUE);
+
+ /* Dri stuff */
+ intel->hHWContext = driContextPriv->hHWContext;
+ intel->driFd = sPriv->fd;
+ intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock;
+
+ intel->hw_stipple = 1;
+
+ /* XXX FBO: this doesn't seem to be used anywhere */
+ switch (mesaVis->depthBits) {
+ case 0: /* what to do in this case? */
+ case 16:
+ intel->polygon_offset_scale = 1.0 / 0xffff;
+ break;
+ case 24:
+ intel->polygon_offset_scale = 2.0 / 0xffffff; /* req'd to pass glean */
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ /* Initialize swrast, tnl driver tables: */
+ intelInitSpanFuncs(ctx);
+ intelInitTriFuncs(ctx);
+
+
+ intel->RenderIndex = ~0;
+
+ fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
+ intel->iw.irq_seq = -1;
+ intel->irqsEmitted = 0;
+
+ intel->do_irqs = (intel->intelScreen->irq_active &&
+ fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
+
+ intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
+
+ intel->vblank_flags = (intel->intelScreen->irq_active != 0)
+ ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ;
+
+ (*dri_interface->getUST) (&intel->swap_ust);
+ _math_matrix_ctr(&intel->ViewportMatrix);
+
+ /* Disable imaging extension until convolution is working in
+ * teximage paths:
+ */
+ driInitExtensions(ctx, card_extensions,
+/* GL_TRUE, */
+ GL_FALSE);
+
+
+ intel->batch = intel_batchbuffer_alloc(intel);
+ intel->last_swap_fence = NULL;
+ intel->first_swap_fence = NULL;
+
+ intel_bufferobj_init(intel);
+ intel_fbo_init(intel);
+
+ if (intel->ctx.Mesa_DXTn) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ }
+ else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ }
+
+ intel->prim.primitive = ~0;
+
+
+#if DO_DEBUG
+ INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
+#endif
+
+ if (getenv("INTEL_NO_RAST")) {
+ fprintf(stderr, "disabling 3D rasterization\n");
+ FALLBACK(intel, INTEL_FALLBACK_USER, 1);
+ }
+
+ return GL_TRUE;
+}
+
+void
+intelDestroyContext(__DRIcontextPrivate * driContextPriv)
+{
+ struct intel_context *intel =
+ (struct intel_context *) driContextPriv->driverPrivate;
+
+ assert(intel); /* should never be null */
+ if (intel) {
+ GLboolean release_texture_heaps;
+
+ INTEL_FIREVERTICES(intel);
+
+ intel->vtbl.destroy(intel);
+
+ release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
+ _swsetup_DestroyContext(&intel->ctx);
+ _tnl_DestroyContext(&intel->ctx);
+ _ac_DestroyContext(&intel->ctx);
+
+ _swrast_DestroyContext(&intel->ctx);
+ intel->Fallback = 0; /* don't call _swrast_Flush later */
+
+ intel_batchbuffer_free(intel->batch);
+
+ if (intel->last_swap_fence) {
+ driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
+ driFenceUnReference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ if (intel->first_swap_fence) {
+ driFenceFinish(intel->first_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
+ driFenceUnReference(intel->first_swap_fence);
+ intel->first_swap_fence = NULL;
+ }
+
+
+ if (release_texture_heaps) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "do something to free texture heaps\n");
+ }
+
+ /* free the Mesa context */
+ _mesa_free_context_data(&intel->ctx);
+ }
+}
+
+GLboolean
+intelUnbindContext(__DRIcontextPrivate * driContextPriv)
+{
+ return GL_TRUE;
+}
+
+GLboolean
+intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv)
+{
+
+ if (driContextPriv) {
+ struct intel_context *intel =
+ (struct intel_context *) driContextPriv->driverPrivate;
+ GLframebuffer *drawFb = (GLframebuffer *) driDrawPriv->driverPrivate;
+ GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
+
+
+ /* XXX FBO temporary fix-ups! */
+ /* if the renderbuffers don't have regions, init them from the context */
+ {
+ struct intel_renderbuffer *irbFront
+ = intel_get_renderbuffer(drawFb, BUFFER_FRONT_LEFT);
+ struct intel_renderbuffer *irbBack
+ = intel_get_renderbuffer(drawFb, BUFFER_BACK_LEFT);
+ struct intel_renderbuffer *irbDepth
+ = intel_get_renderbuffer(drawFb, BUFFER_DEPTH);
+ struct intel_renderbuffer *irbStencil
+ = intel_get_renderbuffer(drawFb, BUFFER_STENCIL);
+
+ if (irbFront && !irbFront->region) {
+ intel_region_reference(&irbFront->region, intel->intelScreen->front_region);
+ }
+ if (irbBack && !irbBack->region) {
+ intel_region_reference(&irbBack->region, intel->intelScreen->back_region);
+ }
+ if (irbDepth && !irbDepth->region) {
+ intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region);
+ }
+ if (irbStencil && !irbStencil->region) {
+ intel_region_reference(&irbStencil->region, intel->intelScreen->depth_region);
+ }
+ }
+
+ _mesa_make_current(&intel->ctx, drawFb, readFb);
+
+ /* The drawbuffer won't always be updated by _mesa_make_current:
+ */
+ if (intel->ctx.DrawBuffer == drawFb) {
+
+ if (intel->driDrawable != driDrawPriv) {
+ driDrawableInitVBlank(driDrawPriv, intel->vblank_flags, &intel->vbl_seq);
+ intel->driDrawable = driDrawPriv;
+ intelWindowMoved(intel);
+ }
+
+ intel_draw_buffer(&intel->ctx, drawFb);
+ }
+ }
+ else {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+static void
+intelContendedLock(struct intel_context *intel, GLuint flags)
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ __DRIscreenPrivate *sPriv = intel->driScreen;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
+ drmI830Sarea *sarea = intel->sarea;
+
+ drmGetLock(intel->driFd, intel->hHWContext, flags);
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - got contended lock\n", __progname);
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ if (dPriv)
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+
+ if (sarea->width != intelScreen->width ||
+ sarea->height != intelScreen->height ||
+ sarea->rotation != intelScreen->current_rotation) {
+
+ intelUpdateScreenRotation(sPriv, sarea);
+
+ /*
+ * This will drop the outstanding batchbuffer on the floor
+ * FIXME: This should be done for all contexts?
+ */
+
+ intel_batchbuffer_reset(intel->batch);
+
+ /* lose all primitives */
+ intel->prim.primitive = ~0;
+ intel->prim.start_ptr = 0;
+ intel->prim.flush = 0;
+
+ /* re-emit all state */
+ intel->vtbl.lost_hardware(intel);
+
+ /* force window update */
+ intel->lastStamp = 0;
+ }
+
+
+ /* Drawable changed?
+ */
+ if (dPriv && intel->lastStamp != dPriv->lastStamp) {
+ intelWindowMoved(intel);
+ intel->lastStamp = dPriv->lastStamp;
+ }
+}
+
+
+extern _glthread_Mutex lockMutex;
+
+
+/* Lock the hardware and validate our state.
+ */
+void LOCK_HARDWARE( struct intel_context *intel )
+{
+ char __ret=0;
+
+ _glthread_LOCK_MUTEX(lockMutex);
+ assert(!intel->locked);
+
+ if (intel->swap_scheduled) {
+ drmVBlank vbl;
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+ if ( intel->vblank_flags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = intel->vbl_seq;
+ drmWaitVBlank(intel->driFd, &vbl);
+ intel->swap_scheduled = 0;
+ }
+
+ DRM_CAS(intel->driHwLock, intel->hHWContext,
+ (DRM_LOCK_HELD|intel->hHWContext), __ret);
+
+ if (__ret)
+ intelContendedLock( intel, 0 );
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - locked\n", __progname);
+
+ intel->locked = 1;
+}
+
+
+ /* Unlock the hardware using the global current context
+ */
+void UNLOCK_HARDWARE( struct intel_context *intel )
+{
+ intel->locked = 0;
+
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+
+ _glthread_UNLOCK_MUTEX(lockMutex);
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - unlocked\n", __progname);
+}
+