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authorRobert Ellison <[email protected]>2009-03-04 16:48:51 -0700
committerRobert Ellison <[email protected]>2009-03-04 16:59:00 -0700
commit34683150878e0af0859c94d0c1f0c4bf8395b042 (patch)
tree668c22346796f50b2aae8782d21111eeb43574c6 /src/mesa/drivers/dri/i915
parent1281bac3ba8e4870e9d9e78d405a347bc02c4c16 (diff)
i965: add software fallback for conformant 3D textures and GL_CLAMP
The i965 hardware cannot do GL_CLAMP behavior on textures; an earlier commit forced a software fallback if strict conformance was required (i.e. the INTEL_STRICT_CONFORMANCE environment variable was set) and 2D textures were used, but it was somewhat flawed - it could trigger the software fallback even if 2D textures weren't enabled, as long as one texture unit was enabled. This fixes that, and adds software fallback for GL_CLAMP behavior with 1D and 3D textures. It also adds support for a particular setting of the INTEL_STRICT_CONFORMANCE environment variable, which forces software fallbacks to be taken *all* the time. This is helpful with debugging. The value is: export INTEL_STRICT_CONFORMANCE=2
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index e80996580c7..a857803b2ee 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -989,7 +989,7 @@ intelChooseRenderState(GLcontext * ctx)
intel->draw_tri = intel_fallback_tri;
if (flags & DD_TRI_SMOOTH) {
- if (intel->strict_conformance)
+ if (intel->conformance_mode > 0)
intel->draw_tri = intel_fallback_tri;
}
@@ -1001,7 +1001,7 @@ intelChooseRenderState(GLcontext * ctx)
}
if (flags & DD_POINT_SMOOTH) {
- if (intel->strict_conformance)
+ if (intel->conformance_mode > 0)
intel->draw_point = intel_fallback_point;
}