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authorIan Romanick <[email protected]>2017-06-02 19:08:15 -0700
committerIan Romanick <[email protected]>2017-06-26 15:20:09 -0700
commitf73c63a17558263eb0bc885bfbc61048c7b9d8eb (patch)
tree17901c1f986ddb134f34040028aca4cccf6590f1 /src/mesa/drivers/dri/i915/intel_tex.c
parent122e6dc45112e1627da11161b488d89e29730c81 (diff)
i915: On Gen <= 3 there are no array textures
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ville Syrjälä <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_tex.c')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c
index 4c48d3bd3eb..0b24c7e935b 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.c
+++ b/src/mesa/drivers/dri/i915/intel_tex.c
@@ -140,10 +140,6 @@ intel_map_texture_image(struct gl_context *ctx,
/* Our texture data is always stored in a miptree. */
assert(mt);
- /* Check that our caller wasn't confused about how to map a 1D texture. */
- assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
- h == 1);
-
/* intel_miptree_map operates on a unified "slice" number that references the
* cube face, since it's all just slices to the miptree code.
*/