diff options
author | Eric Anholt <[email protected]> | 2013-06-21 10:47:05 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-06-26 01:07:12 -0700 |
commit | 79385950f383771b9021f7b5f016da09a80600d4 (patch) | |
tree | 8b20e6e4ad82747fdf25eac7e502b8c11c7039f9 /src/mesa/drivers/dri/i915/i915_debug.c | |
parent | 57407bcaf8b0ee249a64b25483dcd1fc1268cf5c (diff) |
i915: Drop dead batch dumping code.
Batch dumping is now handled by shared code in libdrm.
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_debug.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_debug.c | 843 |
1 files changed, 0 insertions, 843 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_debug.c b/src/mesa/drivers/dri/i915/i915_debug.c deleted file mode 100644 index 53f9c1afaff..00000000000 --- a/src/mesa/drivers/dri/i915/i915_debug.c +++ /dev/null @@ -1,843 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" - -#include "i915_reg.h" -#include "i915_context.h" -#include "i915_debug.h" - -static bool -debug(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint i; - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - - if (len == 0) { - printf("Error - zero length packet (0x%08x)\n", stream->ptr[0]); - assert(0); - return false; - } - - if (stream->print_addresses) - printf("%08x: ", stream->offset); - - - printf("%s (%d dwords):\n", name, len); - for (i = 0; i < len; i++) - printf("\t0x%08x\n", ptr[i]); - printf("\n"); - - stream->offset += len * sizeof(GLuint); - - return true; -} - - -static const char *get_prim_name( GLuint val ) -{ - switch (val & PRIM3D_MASK) { - case PRIM3D_TRILIST: return "TRILIST"; break; - case PRIM3D_TRISTRIP: return "TRISTRIP"; break; - case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break; - case PRIM3D_TRIFAN: return "TRIFAN"; break; - case PRIM3D_POLY: return "POLY"; break; - case PRIM3D_LINELIST: return "LINELIST"; break; - case PRIM3D_LINESTRIP: return "LINESTRIP"; break; - case PRIM3D_RECTLIST: return "RECTLIST"; break; - case PRIM3D_POINTLIST: return "POINTLIST"; break; - case PRIM3D_DIB: return "DIB"; break; - case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break; - case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break; - default: return "????"; break; - } -} - -static bool -debug_prim(struct debug_stream *stream, const char *name, - bool dump_floats, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - const char *prim = get_prim_name( ptr[0] ); - GLuint i; - - - - printf("%s %s (%d dwords):\n", name, prim, len); - printf("\t0x%08x\n", ptr[0]); - for (i = 1; i < len; i++) { - if (dump_floats) - printf("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]); - else - printf("\t0x%08x\n", ptr[i]); - } - - - printf("\n"); - - stream->offset += len * sizeof(GLuint); - - return true; -} - - - - -static bool -debug_program(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - - if (len == 0) { - printf("Error - zero length packet (0x%08x)\n", stream->ptr[0]); - assert(0); - return false; - } - - if (stream->print_addresses) - printf("%08x: ", stream->offset); - - printf("%s (%d dwords):\n", name, len); - i915_disassemble_program( ptr, len ); - - stream->offset += len * sizeof(GLuint); - return true; -} - - -static bool -debug_chain(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - GLuint old_offset = stream->offset + len * sizeof(GLuint); - GLuint i; - - printf("%s (%d dwords):\n", name, len); - for (i = 0; i < len; i++) - printf("\t0x%08x\n", ptr[i]); - - stream->offset = ptr[1] & ~0x3; - - if (stream->offset < old_offset) - printf("\n... skipping backwards from 0x%x --> 0x%x ...\n\n", - old_offset, stream->offset ); - else - printf("\n... skipping from 0x%x --> 0x%x ...\n\n", - old_offset, stream->offset ); - - - return true; -} - - -static bool -debug_variable_length_prim(struct debug_stream *stream) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - const char *prim = get_prim_name( ptr[0] ); - GLuint i, len; - - GLushort *idx = (GLushort *)(ptr+1); - for (i = 0; idx[i] != 0xffff; i++) - ; - - len = 1+(i+2)/2; - - printf("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len); - for (i = 0; i < len; i++) - printf("\t0x%08x\n", ptr[i]); - printf("\n"); - - stream->offset += len * sizeof(GLuint); - return true; -} - - -#define BITS( dw, hi, lo, ... ) \ -do { \ - unsigned himask = 0xffffffffU >> (31 - (hi)); \ - printf("\t\t "); \ - printf(__VA_ARGS__); \ - printf(": 0x%x\n", ((dw) & himask) >> (lo)); \ -} while (0) - -#define MBZ( dw, hi, lo) do { \ - unsigned x = (dw) >> (lo); \ - unsigned lomask = (1 << (lo)) - 1; \ - unsigned himask; \ - himask = (1UL << (hi)) - 1; \ - assert ((x & himask & ~lomask) == 0); \ -} while (0) - -#define FLAG( dw, bit, ... ) \ -do { \ - if (((dw) >> (bit)) & 1) { \ - printf("\t\t "); \ - printf(__VA_ARGS__); \ - printf("\n"); \ - } \ -} while (0) - -static bool -debug_load_immediate(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - GLuint bits = (ptr[0] >> 4) & 0xff; - GLuint j = 0; - - printf("%s (%d dwords, flags: %x):\n", name, len, bits); - printf("\t0x%08x\n", ptr[j++]); - - if (bits & (1<<0)) { - printf("\t LIS0: 0x%08x\n", ptr[j]); - printf("\t vb address: 0x%08x\n", (ptr[j] & ~0x3)); - BITS(ptr[j], 0, 0, "vb invalidate disable"); - j++; - } - if (bits & (1<<1)) { - printf("\t LIS1: 0x%08x\n", ptr[j]); - BITS(ptr[j], 29, 24, "vb dword width"); - BITS(ptr[j], 21, 16, "vb dword pitch"); - BITS(ptr[j], 15, 0, "vb max index"); - j++; - } - if (bits & (1<<2)) { - int i; - printf("\t LIS2: 0x%08x\n", ptr[j]); - for (i = 0; i < 8; i++) { - unsigned tc = (ptr[j] >> (i * 4)) & 0xf; - if (tc != 0xf) - BITS(tc, 3, 0, "tex coord %d", i); - } - j++; - } - if (bits & (1<<3)) { - printf("\t LIS3: 0x%08x\n", ptr[j]); - j++; - } - if (bits & (1<<4)) { - printf("\t LIS4: 0x%08x\n", ptr[j]); - BITS(ptr[j], 31, 23, "point width"); - BITS(ptr[j], 22, 19, "line width"); - FLAG(ptr[j], 18, "alpha flatshade"); - FLAG(ptr[j], 17, "fog flatshade"); - FLAG(ptr[j], 16, "spec flatshade"); - FLAG(ptr[j], 15, "rgb flatshade"); - BITS(ptr[j], 14, 13, "cull mode"); - FLAG(ptr[j], 12, "vfmt: point width"); - FLAG(ptr[j], 11, "vfmt: specular/fog"); - FLAG(ptr[j], 10, "vfmt: rgba"); - FLAG(ptr[j], 9, "vfmt: depth offset"); - BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)"); - FLAG(ptr[j], 5, "force dflt diffuse"); - FLAG(ptr[j], 4, "force dflt specular"); - FLAG(ptr[j], 3, "local depth offset enable"); - FLAG(ptr[j], 2, "vfmt: fp32 fog coord"); - FLAG(ptr[j], 1, "sprite point"); - FLAG(ptr[j], 0, "antialiasing"); - j++; - } - if (bits & (1<<5)) { - printf("\t LIS5: 0x%08x\n", ptr[j]); - BITS(ptr[j], 31, 28, "rgba write disables"); - FLAG(ptr[j], 27, "force dflt point width"); - FLAG(ptr[j], 26, "last pixel enable"); - FLAG(ptr[j], 25, "global z offset enable"); - FLAG(ptr[j], 24, "fog enable"); - BITS(ptr[j], 23, 16, "stencil ref"); - BITS(ptr[j], 15, 13, "stencil test"); - BITS(ptr[j], 12, 10, "stencil fail op"); - BITS(ptr[j], 9, 7, "stencil pass z fail op"); - BITS(ptr[j], 6, 4, "stencil pass z pass op"); - FLAG(ptr[j], 3, "stencil write enable"); - FLAG(ptr[j], 2, "stencil test enable"); - FLAG(ptr[j], 1, "color dither enable"); - FLAG(ptr[j], 0, "logiop enable"); - j++; - } - if (bits & (1<<6)) { - printf("\t LIS6: 0x%08x\n", ptr[j]); - FLAG(ptr[j], 31, "alpha test enable"); - BITS(ptr[j], 30, 28, "alpha func"); - BITS(ptr[j], 27, 20, "alpha ref"); - FLAG(ptr[j], 19, "depth test enable"); - BITS(ptr[j], 18, 16, "depth func"); - FLAG(ptr[j], 15, "blend enable"); - BITS(ptr[j], 14, 12, "blend func"); - BITS(ptr[j], 11, 8, "blend src factor"); - BITS(ptr[j], 7, 4, "blend dst factor"); - FLAG(ptr[j], 3, "depth write enable"); - FLAG(ptr[j], 2, "color write enable"); - BITS(ptr[j], 1, 0, "provoking vertex"); - j++; - } - - - printf("\n"); - - assert(j == len); - - stream->offset += len * sizeof(GLuint); - - return true; -} - - - -static bool -debug_load_indirect(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - GLuint bits = (ptr[0] >> 8) & 0x3f; - GLuint i, j = 0; - - printf("%s (%d dwords):\n", name, len); - printf("\t0x%08x\n", ptr[j++]); - - for (i = 0; i < 6; i++) { - if (bits & (1<<i)) { - switch (1<<(8+i)) { - case LI0_STATE_STATIC_INDIRECT: - printf(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; - printf(" 0x%08x\n", ptr[j++]); - break; - case LI0_STATE_DYNAMIC_INDIRECT: - printf(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; - break; - case LI0_STATE_SAMPLER: - printf(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; - printf(" 0x%08x\n", ptr[j++]); - break; - case LI0_STATE_MAP: - printf(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; - printf(" 0x%08x\n", ptr[j++]); - break; - case LI0_STATE_PROGRAM: - printf(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; - printf(" 0x%08x\n", ptr[j++]); - break; - case LI0_STATE_CONSTANTS: - printf(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; - printf(" 0x%08x\n", ptr[j++]); - break; - default: - assert(0); - break; - } - } - } - - if (bits == 0) { - printf("\t DUMMY: 0x%08x\n", ptr[j++]); - } - - printf("\n"); - - - assert(j == len); - - stream->offset += len * sizeof(GLuint); - - return true; -} - -static void BR13( struct debug_stream *stream, - GLuint val ) -{ - printf("\t0x%08x\n", val); - FLAG(val, 30, "clipping enable"); - BITS(val, 25, 24, "color depth (3==32bpp)"); - BITS(val, 23, 16, "raster op"); - BITS(val, 15, 0, "dest pitch"); -} - - -static void BR2223( struct debug_stream *stream, - GLuint val22, GLuint val23 ) -{ - union { GLuint val; short field[2]; } BR22, BR23; - - BR22.val = val22; - BR23.val = val23; - - printf("\t0x%08x\n", val22); - BITS(val22, 31, 16, "dest y1"); - BITS(val22, 15, 0, "dest x1"); - - printf("\t0x%08x\n", val23); - BITS(val23, 31, 16, "dest y2"); - BITS(val23, 15, 0, "dest x2"); - - /* The blit engine may produce unexpected results when these aren't met */ - assert(BR22.field[0] < BR23.field[0]); - assert(BR22.field[1] < BR23.field[1]); -} - -static void BR09( struct debug_stream *stream, - GLuint val ) -{ - printf("\t0x%08x -- dest address\n", val); -} - -static void BR26( struct debug_stream *stream, - GLuint val ) -{ - printf("\t0x%08x\n", val); - BITS(val, 31, 16, "src y1"); - BITS(val, 15, 0, "src x1"); -} - -static void BR11( struct debug_stream *stream, - GLuint val ) -{ - printf("\t0x%08x\n", val); - BITS(val, 15, 0, "src pitch"); -} - -static void BR12( struct debug_stream *stream, - GLuint val ) -{ - printf("\t0x%08x -- src address\n", val); -} - -static void BR16( struct debug_stream *stream, - GLuint val ) -{ - printf("\t0x%08x -- color\n", val); -} - -static bool -debug_copy_blit(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - int j = 0; - - printf("%s (%d dwords):\n", name, len); - printf("\t0x%08x\n", ptr[j++]); - - BR13(stream, ptr[j++]); - BR2223(stream, ptr[j], ptr[j+1]); - j += 2; - BR09(stream, ptr[j++]); - BR26(stream, ptr[j++]); - BR11(stream, ptr[j++]); - BR12(stream, ptr[j++]); - - stream->offset += len * sizeof(GLuint); - assert(j == len); - return true; -} - -static bool -debug_color_blit(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - int j = 0; - - printf("%s (%d dwords):\n", name, len); - printf("\t0x%08x\n", ptr[j++]); - - BR13(stream, ptr[j++]); - BR2223(stream, ptr[j], ptr[j+1]); - j += 2; - BR09(stream, ptr[j++]); - BR16(stream, ptr[j++]); - - stream->offset += len * sizeof(GLuint); - assert(j == len); - return true; -} - -static bool -debug_modes4(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - int j = 0; - - printf("%s (%d dwords):\n", name, len); - printf("\t0x%08x\n", ptr[j]); - BITS(ptr[j], 21, 18, "logicop func"); - FLAG(ptr[j], 17, "stencil test mask modify-enable"); - FLAG(ptr[j], 16, "stencil write mask modify-enable"); - BITS(ptr[j], 15, 8, "stencil test mask"); - BITS(ptr[j], 7, 0, "stencil write mask"); - j++; - - stream->offset += len * sizeof(GLuint); - assert(j == len); - return true; -} - -static bool -debug_map_state(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - int j = 0; - - printf("%s (%d dwords):\n", name, len); - printf("\t0x%08x\n", ptr[j++]); - - { - printf("\t0x%08x\n", ptr[j]); - BITS(ptr[j], 15, 0, "map mask"); - j++; - } - - while (j < len) { - { - printf("\t TMn.0: 0x%08x\n", ptr[j]); - printf("\t map address: 0x%08x\n", (ptr[j] & ~0x3)); - FLAG(ptr[j], 1, "vertical line stride"); - FLAG(ptr[j], 0, "vertical line stride offset"); - j++; - } - - { - printf("\t TMn.1: 0x%08x\n", ptr[j]); - BITS(ptr[j], 31, 21, "height"); - BITS(ptr[j], 20, 10, "width"); - BITS(ptr[j], 9, 7, "surface format"); - BITS(ptr[j], 6, 3, "texel format"); - FLAG(ptr[j], 2, "use fence regs"); - FLAG(ptr[j], 1, "tiled surface"); - FLAG(ptr[j], 0, "tile walk ymajor"); - j++; - } - { - printf("\t TMn.2: 0x%08x\n", ptr[j]); - BITS(ptr[j], 31, 21, "dword pitch"); - BITS(ptr[j], 20, 15, "cube face enables"); - BITS(ptr[j], 14, 9, "max lod"); - FLAG(ptr[j], 8, "mip layout right"); - BITS(ptr[j], 7, 0, "depth"); - j++; - } - } - - stream->offset += len * sizeof(GLuint); - assert(j == len); - return true; -} - -static bool -debug_sampler_state(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - int j = 0; - - printf("%s (%d dwords):\n", name, len); - printf("\t0x%08x\n", ptr[j++]); - - { - printf("\t0x%08x\n", ptr[j]); - BITS(ptr[j], 15, 0, "sampler mask"); - j++; - } - - while (j < len) { - { - printf("\t TSn.0: 0x%08x\n", ptr[j]); - FLAG(ptr[j], 31, "reverse gamma"); - FLAG(ptr[j], 30, "planar to packed"); - FLAG(ptr[j], 29, "yuv->rgb"); - BITS(ptr[j], 28, 27, "chromakey index"); - BITS(ptr[j], 26, 22, "base mip level"); - BITS(ptr[j], 21, 20, "mip mode filter"); - BITS(ptr[j], 19, 17, "mag mode filter"); - BITS(ptr[j], 16, 14, "min mode filter"); - BITS(ptr[j], 13, 5, "lod bias (s4.4)"); - FLAG(ptr[j], 4, "shadow enable"); - FLAG(ptr[j], 3, "max-aniso-4"); - BITS(ptr[j], 2, 0, "shadow func"); - j++; - } - - { - printf("\t TSn.1: 0x%08x\n", ptr[j]); - BITS(ptr[j], 31, 24, "min lod"); - MBZ( ptr[j], 23, 18 ); - FLAG(ptr[j], 17, "kill pixel enable"); - FLAG(ptr[j], 16, "keyed tex filter mode"); - FLAG(ptr[j], 15, "chromakey enable"); - BITS(ptr[j], 14, 12, "tcx wrap mode"); - BITS(ptr[j], 11, 9, "tcy wrap mode"); - BITS(ptr[j], 8, 6, "tcz wrap mode"); - FLAG(ptr[j], 5, "normalized coords"); - BITS(ptr[j], 4, 1, "map (surface) index"); - FLAG(ptr[j], 0, "EAST deinterlacer enable"); - j++; - } - { - printf("\t TSn.2: 0x%08x (default color)\n", ptr[j]); - j++; - } - } - - stream->offset += len * sizeof(GLuint); - assert(j == len); - return true; -} - -static bool -debug_dest_vars(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - int j = 0; - - printf("%s (%d dwords):\n", name, len); - printf("\t0x%08x\n", ptr[j++]); - - { - printf("\t0x%08x\n", ptr[j]); - FLAG(ptr[j], 31, "early classic ztest"); - FLAG(ptr[j], 30, "opengl tex default color"); - FLAG(ptr[j], 29, "bypass iz"); - FLAG(ptr[j], 28, "lod preclamp"); - BITS(ptr[j], 27, 26, "dither pattern"); - FLAG(ptr[j], 25, "linear gamma blend"); - FLAG(ptr[j], 24, "debug dither"); - BITS(ptr[j], 23, 20, "dstorg x"); - BITS(ptr[j], 19, 16, "dstorg y"); - MBZ (ptr[j], 15, 15 ); - BITS(ptr[j], 14, 12, "422 write select"); - BITS(ptr[j], 11, 8, "cbuf format"); - BITS(ptr[j], 3, 2, "zbuf format"); - FLAG(ptr[j], 1, "vert line stride"); - FLAG(ptr[j], 1, "vert line stride offset"); - j++; - } - - stream->offset += len * sizeof(GLuint); - assert(j == len); - return true; -} - -static bool -debug_buf_info(struct debug_stream *stream, const char *name, GLuint len) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - int j = 0; - - printf("%s (%d dwords):\n", name, len); - printf("\t0x%08x\n", ptr[j++]); - - { - printf("\t0x%08x\n", ptr[j]); - BITS(ptr[j], 28, 28, "aux buffer id"); - BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)"); - FLAG(ptr[j], 23, "use fence regs"); - FLAG(ptr[j], 22, "tiled surface"); - FLAG(ptr[j], 21, "tile walk ymajor"); - MBZ (ptr[j], 20, 14); - BITS(ptr[j], 13, 2, "dword pitch"); - MBZ (ptr[j], 2, 0); - j++; - } - - printf("\t0x%08x -- buffer base address\n", ptr[j++]); - - stream->offset += len * sizeof(GLuint); - assert(j == len); - return true; -} - -static bool -i915_debug_packet(struct debug_stream *stream) -{ - GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); - GLuint cmd = *ptr; - - switch (((cmd >> 29) & 0x7)) { - case 0x0: - switch ((cmd >> 23) & 0x3f) { - case 0x0: - return debug(stream, "MI_NOOP", 1); - case 0x3: - return debug(stream, "MI_WAIT_FOR_EVENT", 1); - case 0x4: - return debug(stream, "MI_FLUSH", 1); - case 0xA: - debug(stream, "MI_BATCH_BUFFER_END", 1); - return false; - case 0x22: - return debug(stream, "MI_LOAD_REGISTER_IMM", 3); - case 0x31: - return debug_chain(stream, "MI_BATCH_BUFFER_START", 2); - default: - break; - } - break; - case 0x1: - break; - case 0x2: - switch ((cmd >> 22) & 0xff) { - case 0x50: - return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2); - case 0x53: - return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2); - default: - return debug(stream, "blit command", (cmd & 0xff) + 2); - } - break; - case 0x3: - switch ((cmd >> 24) & 0x1f) { - case 0x6: - return debug(stream, "3DSTATE_ANTI_ALIASING", 1); - case 0x7: - return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1); - case 0x8: - return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2); - case 0x9: - return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1); - case 0xb: - return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1); - case 0xc: - return debug(stream, "3DSTATE_MODES5", 1); - case 0xd: - return debug_modes4(stream, "3DSTATE_MODES4", 1); - case 0x15: - return debug(stream, "3DSTATE_FOG_COLOR", 1); - case 0x16: - return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1); - case 0x1c: - /* 3DState16NP */ - switch((cmd >> 19) & 0x1f) { - case 0x10: - return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1); - case 0x11: - return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1); - default: - break; - } - break; - case 0x1d: - /* 3DStateMW */ - switch ((cmd >> 16) & 0xff) { - case 0x0: - return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2); - case 0x1: - return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2); - case 0x4: - return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2); - case 0x5: - return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2); - case 0x6: - return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2); - case 0x7: - return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2); - case 0x80: - return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2); - case 0x81: - return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2); - case 0x83: - return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2); - case 0x85: - return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2); - case 0x88: - return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2); - case 0x89: - return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2); - case 0x8e: - return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2); - case 0x97: - return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2); - case 0x98: - return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2); - case 0x99: - return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2); - case 0x9a: - return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2); - case 0x9c: - return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2); - default: - assert(0); - return 0; - } - break; - case 0x1e: - if (cmd & (1 << 23)) - return debug(stream, "???", (cmd & 0xffff) + 1); - else - return debug(stream, "", 1); - break; - case 0x1f: - if ((cmd & (1 << 23)) == 0) - return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2); - else if (cmd & (1 << 17)) - { - if ((cmd & 0xffff) == 0) - return debug_variable_length_prim(stream); - else - return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1); - } - else - return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2); - break; - default: - return debug(stream, "", 0); - } - break; - default: - assert(0); - return 0; - } - - assert(0); - return 0; -} - - - -void -i915_dump_batchbuffer( GLuint *start, - GLuint *end ) -{ - struct debug_stream stream; - GLuint bytes = (end - start) * 4; - bool done = false; - - printf("\n\nBATCH: (%d)\n", bytes / 4); - - stream.offset = 0; - stream.ptr = (char *)start; - stream.print_addresses = 0; - - while (!done && - stream.offset < bytes && - stream.offset >= 0) - { - if (!i915_debug_packet( &stream )) - break; - - assert(stream.offset <= bytes && - stream.offset >= 0); - } - - printf("END-BATCH\n\n\n"); -} - - |