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authorBrian Paul <[email protected]>2004-01-20 02:49:27 +0000
committerBrian Paul <[email protected]>2004-01-20 02:49:27 +0000
commitd3fd7ba8af15bead2f770d68a893449adeb11397 (patch)
tree2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/drivers/dri/i830/i830_tex.h
parent988a8862c8379c0312d40353ee4b35537dff59a1 (diff)
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/drivers/dri/i830/i830_tex.h')
-rw-r--r--src/mesa/drivers/dri/i830/i830_tex.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i830/i830_tex.h b/src/mesa/drivers/dri/i830/i830_tex.h
index 91203269e3e..68c18b105df 100644
--- a/src/mesa/drivers/dri/i830/i830_tex.h
+++ b/src/mesa/drivers/dri/i830/i830_tex.h
@@ -62,7 +62,7 @@ struct i830_texture_object_t
};
void i830UpdateTextureState( GLcontext *ctx );
-void i830DDInitTextureFuncs( GLcontext *ctx );
+void i830InitTextureFuncs( struct dd_function_table *functions );
void i830DestroyTexObj( i830ContextPtr imesa, i830TextureObjectPtr t );
int i830UploadTexImagesLocked( i830ContextPtr imesa, i830TextureObjectPtr t );