diff options
author | Alan Hourihane <[email protected]> | 2003-12-04 13:38:06 +0000 |
---|---|---|
committer | Alan Hourihane <[email protected]> | 2003-12-04 13:38:06 +0000 |
commit | 13e6a4849c6800eac454fd1010cb2320874f2ed6 (patch) | |
tree | c311173244771131a63ba18318be645b4534521c /src/mesa/drivers/dri/ffb/ffb_lines.c | |
parent | 15af25aca0ed6a2390fe9e0d91055cfc01134ce2 (diff) |
add SPARC ffb DRI driver
Diffstat (limited to 'src/mesa/drivers/dri/ffb/ffb_lines.c')
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_lines.c | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.c b/src/mesa/drivers/dri/ffb/ffb_lines.c new file mode 100644 index 00000000000..fec6b9306f2 --- /dev/null +++ b/src/mesa/drivers/dri/ffb/ffb_lines.c @@ -0,0 +1,112 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_lines.c,v 1.2 2002/02/22 21:32:58 dawes Exp $ + * + * GLX Hardware Device Driver for Sun Creator/Creator3D + * Copyright (C) 2000, 2001 David S. Miller + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE + * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * + * David S. Miller <[email protected]> + */ + +#include "mtypes.h" +#include "mm.h" +#include "mmath.h" +#include "ffb_dd.h" +#include "ffb_span.h" +#include "ffb_depth.h" +#include "ffb_context.h" +#include "ffb_vb.h" +#include "ffb_lines.h" +#include "ffb_tris.h" +#include "ffb_lock.h" +#include "extensions.h" + +#undef FFB_LINE_TRACE + +#define FFB_LINE_FLAT_BIT 0x01 +#define FFB_LINE_ALPHA_BIT 0x02 +#define MAX_FFB_LINE_FUNCS 0x04 + +static ffb_line_func ffb_line_tab[MAX_FFB_LINE_FUNCS]; + +/* If the line is not wide, we can support all of the line + * patterning and smooth shading features of OpenGL fully. + */ + +#define IND (0) +#define TAG(x) x +#include "ffb_linetmp.h" + +#define IND (FFB_LINE_FLAT_BIT) +#define TAG(x) x##_flat +#include "ffb_linetmp.h" + +#define IND (FFB_LINE_ALPHA_BIT) +#define TAG(x) x##_alpha +#include "ffb_linetmp.h" + +#define IND (FFB_LINE_ALPHA_BIT|FFB_LINE_FLAT_BIT) +#define TAG(x) x##_alpha_flat +#include "ffb_linetmp.h" + +void ffbDDLinefuncInit(void) +{ + init(); + init_flat(); + init_alpha(); + init_alpha_flat(); +} + +static void ffb_dd_line( GLcontext *ctx, GLuint e0, GLuint e1 ) +{ + ffbContextPtr fmesa = FFB_CONTEXT(ctx); + ffb_vertex *v0 = &fmesa->verts[e0]; + ffb_vertex *v1 = &fmesa->verts[e1]; + fmesa->draw_line( ctx, v0, v1 ); +} + +void ffbChooseLineState(GLcontext *ctx) +{ + ffbContextPtr fmesa = FFB_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint flags = ctx->_TriangleCaps; + GLuint ind = 0; + + tnl->Driver.Render.Line = ffb_dd_line; + + if (flags & DD_FLATSHADE) + ind |= FFB_LINE_FLAT_BIT; + + if ((flags & DD_LINE_STIPPLE) != 0 && + fmesa->lpat == FFB_LPAT_BAD) { + fmesa->draw_line = ffb_fallback_line; + return; + } + + /* If blending or the alpha test is enabled we need to + * provide alpha components to the chip, else we can + * do without it and thus feed vertex data to the chip + * more efficiently. + */ + if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) + ind |= FFB_LINE_ALPHA_BIT; + + fmesa->draw_line = ffb_line_tab[ind]; +} |