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authorEric Anholt <[email protected]>2014-09-29 15:58:15 -0700
committerEric Anholt <[email protected]>2014-09-29 17:44:15 -0700
commit4ceaad14fffed769e04a697afd24f6660b0980b2 (patch)
treef175bcf98dbd70f624ec66f8a4fc3bb8c5c42643 /src/mesa/drivers/dri/common/xmlpool/sv.po
parent1d42aa83580df270f53ab3a4e6b78e172107ee5f (diff)
vc4: Don't try to do stores to buffers that aren't bound.
The code was kind of mixed up what buffers were getting stored in the case that a resolve bit was unset (which are set based on the GL state at draw time) and the buffer wasn't actually bound. In particular, depth-only rendering would store the color buffer contents, which happen to be pointing at the depth buffer. Thanks to clearing out the resolve bits for things we really can't resolve, now I can drop the safety checks for buffer presence around the actual stores. Fixes 42 piglit tests.
Diffstat (limited to 'src/mesa/drivers/dri/common/xmlpool/sv.po')
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