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authorIan Romanick <[email protected]>2015-11-02 14:49:03 -0800
committerIan Romanick <[email protected]>2015-11-24 11:31:29 -0800
commite62799bd4e7b7525995e465a4bdcf6df0b0a69a0 (patch)
treecf2c8fd6bc0fee79830d954417eaa4a66739d20b /src/mesa/drivers/dri/Android.mk
parent1c5423d3a074d50138e5ad7945024f9cf4d063ec (diff)
i965: Use internal functions for buffer object access
Instead of going through the GL API implementation functions, use the lower-level functions. This means that we have to keep track of a pointer to the gl_buffer_object and the gl_vertex_array_object. This has two advantages. First, it avoids a bunch of CPU overhead in looking up objects and validing API parameters. Second, and much more importantly, it will allow us to stop calling _mesa_GenBuffers / _mesa_CreateBuffers and pollute the buffer namespace (next patch). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Abdiel Janulgue <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/Android.mk')
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