diff options
author | Brian Paul <[email protected]> | 2003-06-16 14:32:44 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-06-16 14:32:44 +0000 |
commit | 642699a19f1c07336a6fadacd6d5a9028f5d346f (patch) | |
tree | 6664c6c8937aba9a8d96a8a6a7c0ddc74151e04e /src/mesa/drivers/dos/dmesa.c | |
parent | 710207c46f523ca3607c522ffa45a7c07a3354b4 (diff) |
DOS updates for new tree (Daniel Borca)
Diffstat (limited to 'src/mesa/drivers/dos/dmesa.c')
-rw-r--r-- | src/mesa/drivers/dos/dmesa.c | 3421 |
1 files changed, 1736 insertions, 1685 deletions
diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c index a389e3d3397..9ec0036176a 100644 --- a/src/mesa/drivers/dos/dmesa.c +++ b/src/mesa/drivers/dos/dmesa.c @@ -1,1685 +1,1736 @@ -/*
- * Mesa 3-D graphics library
- * Version: 5.0.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * DOS/DJGPP device driver v1.3 for Mesa
- *
- * Copyright (c) 2003 - Borca Daniel
- * Email : [email protected]
- * Web : http://www.geocities.com/dborca
- */
-
-
-#ifndef FX
-#include "glheader.h"
-#include "context.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-#include "mmath.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "array_cache/acache.h"
-#include "swrast/s_context.h"
-#include "swrast/s_depth.h"
-#include "swrast/s_lines.h"
-#include "swrast/s_triangle.h"
-#include "swrast/s_trispan.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#ifndef MATROX
-#include "video.h"
-#else /* MATROX */
-#include "mga/mga.h"
-#endif /* MATROX */
-#else /* FX */
-#include "../FX/fxdrv.h"
-#endif /* FX */
-
-#include "GL/dmesa.h"
-
-
-
-/*
- * In C++ terms, this class derives from the GLvisual class.
- * Add system-specific fields to it.
- */
-struct dmesa_visual {
- GLvisual gl_visual;
- GLboolean db_flag; /* double buffered? */
- GLboolean rgb_flag; /* RGB mode? */
- GLuint depth; /* bits per pixel (1, 8, 24, etc) */
-#ifdef MATROX
- int stride_in_pixels;
-#endif
- int zbuffer; /* Z=buffer: 0=no, 1=SW, -1=HW */
-};
-
-/*
- * In C++ terms, this class derives from the GLframebuffer class.
- * Add system-specific fields to it.
- */
-struct dmesa_buffer {
- GLframebuffer gl_buffer; /* The depth, stencil, accum, etc buffers */
- void *the_window; /* your window handle, etc */
-
- int xpos, ypos; /* position */
- int width, height; /* size in pixels */
-};
-
-/*
- * In C++ terms, this class derives from the GLcontext class.
- * Add system-specific fields to it.
- */
-struct dmesa_context {
- GLcontext gl_ctx; /* the core library context */
- DMesaVisual visual;
- DMesaBuffer Buffer;
- GLuint ClearColor;
- GLuint ClearIndex;
- /* etc... */
-};
-
-
-
-#ifndef FX
-/****************************************************************************
- * Read/Write pixels
- ***************************************************************************/
-#define FLIP(y) (dmesa->Buffer->height - (y) - 1)
-#define FLIP2(y) (_b_ - (y))
-
-
-#ifndef MATROX
-#define DSTRIDE dmesa->Buffer->width
-#else
-#define DSTRIDE dmesa->visual->stride_in_pixels
-#define vl_putpixel mga_putpixel
-#define vl_mixrgba mga_mixrgb
-#define vl_mixrgb mga_mixrgb
-#define vl_getrgba mga_getrgba
-#define vl_setz mga_setz
-#define vl_getz mga_getz
-#endif
-
-/****************************************************************************
- * RGB[A]
- ***************************************************************************/
-static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
-#ifndef MATROX
- offset = DSTRIDE * FLIP(y) + x;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, offset++) {
- if (mask[i]) {
- vl_putpixel(offset, vl_mixrgba(rgba[i]));
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++, offset++) {
- vl_putpixel(offset, vl_mixrgba(rgba[i]));
- }
- }
-#else /* MATROX */
- y = FLIP(y);
- if (mask) {
- /* draw some pixels */
- offset = 0;
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- ++offset;
- } else {
- if (offset != 0) {
- mga_draw_span_rgb_tx32(x + i - offset, y, offset, (const unsigned long *)(&rgba[i-offset]));
- offset = 0;
- }
- }
- }
- if (offset != 0) {
- mga_draw_span_rgb_tx32(x + n - offset, y, offset, (const unsigned long *)(&rgba[n-offset]));
- }
- } else {
- /* draw all pixels */
- mga_draw_span_rgb_tx32(x, y, n, (const unsigned long *)rgba);
- }
-#endif /* MATROX */
-}
-
-
-
-static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
- offset = DSTRIDE * FLIP(y) + x;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, offset++) {
- if (mask[i]) {
- vl_putpixel(offset, vl_mixrgb(rgb[i]));
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++, offset++) {
- vl_putpixel(offset, vl_mixrgb(rgb[i]));
- }
- }
-}
-
-
-
-static void write_mono_rgba_span (const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset, rgba = vl_mixrgba(color);
-
- offset = DSTRIDE * FLIP(y) + x;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, offset++) {
- if (mask[i]) {
- vl_putpixel(offset, rgba);
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++, offset++) {
- vl_putpixel(offset, rgba);
- }
- }
-}
-
-
-
-static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte rgba[][4])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
- offset = DSTRIDE * FLIP(y) + x;
- /* read all pixels */
- for (i=0; i<n; i++, offset++) {
- vl_getrgba(offset, rgba[i]);
- }
-}
-
-
-
-static void write_rgba_pixels (const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
-
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vl_putpixel(FLIP2(y[i])*_w_ + x[i], vl_mixrgba(rgba[i]));
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++) {
- vl_putpixel(FLIP2(y[i])*_w_ + x[i], vl_mixrgba(rgba[i]));
- }
- }
-}
-
-
-
-static void write_mono_rgba_pixels (const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLchan color[4], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1, rgba = vl_mixrgba(color);
-
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vl_putpixel(FLIP2(y[i])*_w_ + x[i], rgba);
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++) {
- vl_putpixel(FLIP2(y[i])*_w_ + x[i], rgba);
- }
- }
-}
-
-
-
-static void read_rgba_pixels (const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
-
- if (mask) {
- /* read some pixels */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vl_getrgba(FLIP2(y[i])*_w_ + x[i], rgba[i]);
- }
- }
- } else {
- /* read all pixels */
- for (i=0; i<n; i++) {
- vl_getrgba(FLIP2(y[i])*_w_ + x[i], rgba[i]);
- }
- }
-}
-
-
-
-/****************************************************************************
- * Index
- ***************************************************************************/
-#ifndef MATROX
-static void write_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLuint index[], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
- offset = DSTRIDE * FLIP(y) + x;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, offset++) {
- if (mask[i]) {
- vl_putpixel(offset, index[i]);
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++, offset++) {
- vl_putpixel(offset, index[i]);
- }
- }
-}
-
-
-
-static void write_index8_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte index[], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
- offset = DSTRIDE * FLIP(y) + x;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, offset++) {
- if (mask[i]) {
- vl_putpixel(offset, index[i]);
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++, offset++) {
- vl_putpixel(offset, index[i]);
- }
- }
-}
-
-
-
-static void write_mono_index_span (const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLuint colorIndex, const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
- offset = DSTRIDE * FLIP(y) + x;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, offset++) {
- if (mask[i]) {
- vl_putpixel(offset, colorIndex);
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++, offset++) {
- vl_putpixel(offset, colorIndex);
- }
- }
-}
-
-
-
-static void read_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLuint index[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
- offset = DSTRIDE * FLIP(y) + x;
- /* read all pixels */
- for (i=0; i<n; i++, offset++) {
- index[i] = vl_getpixel(offset);
- }
-}
-
-
-
-static void write_index_pixels (const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
-
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vl_putpixel(FLIP2(y[i])*_w_ + x[i], index[i]);
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++) {
- vl_putpixel(FLIP2(y[i])*_w_ + x[i], index[i]);
- }
- }
-}
-
-
-
-static void write_mono_index_pixels (const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint colorIndex, const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
-
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vl_putpixel(FLIP2(y[i])*_w_ + x[i], colorIndex);
- }
- }
- } else {
- /* draw all pixels */
- for (i=0; i<n; i++) {
- vl_putpixel(FLIP2(y[i])*_w_ + x[i], colorIndex);
- }
- }
-}
-
-
-
-static void read_index_pixels (const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint index[], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
-
- if (mask) {
- /* read some pixels */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- index[i] = vl_getpixel(FLIP2(y[i])*_w_ + x[i]);
- }
- }
- } else {
- /* read all pixels */
- for (i=0; i<n; i++) {
- index[i] = vl_getpixel(FLIP2(y[i])*_w_ + x[i]);
- }
- }
-}
-#endif /* !MATROX */
-
-
-
-/****************************************************************************
- * Z-buffer
- ***************************************************************************/
-#ifdef MATROX
-static void write_depth_span (GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth depth[], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
- offset = DSTRIDE * FLIP(y) + x;
- if (mask) {
- /* draw some values */
- for (i=0; i<n; i++, offset++) {
- if (mask[i]) {
- vl_setz(offset, depth[i]);
- }
- }
- } else {
- /* draw all values */
- for (i=0; i<n; i++, offset++) {
- vl_setz(offset, depth[i]);
- }
- }
-}
-
-
-
-static void read_depth_span (GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLdepth depth[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, offset;
-
- offset = DSTRIDE * FLIP(y) + x;
- /* read all values */
- for (i=0; i<n; i++, offset++) {
- depth[i] = vl_getz(offset);
- }
-}
-
-
-
-static void write_depth_pixels (GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
- const GLdepth depth[], const GLubyte mask[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
-
- if (mask) {
- /* draw some values */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- vl_setz(FLIP2(y[i])*_w_ + x[i], depth[i]);
- }
- }
- } else {
- /* draw all values */
- for (i=0; i<n; i++) {
- vl_setz(FLIP2(y[i])*_w_ + x[i], depth[i]);
- }
- }
-}
-
-
-
-static void read_depth_pixels (GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
- GLdepth depth[])
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
-
- /* read all values */
- for (i=0; i<n; i++) {
- depth[i] = vl_getz(FLIP2(y[i])*_w_ + x[i]);
- }
-}
-#endif /* MATROX */
-
-
-
-/****************************************************************************
- * Optimized triangle rendering
- ***************************************************************************/
-
-/*
- * NON-depth-buffered flat triangle.
- */
-static void tri_rgb_flat (GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint _b_ = dmesa->Buffer->height - 1;
-#ifndef MATROX
- GLuint _w_ = dmesa->Buffer->width;
-
-#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
-
-#define RENDER_SPAN(span) \
- GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \
- for (i = 0; i < span.end; i++, offset++) { \
- vl_putpixel(offset, rgb); \
- }
-
-#include "swrast/s_tritemp.h"
-#else /* MATROX */
- MGAvertex m0, m1, m2;
- m0.win[0] = v0->win[0];
- m0.win[1] = FLIP2(v0->win[1]);
- m1.win[0] = v1->win[0];
- m1.win[1] = FLIP2(v1->win[1]);
- m2.win[0] = v2->win[0];
- m2.win[1] = FLIP2(v2->win[1]);
- *(unsigned long *)m2.color = *(unsigned long *)v2->color;
- mga_draw_tri_rgb_flat((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2);
-#endif /* MATROX */
-}
-
-
-
-/*
- * Z-less flat triangle.
- */
-static void tri_rgb_flat_zless (GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint _b_ = dmesa->Buffer->height - 1;
-#ifndef MATROX
- GLuint _w_ = dmesa->Buffer->width;
-
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
-
-#define RENDER_SPAN(span) \
- GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \
- for (i = 0; i < span.end; i++, offset++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- vl_putpixel(offset, rgb); \
- zRow[i] = z; \
- } \
- span.z += span.zStep; \
- }
-
-#include "swrast/s_tritemp.h"
-#else /* MATROX */
- MGAvertex m0, m1, m2;
- m0.win[0] = v0->win[0];
- m0.win[1] = FLIP2(v0->win[1]);
- m0.win[2] = v0->win[2];
- m1.win[0] = v1->win[0];
- m1.win[1] = FLIP2(v1->win[1]);
- m1.win[2] = v1->win[2];
- m2.win[0] = v2->win[0];
- m2.win[1] = FLIP2(v2->win[1]);
- m2.win[2] = v2->win[2];
- *(unsigned long *)m2.color = *(unsigned long *)v2->color;
- mga_draw_tri_rgb_flat_zless((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2);
-#endif /* MATROX */
-}
-
-
-
-/*
- * NON-depth-buffered iterated triangle.
- */
-static void tri_rgb_iter (GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint _b_ = dmesa->Buffer->height - 1;
-#ifndef MATROX
- GLuint _w_ = dmesa->Buffer->width;
-
-#define INTERP_RGB 1
-#define RENDER_SPAN(span) \
- GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \
- for (i = 0; i < span.end; i++, offset++) { \
- vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue)); \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- }
-
-#include "swrast/s_tritemp.h"
-#else /* MATROX */
- MGAvertex m0, m1, m2;
- m0.win[0] = v0->win[0];
- m0.win[1] = FLIP2(v0->win[1]);
- m1.win[0] = v1->win[0];
- m1.win[1] = FLIP2(v1->win[1]);
- m2.win[0] = v2->win[0];
- m2.win[1] = FLIP2(v2->win[1]);
- *(unsigned long *)m0.color = *(unsigned long *)v0->color;
- *(unsigned long *)m1.color = *(unsigned long *)v1->color;
- *(unsigned long *)m2.color = *(unsigned long *)v2->color;
- mga_draw_tri_rgb_iter((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2);
-#endif /* MATROX */
-}
-
-
-
-/*
- * Z-less iterated triangle.
- */
-static void tri_rgb_iter_zless (GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint _b_ = dmesa->Buffer->height - 1;
-#ifndef MATROX
- GLuint _w_ = dmesa->Buffer->width;
-
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-
-#define RENDER_SPAN(span) \
- GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \
- for (i = 0; i < span.end; i++, offset++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue));\
- zRow[i] = z; \
- } \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- span.z += span.zStep; \
- }
-
-#include "swrast/s_tritemp.h"
-#else /* MATROX */
- MGAvertex m0, m1, m2;
- m0.win[0] = v0->win[0];
- m0.win[1] = FLIP2(v0->win[1]);
- m0.win[2] = v0->win[2];
- m1.win[0] = v1->win[0];
- m1.win[1] = FLIP2(v1->win[1]);
- m1.win[2] = v1->win[2];
- m2.win[0] = v2->win[0];
- m2.win[1] = FLIP2(v2->win[1]);
- m2.win[2] = v2->win[2];
- *(unsigned long *)m0.color = *(unsigned long *)v0->color;
- *(unsigned long *)m1.color = *(unsigned long *)v1->color;
- *(unsigned long *)m2.color = *(unsigned long *)v2->color;
- mga_draw_tri_rgb_iter_zless((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2);
-#endif /* MATROX */
-}
-
-
-
-/*
- * Analyze context state to see if we can provide a fast triangle function
- * Otherwise, return NULL.
- */
-static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx)
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if ((ctx->RenderMode != GL_RENDER)
- || (ctx->Polygon.SmoothFlag)
- || (ctx->Polygon.StippleFlag)
- || (ctx->Texture._EnabledUnits)
- || (swrast->_RasterMask & MULTI_DRAW_BIT)
- || (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)) {
- return (swrast_tri_func)NULL;
- }
-
- if (swrast->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
- return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_iter_zless : tri_rgb_flat_zless;
- }
-
- if (swrast->_RasterMask==0) { /* no depth test */
- return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_iter : tri_rgb_flat;
- }
-
- return (swrast_tri_func)NULL;
-}
-
-
-
-/* Override for the swrast triangle-selection function. Try to use one
- * of our internal triangle functions, otherwise fall back to the
- * standard swrast functions.
- */
-static void dmesa_choose_tri (GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (!(swrast->Triangle=dmesa_choose_tri_function(ctx)))
- _swrast_choose_triangle(ctx);
-}
-
-
-
-/****************************************************************************
- * Optimized line rendering
- ***************************************************************************/
-
-#ifdef MATROX
-static __inline void matrox_line_clip_hack (GLcontext *ctx, int _b_, MGAvertex *m0, const SWvertex *vert0, MGAvertex *m1, const SWvertex *vert1)
-{
- int x0 = vert0->win[0];
- int y0 = vert0->win[1];
- int x1 = vert1->win[0];
- int y1 = vert1->win[1];
- /* s_linetemp.h { */
- GLint w = ctx->DrawBuffer->Width;
- GLint h = ctx->DrawBuffer->Height;
- if ((x0==w) | (x1==w)) {
- if ((x0==w) & (x1==w))
- return;
- x0 -= x0==w;
- x1 -= x1==w;
- }
- if ((y0==h) | (y1==h)) {
- if ((y0==h) & (y1==h))
- return;
- y0 -= y0==h;
- y1 -= y1==h;
- }
- /* } s_linetemp.h */
- m0->win[0] = x0;
- m0->win[1] = FLIP2(y0);
- m1->win[0] = x1;
- m1->win[1] = FLIP2(y1);
-}
-#endif
-
-/*
- * NON-depth-buffered flat line.
- */
-static void line_rgb_flat (GLcontext *ctx,
- const SWvertex *vert0,
- const SWvertex *vert1)
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint _b_ = dmesa->Buffer->height - 1;
-#ifndef MATROX
- GLuint _w_ = dmesa->Buffer->width;
- GLuint rgb = vl_mixrgb(vert1->color);
-
-#define INTERP_XY 1
-#define CLIP_HACK 1
-#define PLOT(X,Y) vl_putpixel(FLIP2(Y) * _w_ + X, rgb);
-
-#include "swrast/s_linetemp.h"
-#else
- MGAvertex m0, m1;
- matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1);
- *(unsigned long *)m1.color = *(unsigned long *)vert1->color;
- mga_draw_line_rgb_flat(&m0, &m1);
-#endif
-}
-
-
-
-/*
- * Z-less flat line.
- */
-static void line_rgb_flat_zless (GLcontext *ctx,
- const SWvertex *vert0,
- const SWvertex *vert1)
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint _b_ = dmesa->Buffer->height - 1;
-#ifndef MATROX
- GLuint _w_ = dmesa->Buffer->width;
- GLuint rgb = vl_mixrgb(vert1->color);
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define CLIP_HACK 1
-#define PLOT(X,Y) \
- if (Z < *zPtr) { \
- *zPtr = Z; \
- vl_putpixel(FLIP2(Y) * _w_ + X, rgb); \
- }
-
-#include "swrast/s_linetemp.h"
-#else
- MGAvertex m0, m1;
- matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1);
- m0.win[2] = vert0->win[2];
- m1.win[2] = vert1->win[2];
- *(unsigned long *)m1.color = *(unsigned long *)vert1->color;
- mga_draw_line_rgb_flat_zless(&m0, &m1);
-#endif
-}
-
-
-
-#ifndef MATROX
-#define line_rgb_iter NULL
-#define line_rgb_iter_zless NULL
-#else /* MATROX */
-/*
- * NON-depth-buffered iterated line.
- */
-static void line_rgb_iter (GLcontext *ctx,
- const SWvertex *vert0,
- const SWvertex *vert1)
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint _b_ = dmesa->Buffer->height - 1;
- MGAvertex m0, m1;
- matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1);
- *(unsigned long *)m0.color = *(unsigned long *)vert0->color;
- *(unsigned long *)m1.color = *(unsigned long *)vert1->color;
- mga_draw_line_rgb_iter(&m0, &m1);
-}
-
-
-
-/*
- * Z-less iterated line.
- */
-static void line_rgb_iter_zless (GLcontext *ctx,
- const SWvertex *vert0,
- const SWvertex *vert1)
-{
- const DMesaContext dmesa = (DMesaContext)ctx;
- GLuint _b_ = dmesa->Buffer->height - 1;
- MGAvertex m0, m1;
- matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1);
- m0.win[2] = vert0->win[2];
- m1.win[2] = vert1->win[2];
- *(unsigned long *)m0.color = *(unsigned long *)vert0->color;
- *(unsigned long *)m1.color = *(unsigned long *)vert1->color;
- mga_draw_line_rgb_iter_zless(&m0, &m1);
-}
-#endif /* MATROX */
-
-
-
-/*
- * Analyze context state to see if we can provide a fast line function
- * Otherwise, return NULL.
- */
-static swrast_line_func dmesa_choose_line_function (GLcontext *ctx)
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if ((ctx->RenderMode != GL_RENDER)
- || (ctx->Line.SmoothFlag)
- || (ctx->Texture._EnabledUnits)
- || (ctx->Line.StippleFlag)
- || (swrast->_RasterMask & MULTI_DRAW_BIT)
- || (ctx->Line.Width!=1.0F)) {
- return (swrast_line_func)NULL;
- }
-
- if (swrast->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
- return (ctx->Light.ShadeModel==GL_SMOOTH) ? line_rgb_iter_zless : line_rgb_flat_zless;
- }
-
- if (swrast->_RasterMask==0) { /* no depth test */
- return (ctx->Light.ShadeModel==GL_SMOOTH) ? line_rgb_iter : line_rgb_flat;
- }
-
- return (swrast_line_func)NULL;
-}
-
-
-
-/* Override for the swrast line-selection function. Try to use one
- * of our internal line functions, otherwise fall back to the
- * standard swrast functions.
- */
-static void dmesa_choose_line (GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (!(swrast->Line=dmesa_choose_line_function(ctx)))
- _swrast_choose_line(ctx);
-}
-
-
-
-/****************************************************************************
- * Miscellaneous device driver funcs
- ***************************************************************************/
-
-static void clear_index (GLcontext *ctx, GLuint index)
-{
- ((DMesaContext)ctx)->ClearIndex = index;
-}
-
-static void clear_color (GLcontext *ctx, const GLfloat color[4])
-{
- GLubyte col[4];
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]);
- ((DMesaContext)ctx)->ClearColor = vl_mixrgba(col);
-}
-
-
-
-static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height)
-{
- const DMesaContext c = (DMesaContext)ctx;
- const GLuint *colorMask = (GLuint *)&ctx->Color.ColorMask;
-
-/*
- * Clear the specified region of the buffers indicated by 'mask'
- * using the clear color or index as specified by one of the two
- * functions above.
- * If all==GL_TRUE, clear whole buffer, else just clear region defined
- * by x,y,width,height
- */
-
- /* we can't handle color or index masking */
- if ((*colorMask == 0xffffffff) && (ctx->Color.IndexMask == 0xffffffff)) {
-#ifndef MATROX
- if (mask & DD_BACK_LEFT_BIT) {
- int color = c->visual->rgb_flag ? c->ClearColor : c->ClearIndex;
-
- if (all) {
- vl_clear(color);
- } else {
- vl_rect(x, y, width, height, color);
- }
-
- mask &= ~DD_BACK_LEFT_BIT;
- }
-#else /* MATROX */
- unsigned short z = -1;
- int color = c->ClearColor;
- if (mask & DD_DEPTH_BIT) {
- z = ctx->Depth.Clear * 0xffff;
- }
- if (all) {
- mga_clear(mask & DD_FRONT_LEFT_BIT,
- mask & DD_BACK_LEFT_BIT,
- mask & DD_DEPTH_BIT,
- 0, 0, c->Buffer->width, c->Buffer->height,
- color, z);
- } else {
- mga_clear(mask & DD_FRONT_LEFT_BIT,
- mask & DD_BACK_LEFT_BIT,
- mask & DD_DEPTH_BIT,
- x, y, width, height,
- color, z);
- }
- mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT);
-#endif /* MATROX */
- }
-
- if (mask) {
- _swrast_Clear(ctx, mask, all, x, y, width, height);
- }
-}
-
-
-
-static void set_buffer (GLcontext *ctx, GLframebuffer *colorBuffer, GLuint bufferBit)
-{
- /*
- * XXX todo - examine bufferBit and set read/write pointers
- */
-}
-
-
-
-/*
- * Return the width and height of the current buffer.
- * If anything special has to been done when the buffer/window is
- * resized, do it now.
- */
-static void get_buffer_size (GLframebuffer *buffer, GLuint *width, GLuint *height)
-{
- DMesaBuffer b = (DMesaBuffer)buffer;
-
- *width = b->width;
- *height = b->height;
-}
-
-
-
-static const GLubyte* get_string (GLcontext *ctx, GLenum name)
-{
- switch (name) {
- case GL_RENDERER:
- return (const GLubyte *)"Mesa DJGPP"
- #ifdef FX
- " (FX)"
- #endif
- #ifdef MATROX
- " (MGA)"
- #endif
- "\0port (c) Borca Daniel mar-2003";
- default:
- return NULL;
- }
-}
-
-
-
-static void finish (GLcontext *ctx)
-{
- /*
- * XXX todo - OPTIONAL FUNCTION: implements glFinish if possible
- */
-}
-
-
-
-static void flush (GLcontext *ctx)
-{
- /*
- * XXX todo - OPTIONAL FUNCTION: implements glFlush if possible
- */
-}
-
-
-
-/****************************************************************************
- * State
- ***************************************************************************/
-#define DMESA_NEW_LINE (_NEW_LINE | \
- _NEW_TEXTURE | \
- _NEW_LIGHT | \
- _NEW_DEPTH | \
- _NEW_RENDERMODE | \
- _SWRAST_NEW_RASTERMASK)
-
-#define DMESA_NEW_TRIANGLE (_NEW_POLYGON | \
- _NEW_TEXTURE | \
- _NEW_LIGHT | \
- _NEW_DEPTH | \
- _NEW_RENDERMODE | \
- _SWRAST_NEW_RASTERMASK)
-
-/* Extend the software rasterizer with our line and triangle
- * functions.
- */
-static void dmesa_register_swrast_functions (GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- swrast->choose_line = dmesa_choose_line;
- swrast->choose_triangle = dmesa_choose_tri;
-
- swrast->invalidate_line |= DMESA_NEW_LINE;
- swrast->invalidate_triangle |= DMESA_NEW_TRIANGLE;
-}
-
-
-
-/* Setup pointers and other driver state that is constant for the life
- * of a context.
- */
-static void dmesa_init_pointers (GLcontext *ctx)
-{
- TNLcontext *tnl;
- struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx);
-
- ctx->Driver.GetString = get_string;
- ctx->Driver.GetBufferSize = get_buffer_size;
- ctx->Driver.Flush = flush;
- ctx->Driver.Finish = finish;
-
- /* Software rasterizer pixel paths:
- */
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = _swrast_Bitmap;
- ctx->Driver.Clear = clear;
- ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
- ctx->Driver.ReadPixels = _swrast_ReadPixels;
- ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
-
- /* Software texture functions:
- */
- ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
- ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
- ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
- ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
-
- ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
- ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
- ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
-
- ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
-
- /* Swrast hooks for imaging extensions:
- */
- ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
- ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
- ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
-
- /* Statechange callbacks:
- */
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.ClearIndex = clear_index;
-
- /* Initialize the TNL driver interface:
- */
- tnl = TNL_CONTEXT(ctx);
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
-
- dd->SetBuffer = set_buffer;
-
- /* Install swsetup for tnl->Driver.Render.*:
- */
- _swsetup_Wakeup(ctx);
-
- /* The span functions should be in `dmesa_update_state', but I'm
- * pretty sure they will never change during the life of the Visual
- */
-#ifdef MATROX
- if (((DMesaContext)ctx)->visual->zbuffer == -1) {
- /* Depth span/pixel functions */
- dd->WriteDepthSpan = write_depth_span;
- dd->WriteDepthPixels = write_depth_pixels;
- dd->ReadDepthSpan = read_depth_span;
- dd->ReadDepthPixels = read_depth_pixels;
- }
-#endif
-
-#ifndef MATROX
- /* Index span/pixel functions */
- dd->WriteCI32Span = write_index_span;
- dd->WriteCI8Span = write_index8_span;
- dd->WriteMonoCISpan = write_mono_index_span;
- dd->WriteCI32Pixels = write_index_pixels;
- dd->WriteMonoCIPixels = write_mono_index_pixels;
- dd->ReadCI32Span = read_index_span;
- dd->ReadCI32Pixels = read_index_pixels;
-#endif
-
- /* RGB(A) span/pixel functions */
- dd->WriteRGBASpan = write_rgba_span;
- dd->WriteRGBSpan = write_rgb_span;
- dd->WriteMonoRGBASpan = write_mono_rgba_span;
- dd->WriteRGBAPixels = write_rgba_pixels;
- dd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
- dd->ReadRGBASpan = read_rgba_span;
- dd->ReadRGBAPixels = read_rgba_pixels;
-}
-
-
-
-static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
-{
- /* Propogate statechange information to swrast and swrast_setup
- * modules. The DMesa driver has no internal GL-dependent state.
- */
- _swrast_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
-}
-#endif /* FX */
-
-
-
-/****************************************************************************
- * DMesa Public API Functions
- ***************************************************************************/
-
-/*
- * The exact arguments to this function will depend on your window system
- */
-DMesaVisual DMesaCreateVisual (GLint width,
- GLint height,
- GLint colDepth,
- GLint refresh,
- GLboolean dbFlag,
- GLboolean rgbFlag,
- GLboolean alphaFlag,
- GLint depthSize,
- GLint stencilSize,
- GLint accumSize)
-{
-#ifndef FX
- DMesaVisual v;
- GLint redBits, greenBits, blueBits, alphaBits, indexBits;
-
-#ifndef MATROX
- if (!dbFlag) {
- return NULL;
- }
-#else
- if (!rgbFlag) {
- return NULL;
- }
-#endif
-
- alphaBits = 0;
-
- if (!rgbFlag) {
- indexBits = 8;
- redBits = 0;
- greenBits = 0;
- blueBits = 0;
- } else {
- indexBits = 0;
- switch (colDepth) {
- case 8:
- redBits = 8;
- greenBits = 8;
- blueBits = 8;
- break;
- case 15:
- redBits = 5;
- greenBits = 5;
- blueBits = 5;
- break;
- case 16:
- redBits = 5;
- greenBits = 6;
- blueBits = 5;
- break;
- case 32:
- alphaBits = 8;
- case 24:
- redBits = 8;
- greenBits = 8;
- blueBits = 8;
- break;
- default:
- return NULL;
- }
- }
-
-#ifndef MATROX
- if ((colDepth=vl_video_init(width, height, colDepth, rgbFlag, refresh)) <= 0) {
- return NULL;
- }
-#else
- if (mga_open(width, height, colDepth, dbFlag ? 2 : 1, depthSize == 16, refresh) < 0) {
- return NULL;
- }
-#endif
-
- if (alphaFlag && (alphaBits==0)) {
- alphaBits = 8;
- }
-
- if ((v=(DMesaVisual)CALLOC_STRUCT(dmesa_visual)) != NULL) {
- /* Create core visual */
- _mesa_initialize_visual((GLvisual *)v,
- rgbFlag, /* rgb */
- dbFlag,
- GL_FALSE, /* stereo */
- redBits,
- greenBits,
- blueBits,
- alphaBits,
- indexBits, /* indexBits */
- depthSize,
- stencilSize,
- accumSize, /* accumRed */
- accumSize, /* accumGreen */
- accumSize, /* accumBlue */
- alphaFlag?accumSize:0, /* accumAlpha */
- 1); /* numSamples */
-
- v->depth = colDepth;
- v->db_flag = dbFlag;
- v->rgb_flag = rgbFlag;
-
- v->zbuffer = (depthSize > 0) ? 1 : 0;
-#ifdef MATROX
- mga_get(MGA_GET_HPIXELS, &v->stride_in_pixels);
- if (depthSize == 16) {
- v->zbuffer = -1;
- }
-#endif
- }
-
- return v;
-
-#else /* FX */
-
- int i = 0, fx_attrib[32];
-
- if (!rgbFlag) {
- return NULL;
- }
-
- if (dbFlag) fx_attrib[i++] = FXMESA_DOUBLEBUFFER;
- if (depthSize > 0) { fx_attrib[i++] = FXMESA_DEPTH_SIZE; fx_attrib[i++] = depthSize; }
- if (stencilSize > 0) { fx_attrib[i++] = FXMESA_STENCIL_SIZE; fx_attrib[i++] = stencilSize; }
- if (accumSize > 0) { fx_attrib[i++] = FXMESA_ACCUM_SIZE; fx_attrib[i++] = accumSize; }
- if (alphaFlag) { fx_attrib[i++] = FXMESA_ALPHA_SIZE; fx_attrib[i++] = 1; }
- fx_attrib[i] = FXMESA_NONE;
-
- return (DMesaVisual)fxMesaCreateBestContext(-1, width, height, fx_attrib);
-#endif /* FX */
-}
-
-
-
-void DMesaDestroyVisual (DMesaVisual v)
-{
-#ifndef FX
- _mesa_destroy_visual((GLvisual *)v);
-
-#ifndef MATROX
- vl_video_exit();
-#else
- mga_close(1, 1);
-#endif
-
-#else
- fxMesaDestroyContext((fxMesaContext)v);
-#endif
-}
-
-
-
-DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
- GLint xpos, GLint ypos,
- GLint width, GLint height)
-{
-#ifndef FX
- DMesaBuffer b;
-
- if ((b=(DMesaBuffer)CALLOC_STRUCT(dmesa_buffer)) != NULL) {
- _mesa_initialize_framebuffer((GLframebuffer *)b,
- (GLvisual *)visual,
- visual->zbuffer == 1,
- ((GLvisual *)visual)->stencilBits > 0,
- ((GLvisual *)visual)->accumRedBits > 0,
- ((GLvisual *)visual)->alphaBits > 0);
- b->xpos = xpos;
- b->ypos = ypos;
- b->width = width;
- b->height = height;
- }
-
- return b;
-#else
- return (DMesaBuffer)visual;
-#endif
-}
-
-
-
-void DMesaDestroyBuffer (DMesaBuffer b)
-{
-#ifndef FX
-#ifndef MATROX
- free(b->the_window);
-#endif
- _mesa_destroy_framebuffer((GLframebuffer *)b);
-#endif
-}
-
-
-
-DMesaContext DMesaCreateContext (DMesaVisual visual,
- DMesaContext share)
-{
-#ifndef FX
- DMesaContext c;
- GLboolean direct = GL_FALSE;
-
- if ((c=(DMesaContext)CALLOC_STRUCT(dmesa_context)) != NULL) {
- _mesa_initialize_context((GLcontext *)c,
- (GLvisual *)visual,
- (GLcontext *)share,
- (void *)c, direct);
-
- _mesa_enable_sw_extensions((GLcontext *)c);
- _mesa_enable_1_3_extensions((GLcontext *)c);
- _mesa_enable_1_4_extensions((GLcontext *)c);
-
- /* you probably have to do a bunch of other initializations here. */
- c->visual = visual;
-
- ((GLcontext *)c)->Driver.UpdateState = dmesa_update_state;
-
- /* Initialize the software rasterizer and helper modules.
- */
- _swrast_CreateContext((GLcontext *)c);
- _ac_CreateContext((GLcontext *)c);
- _tnl_CreateContext((GLcontext *)c);
- _swsetup_CreateContext((GLcontext *)c);
- if (visual->rgb_flag) dmesa_register_swrast_functions((GLcontext *)c);
- dmesa_init_pointers((GLcontext *)c);
- }
-
- return c;
-
-#else /* FX */
- return (DMesaContext)visual;
-#endif /* FX */
-}
-
-
-
-void DMesaDestroyContext (DMesaContext c)
-{
-#ifndef FX
- if (c) {
- _swsetup_DestroyContext((GLcontext *)c);
- _swrast_DestroyContext((GLcontext *)c);
- _tnl_DestroyContext((GLcontext *)c);
- _ac_DestroyContext((GLcontext *)c);
- _mesa_destroy_context((GLcontext *)c);
- }
-#endif
-}
-
-
-
-GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos)
-{
-#if !defined(FX) && !defined(MATROX)
- GET_CURRENT_CONTEXT(ctx);
- DMesaBuffer b = ((DMesaContext)ctx)->Buffer;
-
- if (vl_sync_buffer(&b->the_window, xpos, ypos, b->width, b->height) != 0) {
- return GL_FALSE;
- } else {
- b->xpos = xpos;
- b->ypos = ypos;
- return GL_TRUE;
- }
-
-#else
- return GL_FALSE;
-#endif
-}
-
-
-
-GLboolean DMesaResizeBuffer (GLint width, GLint height)
-{
-#if !defined(FX) && !defined(MATROX)
- GET_CURRENT_CONTEXT(ctx);
- DMesaBuffer b = ((DMesaContext)ctx)->Buffer;
-
- if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, width, height) != 0) {
- return GL_FALSE;
- } else {
- b->width = width;
- b->height = height;
- return GL_TRUE;
- }
-
-#else
- return GL_FALSE;
-#endif
-}
-
-
-
-/*
- * Make the specified context and buffer the current one.
- */
-GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
-{
-#ifndef FX
- if ((c != NULL) && (b != NULL)) {
-#ifndef MATROX
- if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, b->width, b->height) != 0) {
- return GL_FALSE;
- }
-#endif
-
- c->Buffer = b;
-
- _mesa_make_current((GLcontext *)c, (GLframebuffer *)b);
- if (((GLcontext *)c)->Viewport.Width == 0) {
- /* initialize viewport to window size */
- _mesa_Viewport(0, 0, b->width, b->height);
- }
- } else {
- /* Detach */
- _mesa_make_current(NULL, NULL);
- }
-
-#else
- fxMesaMakeCurrent((fxMesaContext)c);
-#endif
-
- return GL_TRUE;
-}
-
-
-
-void DMesaSwapBuffers (DMesaBuffer b)
-{
- /* copy/swap back buffer to front if applicable */
-#ifndef FX
- GET_CURRENT_CONTEXT(ctx);
- _mesa_notifySwapBuffers(ctx);
-#ifndef MATROX
- vl_flip();
-#else
- if (((DMesaContext)ctx)->visual->db_flag) {
- mga_swapbuffers(1);
- }
-#endif
-#else
- fxMesaSwapBuffers();
-#endif
-}
-
-
-
-void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue)
-{
-#if !defined(FX) && !defined(MATROX)
- vl_setCI(ndx, red, green, blue);
-#endif
-}
-
-
-
-DMesaContext DMesaGetCurrentContext (void)
-{
-#ifndef FX
- GET_CURRENT_CONTEXT(ctx);
- return (DMesaContext)ctx;
-#else
- return (DMesaContext)fxMesaGetCurrentContext();
-#endif
-}
-
-
-
-int DMesaGetIntegerv (GLenum pname, GLint *params)
-{
-#ifndef FX
- GET_CURRENT_CONTEXT(ctx);
- const DMesaContext c = (DMesaContext)ctx;
-#else
- const fxMesaContext c = fxMesaGetCurrentContext();
-#endif
-
- if (c == NULL) {
- return -1;
- }
-
- switch (pname) {
- case DMESA_GET_SCREEN_SIZE:
- #ifndef FX
- #ifndef MATROX
- vl_get(VL_GET_SCREEN_SIZE, params);
- #else
- mga_get(MGA_GET_SCREEN_SIZE, params);
- #endif
- #else
- params[0] = c->screen_width;
- params[1] = c->screen_height;
- #endif
- break;
- case DMESA_GET_DRIVER_CAPS:
- #ifndef FX
- #ifndef MATROX
- params[0] = DMESA_DRIVER_SWDB_BIT;
- #else
- params[0] = 0;
- #endif
- #else
- params[0] = DMESA_DRIVER_LLWO_BIT;
- #endif
- break;
- default:
- return -1;
- }
-
- return 0;
-}
+/* + * Mesa 3-D graphics library + * Version: 5.0.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * DOS/DJGPP device driver v1.4 for Mesa + * + * Copyright (c) 2003 - Borca Daniel + * Email : [email protected] + * Web : http://www.geocities.com/dborca + */ + + +#ifndef FX +#include "glheader.h" +#include "context.h" +#include "extensions.h" +#include "macros.h" +#include "matrix.h" +#include "mtypes.h" +#include "texformat.h" +#include "teximage.h" +#include "texstore.h" +#include "imports.h" +#include "array_cache/acache.h" +#include "swrast/s_context.h" +#include "swrast/s_depth.h" +#include "swrast/s_lines.h" +#include "swrast/s_triangle.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" +#ifndef MATROX +#include "video.h" +#else /* MATROX */ +#include "mga/mga.h" +#endif /* MATROX */ +#else /* FX */ +#include "../glide/fxdrv.h" +#endif /* FX */ + +#include "GL/dmesa.h" + + + +/* + * In C++ terms, this class derives from the GLvisual class. + * Add system-specific fields to it. + */ +struct dmesa_visual { + GLvisual gl_visual; + GLboolean db_flag; /* double buffered? */ + GLboolean rgb_flag; /* RGB mode? */ + GLuint depth; /* bits per pixel (1, 8, 24, etc) */ +#ifdef MATROX + int stride_in_pixels; +#endif + int zbuffer; /* Z=buffer: 0=no, 1=SW, -1=HW */ +}; + +/* + * In C++ terms, this class derives from the GLframebuffer class. + * Add system-specific fields to it. + */ +struct dmesa_buffer { + GLframebuffer gl_buffer; /* The depth, stencil, accum, etc buffers */ + void *the_window; /* your window handle, etc */ + + int xpos, ypos; /* position */ + int width, height; /* size in pixels */ +}; + +/* + * In C++ terms, this class derives from the GLcontext class. + * Add system-specific fields to it. + */ +struct dmesa_context { + GLcontext gl_ctx; /* the core library context */ + DMesaVisual visual; + DMesaBuffer Buffer; + GLuint ClearColor; + GLuint ClearIndex; + /* etc... */ +}; + + + +#ifndef FX +/**************************************************************************** + * Read/Write pixels + ***************************************************************************/ +#define FLIP(y) (dmesa->Buffer->height - (y) - 1) +#define FLIP2(y) (_b_ - (y)) + + +#ifndef MATROX +#define DSTRIDE dmesa->Buffer->width +#else +#define DSTRIDE dmesa->visual->stride_in_pixels +#define vl_putpixel mga_putpixel +#define vl_mixrgba mga_mixrgb +#define vl_mixrgb mga_mixrgb +#define vl_getrgba mga_getrgba +#define vl_setz mga_setz +#define vl_getz mga_getz +#endif + +/**************************************************************************** + * RGB[A] + ***************************************************************************/ +static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + +#ifndef MATROX + offset = DSTRIDE * FLIP(y) + x; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, offset++) { + if (mask[i]) { + vl_putpixel(offset, vl_mixrgba(rgba[i])); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++, offset++) { + vl_putpixel(offset, vl_mixrgba(rgba[i])); + } + } +#else /* MATROX */ + y = FLIP(y); + if (mask) { + /* draw some pixels */ + offset = 0; + for (i = 0; i < n; i++) { + if (mask[i]) { + ++offset; + } else { + if (offset != 0) { + mga_draw_span_rgb_tx32(x + i - offset, y, offset, (const unsigned long *)(&rgba[i-offset])); + offset = 0; + } + } + } + if (offset != 0) { + mga_draw_span_rgb_tx32(x + n - offset, y, offset, (const unsigned long *)(&rgba[n-offset])); + } + } else { + /* draw all pixels */ + mga_draw_span_rgb_tx32(x, y, n, (const unsigned long *)rgba); + } +#endif /* MATROX */ +} + + + +static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + + offset = DSTRIDE * FLIP(y) + x; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, offset++) { + if (mask[i]) { + vl_putpixel(offset, vl_mixrgb(rgb[i])); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++, offset++) { + vl_putpixel(offset, vl_mixrgb(rgb[i])); + } + } +} + + + +static void write_mono_rgba_span (const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLchan color[4], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset, rgba = vl_mixrgba(color); + + offset = DSTRIDE * FLIP(y) + x; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, offset++) { + if (mask[i]) { + vl_putpixel(offset, rgba); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++, offset++) { + vl_putpixel(offset, rgba); + } + } +} + + + +static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLubyte rgba[][4]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + + offset = DSTRIDE * FLIP(y) + x; + /* read all pixels */ + for (i=0; i<n; i++, offset++) { + vl_getrgba(offset, rgba[i]); + } +} + + + +static void write_rgba_pixels (const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; + + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++) { + if (mask[i]) { + vl_putpixel(FLIP2(y[i])*_w_ + x[i], vl_mixrgba(rgba[i])); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++) { + vl_putpixel(FLIP2(y[i])*_w_ + x[i], vl_mixrgba(rgba[i])); + } + } +} + + + +static void write_mono_rgba_pixels (const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLchan color[4], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1, rgba = vl_mixrgba(color); + + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++) { + if (mask[i]) { + vl_putpixel(FLIP2(y[i])*_w_ + x[i], rgba); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++) { + vl_putpixel(FLIP2(y[i])*_w_ + x[i], rgba); + } + } +} + + + +static void read_rgba_pixels (const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; + + if (mask) { + /* read some pixels */ + for (i=0; i<n; i++) { + if (mask[i]) { + vl_getrgba(FLIP2(y[i])*_w_ + x[i], rgba[i]); + } + } + } else { + /* read all pixels */ + for (i=0; i<n; i++) { + vl_getrgba(FLIP2(y[i])*_w_ + x[i], rgba[i]); + } + } +} + + + +/**************************************************************************** + * Index + ***************************************************************************/ +#ifndef MATROX +static void write_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLuint index[], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + + offset = DSTRIDE * FLIP(y) + x; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, offset++) { + if (mask[i]) { + vl_putpixel(offset, index[i]); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++, offset++) { + vl_putpixel(offset, index[i]); + } + } +} + + + +static void write_index8_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte index[], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + + offset = DSTRIDE * FLIP(y) + x; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, offset++) { + if (mask[i]) { + vl_putpixel(offset, index[i]); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++, offset++) { + vl_putpixel(offset, index[i]); + } + } +} + + + +static void write_mono_index_span (const GLcontext *ctx, + GLuint n, GLint x, GLint y, + GLuint colorIndex, const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + + offset = DSTRIDE * FLIP(y) + x; + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++, offset++) { + if (mask[i]) { + vl_putpixel(offset, colorIndex); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++, offset++) { + vl_putpixel(offset, colorIndex); + } + } +} + + + +static void read_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLuint index[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + + offset = DSTRIDE * FLIP(y) + x; + /* read all pixels */ + for (i=0; i<n; i++, offset++) { + index[i] = vl_getpixel(offset); + } +} + + + +static void write_index_pixels (const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLuint index[], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; + + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++) { + if (mask[i]) { + vl_putpixel(FLIP2(y[i])*_w_ + x[i], index[i]); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++) { + vl_putpixel(FLIP2(y[i])*_w_ + x[i], index[i]); + } + } +} + + + +static void write_mono_index_pixels (const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint colorIndex, const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; + + if (mask) { + /* draw some pixels */ + for (i=0; i<n; i++) { + if (mask[i]) { + vl_putpixel(FLIP2(y[i])*_w_ + x[i], colorIndex); + } + } + } else { + /* draw all pixels */ + for (i=0; i<n; i++) { + vl_putpixel(FLIP2(y[i])*_w_ + x[i], colorIndex); + } + } +} + + + +static void read_index_pixels (const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint index[], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; + + if (mask) { + /* read some pixels */ + for (i=0; i<n; i++) { + if (mask[i]) { + index[i] = vl_getpixel(FLIP2(y[i])*_w_ + x[i]); + } + } + } else { + /* read all pixels */ + for (i=0; i<n; i++) { + index[i] = vl_getpixel(FLIP2(y[i])*_w_ + x[i]); + } + } +} +#endif /* !MATROX */ + + + +/**************************************************************************** + * Z-buffer + ***************************************************************************/ +#ifdef MATROX +static void write_depth_span (GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth depth[], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + + offset = DSTRIDE * FLIP(y) + x; + if (mask) { + /* draw some values */ + for (i=0; i<n; i++, offset++) { + if (mask[i]) { + vl_setz(offset, depth[i]); + } + } + } else { + /* draw all values */ + for (i=0; i<n; i++, offset++) { + vl_setz(offset, depth[i]); + } + } +} + + + +static void read_depth_span (GLcontext *ctx, GLuint n, GLint x, GLint y, + GLdepth depth[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, offset; + + offset = DSTRIDE * FLIP(y) + x; + /* read all values */ + for (i=0; i<n; i++, offset++) { + depth[i] = vl_getz(offset); + } +} + + + +static void write_depth_pixels (GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + const GLdepth depth[], const GLubyte mask[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; + + if (mask) { + /* draw some values */ + for (i=0; i<n; i++) { + if (mask[i]) { + vl_setz(FLIP2(y[i])*_w_ + x[i], depth[i]); + } + } + } else { + /* draw all values */ + for (i=0; i<n; i++) { + vl_setz(FLIP2(y[i])*_w_ + x[i], depth[i]); + } + } +} + + + +static void read_depth_pixels (GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + GLdepth depth[]) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; + + /* read all values */ + for (i=0; i<n; i++) { + depth[i] = vl_getz(FLIP2(y[i])*_w_ + x[i]); + } +} +#endif /* MATROX */ + + + +/**************************************************************************** + * Optimized triangle rendering + ***************************************************************************/ + +/* + * NON-depth-buffered flat triangle. + */ +#ifndef MATROX + +#define NAME tri_rgb_flat + +#define SETUP_CODE \ + const DMesaContext dmesa = (DMesaContext)ctx; \ + GLuint _b_ = dmesa->Buffer->height - 1; \ + GLuint _w_ = dmesa->Buffer->width; \ + GLuint rgb = vl_mixrgb(v2->color); + +#define RENDER_SPAN(span) \ + GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \ + for (i = 0; i < span.end; i++, offset++) { \ + vl_putpixel(offset, rgb); \ + } + +#include "swrast/s_tritemp.h" + +#else /* MATROX */ + +static void tri_rgb_flat (GLcontext *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint _b_ = dmesa->Buffer->height - 1; + MGAvertex m0, m1, m2; + m0.win[0] = v0->win[0]; + m0.win[1] = FLIP2(v0->win[1]); + m1.win[0] = v1->win[0]; + m1.win[1] = FLIP2(v1->win[1]); + m2.win[0] = v2->win[0]; + m2.win[1] = FLIP2(v2->win[1]); + *(unsigned long *)m2.color = *(unsigned long *)v2->color; + mga_draw_tri_rgb_flat((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2); +} +#endif /* MATROX */ + + + +/* + * Z-less flat triangle. + */ +#ifndef MATROX + +#define NAME tri_rgb_flat_zless + +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE + +#define SETUP_CODE \ + const DMesaContext dmesa = (DMesaContext)ctx; \ + GLuint _b_ = dmesa->Buffer->height - 1; \ + GLuint _w_ = dmesa->Buffer->width; \ + GLuint rgb = vl_mixrgb(v2->color); + +#define RENDER_SPAN(span) \ + GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \ + for (i = 0; i < span.end; i++, offset++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + vl_putpixel(offset, rgb); \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } + +#include "swrast/s_tritemp.h" + +#else /* MATROX */ + +static void tri_rgb_flat_zless (GLcontext *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint _b_ = dmesa->Buffer->height - 1; + MGAvertex m0, m1, m2; + m0.win[0] = v0->win[0]; + m0.win[1] = FLIP2(v0->win[1]); + m0.win[2] = v0->win[2]; + m1.win[0] = v1->win[0]; + m1.win[1] = FLIP2(v1->win[1]); + m1.win[2] = v1->win[2]; + m2.win[0] = v2->win[0]; + m2.win[1] = FLIP2(v2->win[1]); + m2.win[2] = v2->win[2]; + *(unsigned long *)m2.color = *(unsigned long *)v2->color; + mga_draw_tri_rgb_flat_zless((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2); +} +#endif /* MATROX */ + + + +/* + * NON-depth-buffered iterated triangle. + */ +#ifndef MATROX + +#define NAME tri_rgb_iter + +#define INTERP_RGB 1 + +#define SETUP_CODE \ + const DMesaContext dmesa = (DMesaContext)ctx; \ + GLuint _b_ = dmesa->Buffer->height - 1; \ + GLuint _w_ = dmesa->Buffer->width; + +#define RENDER_SPAN(span) \ + GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \ + for (i = 0; i < span.end; i++, offset++) { \ + vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue)); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + +#include "swrast/s_tritemp.h" + +#else /* MATROX */ + +static void tri_rgb_iter (GLcontext *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint _b_ = dmesa->Buffer->height - 1; + MGAvertex m0, m1, m2; + m0.win[0] = v0->win[0]; + m0.win[1] = FLIP2(v0->win[1]); + m1.win[0] = v1->win[0]; + m1.win[1] = FLIP2(v1->win[1]); + m2.win[0] = v2->win[0]; + m2.win[1] = FLIP2(v2->win[1]); + *(unsigned long *)m0.color = *(unsigned long *)v0->color; + *(unsigned long *)m1.color = *(unsigned long *)v1->color; + *(unsigned long *)m2.color = *(unsigned long *)v2->color; + mga_draw_tri_rgb_iter((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2); +} +#endif /* MATROX */ + + + +/* + * Z-less iterated triangle. + */ +#ifndef MATROX + +#define NAME tri_rgb_iter_zless + +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 + +#define SETUP_CODE \ + const DMesaContext dmesa = (DMesaContext)ctx; \ + GLuint _b_ = dmesa->Buffer->height - 1; \ + GLuint _w_ = dmesa->Buffer->width; + +#define RENDER_SPAN(span) \ + GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \ + for (i = 0; i < span.end; i++, offset++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue));\ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + +#include "swrast/s_tritemp.h" + +#else /* MATROX */ + +static void tri_rgb_iter_zless (GLcontext *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint _b_ = dmesa->Buffer->height - 1; + MGAvertex m0, m1, m2; + m0.win[0] = v0->win[0]; + m0.win[1] = FLIP2(v0->win[1]); + m0.win[2] = v0->win[2]; + m1.win[0] = v1->win[0]; + m1.win[1] = FLIP2(v1->win[1]); + m1.win[2] = v1->win[2]; + m2.win[0] = v2->win[0]; + m2.win[1] = FLIP2(v2->win[1]); + m2.win[2] = v2->win[2]; + *(unsigned long *)m0.color = *(unsigned long *)v0->color; + *(unsigned long *)m1.color = *(unsigned long *)v1->color; + *(unsigned long *)m2.color = *(unsigned long *)v2->color; + mga_draw_tri_rgb_iter_zless((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2); +} +#endif /* MATROX */ + + + +/* + * Analyze context state to see if we can provide a fast triangle function + * Otherwise, return NULL. + */ +static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx) +{ + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if ((ctx->RenderMode != GL_RENDER) + || (ctx->Polygon.SmoothFlag) + || (ctx->Polygon.StippleFlag) + || (ctx->Texture._EnabledUnits) + || (swrast->_RasterMask & MULTI_DRAW_BIT) + || (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)) { + return (swrast_tri_func)NULL; + } + + if (swrast->_RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { + return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_iter_zless : tri_rgb_flat_zless; + } + + if (swrast->_RasterMask==0) { /* no depth test */ + return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_iter : tri_rgb_flat; + } + + return (swrast_tri_func)NULL; +} + + + +/* Override for the swrast triangle-selection function. Try to use one + * of our internal triangle functions, otherwise fall back to the + * standard swrast functions. + */ +static void dmesa_choose_tri (GLcontext *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (!(swrast->Triangle=dmesa_choose_tri_function(ctx))) + _swrast_choose_triangle(ctx); +} + + + +/**************************************************************************** + * Optimized line rendering + ***************************************************************************/ + +#ifdef MATROX +static __inline void matrox_line_clip_hack (GLcontext *ctx, int _b_, MGAvertex *m0, const SWvertex *vert0, MGAvertex *m1, const SWvertex *vert1) +{ + int x0 = vert0->win[0]; + int y0 = vert0->win[1]; + int x1 = vert1->win[0]; + int y1 = vert1->win[1]; + /* s_linetemp.h { */ + GLint w = ctx->DrawBuffer->Width; + GLint h = ctx->DrawBuffer->Height; + if ((x0==w) | (x1==w)) { + if ((x0==w) & (x1==w)) + return; + x0 -= x0==w; + x1 -= x1==w; + } + if ((y0==h) | (y1==h)) { + if ((y0==h) & (y1==h)) + return; + y0 -= y0==h; + y1 -= y1==h; + } + /* } s_linetemp.h */ + m0->win[0] = x0; + m0->win[1] = FLIP2(y0); + m1->win[0] = x1; + m1->win[1] = FLIP2(y1); +} +#endif + +/* + * NON-depth-buffered flat line. + */ +#ifndef MATROX + +#define NAME line_rgb_flat + +#define INTERP_XY 1 +#define CLIP_HACK 1 + +#define SETUP_CODE \ + const DMesaContext dmesa = (DMesaContext)ctx; \ + GLuint _b_ = dmesa->Buffer->height - 1; \ + GLuint _w_ = dmesa->Buffer->width; \ + GLuint rgb = vl_mixrgb(vert1->color); + +#define PLOT(X,Y) vl_putpixel(FLIP2(Y) * _w_ + X, rgb); + +#include "swrast/s_linetemp.h" + +#else /* MATROX */ + +static void line_rgb_flat (GLcontext *ctx, + const SWvertex *vert0, + const SWvertex *vert1) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint _b_ = dmesa->Buffer->height - 1; + MGAvertex m0, m1; + matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1); + *(unsigned long *)m1.color = *(unsigned long *)vert1->color; + mga_draw_line_rgb_flat(&m0, &m1); +} +#endif /* MATROX */ + + + +/* + * Z-less flat line. + */ +#ifndef MATROX + +#define NAME line_rgb_flat_zless + +#define INTERP_XY 1 +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define CLIP_HACK 1 + +#define SETUP_CODE \ + const DMesaContext dmesa = (DMesaContext)ctx; \ + GLuint _b_ = dmesa->Buffer->height - 1; \ + GLuint _w_ = dmesa->Buffer->width; \ + GLuint rgb = vl_mixrgb(vert1->color); + +#define PLOT(X,Y) \ + if (Z < *zPtr) { \ + *zPtr = Z; \ + vl_putpixel(FLIP2(Y) * _w_ + X, rgb); \ + } + +#include "swrast/s_linetemp.h" + +#else /* MATROX */ + +static void line_rgb_flat_zless (GLcontext *ctx, + const SWvertex *vert0, + const SWvertex *vert1) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint _b_ = dmesa->Buffer->height - 1; + MGAvertex m0, m1; + matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1); + m0.win[2] = vert0->win[2]; + m1.win[2] = vert1->win[2]; + *(unsigned long *)m1.color = *(unsigned long *)vert1->color; + mga_draw_line_rgb_flat_zless(&m0, &m1); +} +#endif /* MATROX */ + + + +#ifndef MATROX +#define line_rgb_iter NULL +#define line_rgb_iter_zless NULL +#else /* MATROX */ +/* + * NON-depth-buffered iterated line. + */ +static void line_rgb_iter (GLcontext *ctx, + const SWvertex *vert0, + const SWvertex *vert1) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint _b_ = dmesa->Buffer->height - 1; + MGAvertex m0, m1; + matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1); + *(unsigned long *)m0.color = *(unsigned long *)vert0->color; + *(unsigned long *)m1.color = *(unsigned long *)vert1->color; + mga_draw_line_rgb_iter(&m0, &m1); +} + + + +/* + * Z-less iterated line. + */ +static void line_rgb_iter_zless (GLcontext *ctx, + const SWvertex *vert0, + const SWvertex *vert1) +{ + const DMesaContext dmesa = (DMesaContext)ctx; + GLuint _b_ = dmesa->Buffer->height - 1; + MGAvertex m0, m1; + matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1); + m0.win[2] = vert0->win[2]; + m1.win[2] = vert1->win[2]; + *(unsigned long *)m0.color = *(unsigned long *)vert0->color; + *(unsigned long *)m1.color = *(unsigned long *)vert1->color; + mga_draw_line_rgb_iter_zless(&m0, &m1); +} +#endif /* MATROX */ + + + +/* + * Analyze context state to see if we can provide a fast line function + * Otherwise, return NULL. + */ +static swrast_line_func dmesa_choose_line_function (GLcontext *ctx) +{ + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if ((ctx->RenderMode != GL_RENDER) + || (ctx->Line.SmoothFlag) + || (ctx->Texture._EnabledUnits) + || (ctx->Line.StippleFlag) + || (swrast->_RasterMask & MULTI_DRAW_BIT) + || (ctx->Line.Width!=1.0F)) { + return (swrast_line_func)NULL; + } + + if (swrast->_RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { + return (ctx->Light.ShadeModel==GL_SMOOTH) ? line_rgb_iter_zless : line_rgb_flat_zless; + } + + if (swrast->_RasterMask==0) { /* no depth test */ + return (ctx->Light.ShadeModel==GL_SMOOTH) ? line_rgb_iter : line_rgb_flat; + } + + return (swrast_line_func)NULL; +} + + + +/* Override for the swrast line-selection function. Try to use one + * of our internal line functions, otherwise fall back to the + * standard swrast functions. + */ +static void dmesa_choose_line (GLcontext *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (!(swrast->Line=dmesa_choose_line_function(ctx))) + _swrast_choose_line(ctx); +} + + + +/**************************************************************************** + * Miscellaneous device driver funcs + ***************************************************************************/ + +static void clear_index (GLcontext *ctx, GLuint index) +{ + ((DMesaContext)ctx)->ClearIndex = index; +} + +static void clear_color (GLcontext *ctx, const GLfloat color[4]) +{ + GLubyte col[4]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]); + ((DMesaContext)ctx)->ClearColor = vl_mixrgba(col); +} + + + +static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height) +{ + const DMesaContext c = (DMesaContext)ctx; + const GLuint *colorMask = (GLuint *)&ctx->Color.ColorMask; + +/* + * Clear the specified region of the buffers indicated by 'mask' + * using the clear color or index as specified by one of the two + * functions above. + * If all==GL_TRUE, clear whole buffer, else just clear region defined + * by x,y,width,height + */ + + /* we can't handle color or index masking */ + if ((*colorMask == 0xffffffff) && (ctx->Color.IndexMask == 0xffffffff)) { +#ifndef MATROX + if (mask & DD_BACK_LEFT_BIT) { + int color = c->visual->rgb_flag ? c->ClearColor : c->ClearIndex; + + if (all) { + vl_clear(color); + } else { + vl_rect(x, y, width, height, color); + } + + mask &= ~DD_BACK_LEFT_BIT; + } +#else /* MATROX */ + unsigned short z = -1; + int color = c->ClearColor; + if (mask & DD_DEPTH_BIT) { + z = ctx->Depth.Clear * 0xffff; + } + if (all) { + mga_clear(mask & DD_FRONT_LEFT_BIT, + mask & DD_BACK_LEFT_BIT, + mask & DD_DEPTH_BIT, + 0, 0, c->Buffer->width, c->Buffer->height, + color, z); + } else { + mga_clear(mask & DD_FRONT_LEFT_BIT, + mask & DD_BACK_LEFT_BIT, + mask & DD_DEPTH_BIT, + x, y, width, height, + color, z); + } + mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT); +#endif /* MATROX */ + } + + if (mask) { + _swrast_Clear(ctx, mask, all, x, y, width, height); + } +} + + + +static void set_buffer (GLcontext *ctx, GLframebuffer *colorBuffer, GLuint bufferBit) +{ + /* + * XXX todo - examine bufferBit and set read/write pointers + */ +} + + + +/* + * Return the width and height of the current buffer. + * If anything special has to been done when the buffer/window is + * resized, do it now. + */ +static void get_buffer_size (GLframebuffer *buffer, GLuint *width, GLuint *height) +{ + DMesaBuffer b = (DMesaBuffer)buffer; + + *width = b->width; + *height = b->height; +} + + + +static const GLubyte* get_string (GLcontext *ctx, GLenum name) +{ + switch (name) { + case GL_RENDERER: + return (const GLubyte *)"Mesa DJGPP" + #ifdef FX + " (FX)" + #endif + #ifdef MATROX + " (MGA)" + #endif + "\0port (c) Borca Daniel mar-2003"; + default: + return NULL; + } +} + + + +static void finish (GLcontext *ctx) +{ + /* + * XXX todo - OPTIONAL FUNCTION: implements glFinish if possible + */ +} + + + +static void flush (GLcontext *ctx) +{ + /* + * XXX todo - OPTIONAL FUNCTION: implements glFlush if possible + */ +} + + + +/**************************************************************************** + * State + ***************************************************************************/ +#define DMESA_NEW_LINE (_NEW_LINE | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_DEPTH | \ + _NEW_RENDERMODE | \ + _SWRAST_NEW_RASTERMASK) + +#define DMESA_NEW_TRIANGLE (_NEW_POLYGON | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_DEPTH | \ + _NEW_RENDERMODE | \ + _SWRAST_NEW_RASTERMASK) + +/* Extend the software rasterizer with our line and triangle + * functions. + */ +static void dmesa_register_swrast_functions (GLcontext *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + swrast->choose_line = dmesa_choose_line; + swrast->choose_triangle = dmesa_choose_tri; + + swrast->invalidate_line |= DMESA_NEW_LINE; + swrast->invalidate_triangle |= DMESA_NEW_TRIANGLE; +} + + + +/* Setup pointers and other driver state that is constant for the life + * of a context. + */ +static void dmesa_init_pointers (GLcontext *ctx) +{ + TNLcontext *tnl; + struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx); + + ctx->Driver.GetString = get_string; + ctx->Driver.GetBufferSize = get_buffer_size; + ctx->Driver.Flush = flush; + ctx->Driver.Finish = finish; + + /* Software rasterizer pixel paths: + */ + ctx->Driver.Accum = _swrast_Accum; + ctx->Driver.Bitmap = _swrast_Bitmap; + ctx->Driver.Clear = clear; + ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; + ctx->Driver.CopyPixels = _swrast_CopyPixels; + ctx->Driver.DrawPixels = _swrast_DrawPixels; + ctx->Driver.ReadPixels = _swrast_ReadPixels; + ctx->Driver.DrawBuffer = _swrast_DrawBuffer; + + /* Software texture functions: + */ + ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format; + ctx->Driver.TexImage1D = _mesa_store_teximage1d; + ctx->Driver.TexImage2D = _mesa_store_teximage2d; + ctx->Driver.TexImage3D = _mesa_store_teximage3d; + ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; + ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; + ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; + ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; + + ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d; + ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d; + ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d; + ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; + ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; + + /* Swrast hooks for imaging extensions: + */ + ctx->Driver.CopyColorTable = _swrast_CopyColorTable; + ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; + ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + /* Statechange callbacks: + */ + ctx->Driver.ClearColor = clear_color; + ctx->Driver.ClearIndex = clear_index; + + /* Initialize the TNL driver interface: + */ + tnl = TNL_CONTEXT(ctx); + tnl->Driver.RunPipeline = _tnl_run_pipeline; + + dd->SetBuffer = set_buffer; + + /* Install swsetup for tnl->Driver.Render.*: + */ + _swsetup_Wakeup(ctx); + + /* The span functions should be in `dmesa_update_state', but I'm + * pretty sure they will never change during the life of the Visual + */ +#ifdef MATROX + if (((DMesaContext)ctx)->visual->zbuffer == -1) { + /* Depth span/pixel functions */ + dd->WriteDepthSpan = write_depth_span; + dd->WriteDepthPixels = write_depth_pixels; + dd->ReadDepthSpan = read_depth_span; + dd->ReadDepthPixels = read_depth_pixels; + } +#endif + +#ifndef MATROX + /* Index span/pixel functions */ + dd->WriteCI32Span = write_index_span; + dd->WriteCI8Span = write_index8_span; + dd->WriteMonoCISpan = write_mono_index_span; + dd->WriteCI32Pixels = write_index_pixels; + dd->WriteMonoCIPixels = write_mono_index_pixels; + dd->ReadCI32Span = read_index_span; + dd->ReadCI32Pixels = read_index_pixels; +#endif + + /* RGB(A) span/pixel functions */ + dd->WriteRGBASpan = write_rgba_span; + dd->WriteRGBSpan = write_rgb_span; + dd->WriteMonoRGBASpan = write_mono_rgba_span; + dd->WriteRGBAPixels = write_rgba_pixels; + dd->WriteMonoRGBAPixels = write_mono_rgba_pixels; + dd->ReadRGBASpan = read_rgba_span; + dd->ReadRGBAPixels = read_rgba_pixels; +} + + + +static void dmesa_update_state (GLcontext *ctx, GLuint new_state) +{ + /* Propogate statechange information to swrast and swrast_setup + * modules. The DMesa driver has no internal GL-dependent state. + */ + _swrast_InvalidateState( ctx, new_state ); + _ac_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); +} +#endif /* FX */ + + + +/**************************************************************************** + * DMesa Public API Functions + ***************************************************************************/ + +/* + * The exact arguments to this function will depend on your window system + */ +DMesaVisual DMesaCreateVisual (GLint width, + GLint height, + GLint colDepth, + GLint refresh, + GLboolean dbFlag, + GLboolean rgbFlag, + GLboolean alphaFlag, + GLint depthSize, + GLint stencilSize, + GLint accumSize) +{ +#ifndef FX + DMesaVisual v; + GLint redBits, greenBits, blueBits, alphaBits, indexBits; + +#ifndef MATROX + if (!dbFlag) { + return NULL; + } +#else + if (!rgbFlag) { + return NULL; + } +#endif + + alphaBits = 0; + + if (!rgbFlag) { + indexBits = 8; + redBits = 0; + greenBits = 0; + blueBits = 0; + } else { + indexBits = 0; + switch (colDepth) { + case 8: + redBits = 8; + greenBits = 8; + blueBits = 8; + break; + case 15: + redBits = 5; + greenBits = 5; + blueBits = 5; + break; + case 16: + redBits = 5; + greenBits = 6; + blueBits = 5; + break; + case 32: + alphaBits = 8; + case 24: + redBits = 8; + greenBits = 8; + blueBits = 8; + break; + default: + return NULL; + } + } + +#ifndef MATROX + if ((colDepth=vl_video_init(width, height, colDepth, rgbFlag, refresh)) <= 0) { + return NULL; + } +#else + if (mga_open(width, height, colDepth, dbFlag ? 2 : 1, depthSize == 16, refresh) < 0) { + return NULL; + } +#endif + + if (alphaFlag && (alphaBits==0)) { + alphaBits = 8; + } + + if ((v=(DMesaVisual)CALLOC_STRUCT(dmesa_visual)) != NULL) { + /* Create core visual */ + _mesa_initialize_visual((GLvisual *)v, + rgbFlag, /* rgb */ + dbFlag, + GL_FALSE, /* stereo */ + redBits, + greenBits, + blueBits, + alphaBits, + indexBits, /* indexBits */ + depthSize, + stencilSize, + accumSize, /* accumRed */ + accumSize, /* accumGreen */ + accumSize, /* accumBlue */ + alphaFlag?accumSize:0, /* accumAlpha */ + 1); /* numSamples */ + + v->depth = colDepth; + v->db_flag = dbFlag; + v->rgb_flag = rgbFlag; + + v->zbuffer = (depthSize > 0) ? 1 : 0; +#ifdef MATROX + mga_get(MGA_GET_HPIXELS, &v->stride_in_pixels); + if (depthSize == 16) { + v->zbuffer = -1; + } +#endif + } + + return v; + +#else /* FX */ + + int i = 0, fx_attrib[32]; + + if (!rgbFlag) { + return NULL; + } + + if (dbFlag) fx_attrib[i++] = FXMESA_DOUBLEBUFFER; + if (depthSize > 0) { fx_attrib[i++] = FXMESA_DEPTH_SIZE; fx_attrib[i++] = depthSize; } + if (stencilSize > 0) { fx_attrib[i++] = FXMESA_STENCIL_SIZE; fx_attrib[i++] = stencilSize; } + if (accumSize > 0) { fx_attrib[i++] = FXMESA_ACCUM_SIZE; fx_attrib[i++] = accumSize; } + if (alphaFlag) { fx_attrib[i++] = FXMESA_ALPHA_SIZE; fx_attrib[i++] = 1; } + fx_attrib[i] = FXMESA_NONE; + + return (DMesaVisual)fxMesaCreateBestContext(-1, width, height, fx_attrib); +#endif /* FX */ +} + + + +void DMesaDestroyVisual (DMesaVisual v) +{ +#ifndef FX + _mesa_destroy_visual((GLvisual *)v); + +#ifndef MATROX + vl_video_exit(); +#else + mga_close(1, 1); +#endif + +#else + fxMesaDestroyContext((fxMesaContext)v); +#endif +} + + + +DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, + GLint xpos, GLint ypos, + GLint width, GLint height) +{ +#ifndef FX + DMesaBuffer b; + + if ((b=(DMesaBuffer)CALLOC_STRUCT(dmesa_buffer)) != NULL) { + _mesa_initialize_framebuffer((GLframebuffer *)b, + (GLvisual *)visual, + visual->zbuffer == 1, + ((GLvisual *)visual)->stencilBits > 0, + ((GLvisual *)visual)->accumRedBits > 0, + ((GLvisual *)visual)->alphaBits > 0); + b->xpos = xpos; + b->ypos = ypos; + b->width = width; + b->height = height; + } + + return b; +#else + return (DMesaBuffer)visual; +#endif +} + + + +void DMesaDestroyBuffer (DMesaBuffer b) +{ +#ifndef FX +#ifndef MATROX + free(b->the_window); +#endif + _mesa_destroy_framebuffer((GLframebuffer *)b); +#endif +} + + + +DMesaContext DMesaCreateContext (DMesaVisual visual, + DMesaContext share) +{ +#ifndef FX + DMesaContext c; + GLboolean direct = GL_FALSE; + + if ((c=(DMesaContext)CALLOC_STRUCT(dmesa_context)) != NULL) { + _mesa_initialize_context((GLcontext *)c, + (GLvisual *)visual, + (GLcontext *)share, + (void *)c, direct); + + _mesa_enable_sw_extensions((GLcontext *)c); + _mesa_enable_1_3_extensions((GLcontext *)c); + _mesa_enable_1_4_extensions((GLcontext *)c); + + /* you probably have to do a bunch of other initializations here. */ + c->visual = visual; + + ((GLcontext *)c)->Driver.UpdateState = dmesa_update_state; + + /* Initialize the software rasterizer and helper modules. + */ + _swrast_CreateContext((GLcontext *)c); + _ac_CreateContext((GLcontext *)c); + _tnl_CreateContext((GLcontext *)c); + _swsetup_CreateContext((GLcontext *)c); + if (visual->rgb_flag) dmesa_register_swrast_functions((GLcontext *)c); + dmesa_init_pointers((GLcontext *)c); + } + + return c; + +#else /* FX */ + return (DMesaContext)visual; +#endif /* FX */ +} + + + +void DMesaDestroyContext (DMesaContext c) +{ +#ifndef FX + if (c) { + _swsetup_DestroyContext((GLcontext *)c); + _swrast_DestroyContext((GLcontext *)c); + _tnl_DestroyContext((GLcontext *)c); + _ac_DestroyContext((GLcontext *)c); + _mesa_destroy_context((GLcontext *)c); + } +#endif +} + + + +GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos) +{ +#if !defined(FX) && !defined(MATROX) + GET_CURRENT_CONTEXT(ctx); + DMesaBuffer b = ((DMesaContext)ctx)->Buffer; + + if (vl_sync_buffer(&b->the_window, xpos, ypos, b->width, b->height) != 0) { + return GL_FALSE; + } else { + b->xpos = xpos; + b->ypos = ypos; + return GL_TRUE; + } + +#else + return GL_FALSE; +#endif +} + + + +GLboolean DMesaResizeBuffer (GLint width, GLint height) +{ +#if !defined(FX) && !defined(MATROX) + GET_CURRENT_CONTEXT(ctx); + DMesaBuffer b = ((DMesaContext)ctx)->Buffer; + + if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, width, height) != 0) { + return GL_FALSE; + } else { + b->width = width; + b->height = height; + return GL_TRUE; + } + +#else + return GL_FALSE; +#endif +} + + + +/* + * Make the specified context and buffer the current one. + */ +GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b) +{ +#ifndef FX + if ((c != NULL) && (b != NULL)) { +#ifndef MATROX + if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, b->width, b->height) != 0) { + return GL_FALSE; + } +#endif + + c->Buffer = b; + + _mesa_make_current((GLcontext *)c, (GLframebuffer *)b); + if (((GLcontext *)c)->Viewport.Width == 0) { + /* initialize viewport to window size */ + _mesa_Viewport(0, 0, b->width, b->height); + } + } else { + /* Detach */ + _mesa_make_current(NULL, NULL); + } + +#else + fxMesaMakeCurrent((fxMesaContext)c); +#endif + + return GL_TRUE; +} + + + +void DMesaSwapBuffers (DMesaBuffer b) +{ + /* copy/swap back buffer to front if applicable */ +#ifndef FX + GET_CURRENT_CONTEXT(ctx); + _mesa_notifySwapBuffers(ctx); +#ifndef MATROX + vl_flip(); +#else + if (((DMesaContext)ctx)->visual->db_flag) { + mga_swapbuffers(1); + } +#endif +#else + fxMesaSwapBuffers(); +#endif +} + + + +void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue) +{ +#if !defined(FX) && !defined(MATROX) + vl_setCI(ndx, red, green, blue); +#endif +} + + + +DMesaContext DMesaGetCurrentContext (void) +{ +#ifndef FX + GET_CURRENT_CONTEXT(ctx); + return (DMesaContext)ctx; +#else + return (DMesaContext)fxMesaGetCurrentContext(); +#endif +} + + + +int DMesaGetIntegerv (GLenum pname, GLint *params) +{ +#ifndef FX + GET_CURRENT_CONTEXT(ctx); + const DMesaContext c = (DMesaContext)ctx; +#else + const fxMesaContext c = fxMesaGetCurrentContext(); +#endif + + if (c == NULL) { + return -1; + } + + switch (pname) { + case DMESA_GET_SCREEN_SIZE: + #ifndef FX + #ifndef MATROX + vl_get(VL_GET_SCREEN_SIZE, params); + #else + mga_get(MGA_GET_SCREEN_SIZE, params); + #endif + #else + params[0] = c->screen_width; + params[1] = c->screen_height; + #endif + break; + case DMESA_GET_DRIVER_CAPS: + #ifndef FX + #ifndef MATROX + params[0] = DMESA_DRIVER_SWDB_BIT; + #else + params[0] = 0; + #endif + #else + params[0] = DMESA_DRIVER_LLWO_BIT; + #endif + break; + default: + return -1; + } + + return 0; +} |