diff options
author | Marek Olšák <[email protected]> | 2013-03-28 03:02:14 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-04-06 23:57:10 +0200 |
commit | 3264c3e99700389f0a3958db7c9c19673107d67a (patch) | |
tree | 2c26670d6e2940646f62742d739452ff2e3aa688 /src/mesa/drivers/common | |
parent | 9d4f67600b0a8f4b37eb2ed45b194e153669d11a (diff) |
mesa: allow drivers not to expose ARB_color_buffer_float in GL core profile
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 8114550ba73..e3ab82bfe1b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -757,7 +757,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) * it's for the pixel path (ClampFragmentColor is GL_TRUE), * regardless of the internal implementation of the metaops. */ - if (ctx->Color.ClampFragmentColor != GL_TRUE) + if (ctx->Color.ClampFragmentColor != GL_TRUE && + ctx->Extensions.ARB_color_buffer_float) _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } @@ -767,7 +768,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) /* Generally in here we never want vertex color clamping -- * result clamping is only dependent on fragment clamping. */ - _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE); + if (ctx->Extensions.ARB_color_buffer_float) + _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE); } if (state & MESA_META_CONDITIONAL_RENDER) { @@ -1091,11 +1093,13 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_DepthRange(save->DepthNear, save->DepthFar); } - if (state & MESA_META_CLAMP_FRAGMENT_COLOR) { + if (state & MESA_META_CLAMP_FRAGMENT_COLOR && + ctx->Extensions.ARB_color_buffer_float) { _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor); } - if (state & MESA_META_CLAMP_VERTEX_COLOR) { + if (state & MESA_META_CLAMP_VERTEX_COLOR && + ctx->Extensions.ARB_color_buffer_float) { _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor); } @@ -2044,7 +2048,8 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) /* leave colormask, glDrawBuffer state as-is */ /* Clears never have the color clamped. */ - _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); + if (ctx->Extensions.ARB_color_buffer_float) + _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } else { ASSERT(metaSave & MESA_META_COLOR_MASK); @@ -2295,7 +2300,8 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) /* leave colormask, glDrawBuffer state as-is */ /* Clears never have the color clamped. */ - _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); + if (ctx->Extensions.ARB_color_buffer_float) + _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } else { ASSERT(metaSave & MESA_META_COLOR_MASK); |