diff options
author | Ian Romanick <[email protected]> | 2015-11-12 17:05:27 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2016-03-01 11:07:19 -0800 |
commit | f69c743069b65fa58196875a0c5a74e4160acc86 (patch) | |
tree | 407d76b654bef1b988e365ed1d0696d8f3fc019c /src/mesa/drivers/common/meta_generate_mipmap.c | |
parent | ac222626adfc7a03bf537deba66bad5e57b2c91d (diff) |
meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of a GL API handle
Also change the name of the function to
_mesa_meta_framebuffer_texture_image. The function is basically a
wrapper around _mesa_framebuffer_texture (which is used to implement
glFramebufferTexture1D and friends), so it makes sense for it's name to
be similar to that.
The next patch will clean _mesa_meta_framebuffer_texture_image up
considerably.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_generate_mipmap.c')
-rw-r--r-- | src/mesa/drivers/common/meta_generate_mipmap.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 27435b2b722..d7db0909573 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -113,7 +113,8 @@ fallback_required(struct gl_context *ctx, GLenum target, _mesa_GenFramebuffers(1, &mipmap->FBO); _mesa_BindFramebuffer(fbo_target, mipmap->FBO); - _mesa_meta_bind_fbo_image(fbo_target, GL_COLOR_ATTACHMENT0, baseImage, 0); + _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, + GL_COLOR_ATTACHMENT0, baseImage, 0); status = _mesa_CheckFramebufferStatus(fbo_target); @@ -354,7 +355,9 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_buffer_data(ctx, mipmap->buf_obj, GL_NONE, sizeof(verts), verts, GL_DYNAMIC_DRAW, __func__); - _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstImage, layer); + _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, + GL_COLOR_ATTACHMENT0, dstImage, + layer); /* sanity check */ if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) != |