diff options
author | Ian Romanick <[email protected]> | 2016-01-14 10:33:14 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2018-01-02 16:23:51 -0800 |
commit | d17e6bc48eaf20898ae34059372d58b6c8190f0f (patch) | |
tree | bee7f1b3eaca0076eedd6f2a1175d9fb61496ca1 /src/mesa/drivers/common/meta_blit.c | |
parent | 7609d54e4a891c5d101404c8b291e5f0aebfb926 (diff) |
meta/blit: Don't bind texture in _mesa_meta_bind_rb_as_tex_image
All of the callers of _mesa_meta_bind_rb_as_tex_image call
_mesa_meta_setup_sampler shortly after. _mesa_meta_setup_sampler also
binds the texture. This is necessary because not all paths that lead to
_mesa_meta_setup_sampler some through _mesa_meta_bind_rb_as_tex_image.
Rename the function _mesa_meta_texture_object_from_renderbuffer to
reflect its true purpose.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 27996f9daf0..ee485829445 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -640,7 +640,7 @@ blitframebuffer_texture(struct gl_context *ctx, srcLevel = readAtt->TextureLevel; texObj = readAtt->Texture; } else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) { - texObj = _mesa_meta_bind_rb_as_tex_image(ctx, rb); + texObj = _mesa_meta_texture_object_from_renderbuffer(ctx, rb); if (texObj == NULL) return false; @@ -885,8 +885,8 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target, } struct gl_texture_object * -_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx, - struct gl_renderbuffer *rb) +_mesa_meta_texture_object_from_renderbuffer(struct gl_context *ctx, + struct gl_renderbuffer *rb) { struct gl_texture_image *texImage; struct gl_texture_object *texObj; @@ -895,11 +895,10 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx, ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; tempTex = 0; - _mesa_GenTextures(1, &tempTex); + _mesa_CreateTextures(target, 1, &tempTex); if (tempTex == 0) return NULL; - _mesa_BindTexture(target, tempTex); texObj = _mesa_lookup_texture(ctx, tempTex); texImage = _mesa_get_tex_image(ctx, texObj, target, 0); |