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authorTapani Pälli <[email protected]>2015-12-11 10:45:28 +0200
committerTapani Pälli <[email protected]>2015-12-14 08:01:49 +0200
commit8b79258cfe11917b2f78b51fc24e6c583e6a0d74 (patch)
tree0a1d5164e05b2fca1b9b7827bf86ac4987e3faa8 /src/mesa/drivers/common/meta.h
parenteca8f38dcffb700fdfe413a707d524e6a84bd453 (diff)
meta: clear_state structure cleanup
Remove unused variables from clear_state and use a hardcoded location for color uniform to get rid of 2 more variables. Modify shaders to use explicit location for vertex attribute too as extension is enabled. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta.h')
-rw-r--r--src/mesa/drivers/common/meta.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 21495eecd27..5b04755a63e 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -322,12 +322,7 @@ struct clear_state
GLuint VAO;
struct gl_buffer_object *buf_obj;
GLuint ShaderProg;
- GLint ColorLocation;
- GLint LayerLocation;
-
GLuint IntegerShaderProg;
- GLint IntegerColorLocation;
- GLint IntegerLayerLocation;
};