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authorBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
committerBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
commitca12aefdacd22fb42e3f1d3852db4c12de886554 (patch)
treeb7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/drivers/common/meta.c
parentf2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff)
parentec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff)
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 35255833821..c548e104203 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -34,6 +34,7 @@
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/imports.h"
+#include "main/arbprogram.h"
#include "main/arrayobj.h"
#include "main/blend.h"
#include "main/bufferobj.h"
@@ -51,7 +52,7 @@
#include "main/polygon.h"
#include "main/readpix.h"
#include "main/scissor.h"
-#include "main/shaders.h"
+#include "main/shaderapi.h"
#include "main/state.h"
#include "main/stencil.h"
#include "main/texobj.h"
@@ -61,8 +62,7 @@
#include "main/texstate.h"
#include "main/varray.h"
#include "main/viewport.h"
-#include "shader/program.h"
-#include "shader/arbprogram.h"
+#include "program/program.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"