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author | Caio Marcelo de Oliveira Filho <[email protected]> | 2020-02-11 14:41:05 -0800 |
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committer | Marge Bot <[email protected]> | 2020-04-07 17:16:09 +0000 |
commit | 5dc85abc4fe0a27beb00ef31bb21b79dbdcfec8d (patch) | |
tree | 3cca58838267538448c1f52e10842e4d86d61cc0 /src/mesa/Android.libmesa_glsl_utils.mk | |
parent | 0bc77bcdb2c4f943ac1c946daaeda6295242d059 (diff) |
nir: Add per_view attribute to nir_variable
If a nir_variable is tagged with per_view, it must be an array with
size corresponding to the number of views. For slot-tracking, it is
considered to take just the slot for a single element -- drivers will
take care of expanding this appropriately.
This will be used to implement the ability of having per-view position
in a vertex shader in Intel platforms.
Acked-by: Rafael Antognolli <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Diffstat (limited to 'src/mesa/Android.libmesa_glsl_utils.mk')
0 files changed, 0 insertions, 0 deletions