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author | Eric Anholt <[email protected]> | 2012-08-01 19:35:18 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-12-14 16:06:35 -0800 |
commit | c9e48e5b083b6cf97ecdb2d17c874ea631203b06 (patch) | |
tree | 5c29717096b968c3ba3fa292a52d19f90f63dea3 /src/mesa/.gitignore | |
parent | 471af25fc57dc43a8277b4b17ec82547287621d0 (diff) |
i965: Generalize VS compute-to-MRF for compute-to-another-GRF, too.
No statistically significant performance difference on glbenchmark 2.7
(n=60). It reduces cycles spent in the vertex shader by 3.3% +/- 0.8%
(n=5), but that's only about .3% of all cycles spent according to the
fixed shader_time.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/.gitignore')
0 files changed, 0 insertions, 0 deletions