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authorEric Anholt <[email protected]>2012-08-01 19:35:18 -0700
committerEric Anholt <[email protected]>2012-12-14 16:06:35 -0800
commitc9e48e5b083b6cf97ecdb2d17c874ea631203b06 (patch)
tree5c29717096b968c3ba3fa292a52d19f90f63dea3 /src/mesa/.gitignore
parent471af25fc57dc43a8277b4b17ec82547287621d0 (diff)
i965: Generalize VS compute-to-MRF for compute-to-another-GRF, too.
No statistically significant performance difference on glbenchmark 2.7 (n=60). It reduces cycles spent in the vertex shader by 3.3% +/- 0.8% (n=5), but that's only about .3% of all cycles spent according to the fixed shader_time. Reviewed-by: Kenneth Graunke <[email protected]>
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