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author | Francisco Jerez <[email protected]> | 2013-11-22 15:56:34 -0800 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2014-01-15 16:42:07 +0100 |
commit | bcc49e17ffb76110a05130116b15904db6a0278c (patch) | |
tree | 5604b93c6baad9e2786db8c46c15d0c7d8b3feba /src/mapi/glapi | |
parent | 7510c10209d95458ededf01234b644bf2020d768 (diff) |
mesa: Implement the GL entry points defined by ARB_shader_image_load_store.
v2: Name image format classes consistently, fix array and 3D teximage
selection with layered = GL_FALSE, make sure that the
user-specified layer is less than the number of texture layers,
add some asserts.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mapi/glapi')
-rw-r--r-- | src/mapi/glapi/gen/gl_genexec.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/gl_genexec.py b/src/mapi/glapi/gen/gl_genexec.py index b557b3b9945..b7ac16b061a 100644 --- a/src/mapi/glapi/gen/gl_genexec.py +++ b/src/mapi/glapi/gen/gl_genexec.py @@ -108,6 +108,7 @@ header = """/** #include "main/varray.h" #include "main/viewport.h" #include "main/shaderapi.h" +#include "main/shaderimage.h" #include "main/uniforms.h" #include "main/syncobj.h" #include "main/formatquery.h" |