From bcc49e17ffb76110a05130116b15904db6a0278c Mon Sep 17 00:00:00 2001 From: Francisco Jerez Date: Fri, 22 Nov 2013 15:56:34 -0800 Subject: mesa: Implement the GL entry points defined by ARB_shader_image_load_store. v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes Reviewed-by: Paul Berry --- src/mapi/glapi/gen/gl_genexec.py | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mapi/glapi') diff --git a/src/mapi/glapi/gen/gl_genexec.py b/src/mapi/glapi/gen/gl_genexec.py index b557b3b9945..b7ac16b061a 100644 --- a/src/mapi/glapi/gen/gl_genexec.py +++ b/src/mapi/glapi/gen/gl_genexec.py @@ -108,6 +108,7 @@ header = """/** #include "main/varray.h" #include "main/viewport.h" #include "main/shaderapi.h" +#include "main/shaderimage.h" #include "main/uniforms.h" #include "main/syncobj.h" #include "main/formatquery.h" -- cgit v1.2.3