aboutsummaryrefslogtreecommitdiffstats
path: root/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
diff options
context:
space:
mode:
authorIan Romanick <[email protected]>2015-05-12 19:15:09 -0700
committerIan Romanick <[email protected]>2015-05-15 20:23:31 -0700
commitf507d33d4fd0834529b77c2e24271904a14247ac (patch)
tree151e44a84559cde6501f361a91fd7a08d50966ca /src/mapi/glapi/gen/ARB_separate_shader_objects.xml
parent2b419e0db92248ca768d2d26aa2f8276c70356e2 (diff)
glapi: Remove all offset tags from the XML
Changes generated by: cd src/mapi/glapi/gen for i in *.xml; do cat $i |\ sed 's/[[:space:]]*offset="[^"]*">/>/' |\ sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*$//' |\ sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*/ /' > x mv x $i done Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mapi/glapi/gen/ARB_separate_shader_objects.xml')
-rw-r--r--src/mapi/glapi/gen/ARB_separate_shader_objects.xml122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/mapi/glapi/gen/ARB_separate_shader_objects.xml b/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
index e2196b3c37f..c20ee4b50ff 100644
--- a/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
+++ b/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
@@ -15,69 +15,69 @@
<enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/>
<enum name="PROGRAM_SEPARABLE" value="0x8258"/>
- <function name="UseProgramStages" offset="assign">
+ <function name="UseProgramStages">
<param name="pipeline" type="GLuint" />
<param name="stages" type="GLbitfield" />
<param name="program" type="GLuint" />
</function>
- <function name="ActiveShaderProgram" offset="assign">
+ <function name="ActiveShaderProgram">
<param name="pipeline" type="GLuint" />
<param name="program" type="GLuint" />
</function>
- <function name="CreateShaderProgramv" offset="assign">
+ <function name="CreateShaderProgramv">
<param name="type" type="GLenum" />
<param name="count" type="GLsizei" />
<param name="strings" type="const GLchar * const *" />
<return type="GLuint"/>
</function>
- <function name="BindProgramPipeline" offset="assign">
+ <function name="BindProgramPipeline">
<param name="pipeline" type="GLuint" />
</function>
- <function name="DeleteProgramPipelines" offset="assign">
+ <function name="DeleteProgramPipelines">
<param name="n" type="GLsizei" />
<param name="pipelines" type="const GLuint *" />
</function>
- <function name="GenProgramPipelines" offset="assign">
+ <function name="GenProgramPipelines">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
- <function name="IsProgramPipeline" offset="assign">
+ <function name="IsProgramPipeline">
<param name="pipeline" type="GLuint" />
<return type="GLboolean"/>
</function>
<!-- Function already included on ARB_get_program_binary.xml. Keep a commented
version here for completeness -->
<!--
- <function name="ProgramParameteri" offset="assign" es2="3.0">
+ <function name="ProgramParameteri" es2="3.0">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
-->
- <function name="GetProgramPipelineiv" offset="assign">
+ <function name="GetProgramPipelineiv">
<param name="pipeline" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="ProgramUniform1i" offset="assign">
+ <function name="ProgramUniform1i">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
</function>
- <function name="ProgramUniform2i" offset="assign">
+ <function name="ProgramUniform2i">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
</function>
- <function name="ProgramUniform3i" offset="assign">
+ <function name="ProgramUniform3i">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="z" type="GLint" />
</function>
- <function name="ProgramUniform4i" offset="assign">
+ <function name="ProgramUniform4i">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
@@ -85,25 +85,25 @@
<param name="z" type="GLint" />
<param name="w" type="GLint" />
</function>
- <function name="ProgramUniform1ui" offset="assign">
+ <function name="ProgramUniform1ui">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
</function>
- <function name="ProgramUniform2ui" offset="assign">
+ <function name="ProgramUniform2ui">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
</function>
- <function name="ProgramUniform3ui" offset="assign">
+ <function name="ProgramUniform3ui">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
<param name="z" type="GLuint" />
</function>
- <function name="ProgramUniform4ui" offset="assign">
+ <function name="ProgramUniform4ui">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
@@ -111,25 +111,25 @@
<param name="z" type="GLuint" />
<param name="w" type="GLuint" />
</function>
- <function name="ProgramUniform1f" offset="assign">
+ <function name="ProgramUniform1f">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
</function>
- <function name="ProgramUniform2f" offset="assign">
+ <function name="ProgramUniform2f">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
</function>
- <function name="ProgramUniform3f" offset="assign">
+ <function name="ProgramUniform3f">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
</function>
- <function name="ProgramUniform4f" offset="assign">
+ <function name="ProgramUniform4f">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
@@ -137,170 +137,170 @@
<param name="z" type="GLfloat" />
<param name="w" type="GLfloat" />
</function>
- <function name="ProgramUniform1iv" offset="assign">
+ <function name="ProgramUniform1iv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform2iv" offset="assign">
+ <function name="ProgramUniform2iv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform3iv" offset="assign">
+ <function name="ProgramUniform3iv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform4iv" offset="assign">
+ <function name="ProgramUniform4iv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform1uiv" offset="assign">
+ <function name="ProgramUniform1uiv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform2uiv" offset="assign">
+ <function name="ProgramUniform2uiv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform3uiv" offset="assign">
+ <function name="ProgramUniform3uiv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform4uiv" offset="assign">
+ <function name="ProgramUniform4uiv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform1fv" offset="assign">
+ <function name="ProgramUniform1fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform2fv" offset="assign">
+ <function name="ProgramUniform2fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform3fv" offset="assign">
+ <function name="ProgramUniform3fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform4fv" offset="assign">
+ <function name="ProgramUniform4fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2fv" offset="assign">
+ <function name="ProgramUniformMatrix2fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3fv" offset="assign">
+ <function name="ProgramUniformMatrix3fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4fv" offset="assign">
+ <function name="ProgramUniformMatrix4fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2x3fv" offset="assign">
+ <function name="ProgramUniformMatrix2x3fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3x2fv" offset="assign">
+ <function name="ProgramUniformMatrix3x2fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2x4fv" offset="assign">
+ <function name="ProgramUniformMatrix2x4fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4x2fv" offset="assign">
+ <function name="ProgramUniformMatrix4x2fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3x4fv" offset="assign">
+ <function name="ProgramUniformMatrix3x4fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4x3fv" offset="assign">
+ <function name="ProgramUniformMatrix4x3fv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ValidateProgramPipeline" offset="assign">
+ <function name="ValidateProgramPipeline">
<param name="pipeline" type="GLuint" />
</function>
- <function name="GetProgramPipelineInfoLog" offset="assign">
+ <function name="GetProgramPipelineInfoLog">
<param name="pipeline" type="GLuint" />
<param name="bufSize" type="GLsizei" />
<param name="length" type="GLsizei *" />
<param name="infoLog" type="GLchar *" />
</function>
- <function name="ProgramUniform1d" offset="assign">
+ <function name="ProgramUniform1d">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
</function>
- <function name="ProgramUniform2d" offset="assign">
+ <function name="ProgramUniform2d">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
</function>
- <function name="ProgramUniform3d" offset="assign">
+ <function name="ProgramUniform3d">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
</function>
- <function name="ProgramUniform4d" offset="assign">
+ <function name="ProgramUniform4d">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
@@ -308,88 +308,88 @@
<param name="z" type="GLdouble" />
<param name="w" type="GLdouble" />
</function>
- <function name="ProgramUniformMatrix2x3dv" offset="assign">
+ <function name="ProgramUniformMatrix2x3dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3x2dv" offset="assign">
+ <function name="ProgramUniformMatrix3x2dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix2x4dv" offset="assign">
+ <function name="ProgramUniformMatrix2x4dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4x2dv" offset="assign">
+ <function name="ProgramUniformMatrix4x2dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3x4dv" offset="assign">
+ <function name="ProgramUniformMatrix3x4dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4x3dv" offset="assign">
+ <function name="ProgramUniformMatrix4x3dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix2dv" offset="assign">
+ <function name="ProgramUniformMatrix2dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3dv" offset="assign">
+ <function name="ProgramUniformMatrix3dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4dv" offset="assign">
+ <function name="ProgramUniformMatrix4dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform1dv" offset="assign">
+ <function name="ProgramUniform1dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform2dv" offset="assign">
+ <function name="ProgramUniform2dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform3dv" offset="assign">
+ <function name="ProgramUniform3dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform4dv" offset="assign">
+ <function name="ProgramUniform4dv">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />