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authorRafael Antognolli <[email protected]>2020-04-16 11:47:37 -0700
committerMarge Bot <[email protected]>2020-04-24 15:14:59 +0000
commite3ab86c599d50c5b2f440430b10d6700ae0bf0f4 (patch)
tree26809cb625dd2f082f823ca57b0fc625e17c9106 /src/intel
parent709f26c47df758cd3d3952c5a9edc40053ffded9 (diff)
anv: Enable HiZ on multi-layer depth buffers.
Improves The Witcher 3 fps by 2-10% on ICL (depending on the configs and system). Reviewed-by: Jason Ekstrand <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4661>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_image.c6
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c16
2 files changed, 11 insertions, 11 deletions
diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
index 5d7845d721a..22ec8b76799 100644
--- a/src/intel/vulkan/anv_image.c
+++ b/src/intel/vulkan/anv_image.c
@@ -388,12 +388,6 @@ add_aux_surface_if_supported(struct anv_device *device,
return VK_SUCCESS;
}
- if (image->array_size > 1) {
- anv_perf_warn(device, image,
- "Implement multi-arrayLayer HiZ clears and resolves");
- return VK_SUCCESS;
- }
-
if (device->info.gen == 8 && image->samples > 1) {
anv_perf_warn(device, image, "Enable gen8 multisampled HiZ");
return VK_SUCCESS;
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 7be8ba819e6..814a2e58805 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -525,6 +525,7 @@ need_input_attachment_state(const struct anv_render_pass_attachment *att)
static void
transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
+ uint32_t base_layer, uint32_t layer_count,
VkImageLayout initial_layout,
VkImageLayout final_layout)
{
@@ -560,11 +561,11 @@ transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
if (final_needs_depth && !initial_depth_valid) {
assert(initial_hiz_valid);
anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
- 0, 0, 1, ISL_AUX_OP_FULL_RESOLVE);
+ 0, base_layer, layer_count, ISL_AUX_OP_FULL_RESOLVE);
} else if (final_needs_hiz && !initial_hiz_valid) {
assert(initial_depth_valid);
anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
- 0, 0, 1, ISL_AUX_OP_AMBIGUATE);
+ 0, base_layer, layer_count, ISL_AUX_OP_AMBIGUATE);
}
}
@@ -2348,6 +2349,7 @@ void genX(CmdPipelineBarrier)(
if (range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) {
transition_depth_buffer(cmd_buffer, image,
+ base_layer, layer_count,
pImageMemoryBarriers[i].oldLayout,
pImageMemoryBarriers[i].newLayout);
}
@@ -5035,6 +5037,7 @@ cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
transition_depth_buffer(cmd_buffer, image,
+ base_layer, layer_count,
att_state->current_layout, target_layout);
att_state->aux_usage =
anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
@@ -5155,12 +5158,10 @@ cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
} else if (att_state->pending_clear_aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (att_state->fast_clear && !is_multiview) {
- /* We currently only support HiZ for single-layer images */
+ /* We currently only support HiZ for single-LOD images */
if (att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
assert(iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
assert(iview->planes[0].isl.base_level == 0);
- assert(iview->planes[0].isl.base_array_layer == 0);
- assert(fb->layers == 1);
}
anv_image_hiz_clear(cmd_buffer, image,
@@ -5437,6 +5438,8 @@ cmd_buffer_end_subpass(struct anv_cmd_buffer *cmd_buffer)
* able to handle.
*/
transition_depth_buffer(cmd_buffer, src_iview->image,
+ src_iview->planes[0].isl.base_array_layer,
+ fb->layers,
src_state->current_layout,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
src_state->aux_usage =
@@ -5462,6 +5465,8 @@ cmd_buffer_end_subpass(struct anv_cmd_buffer *cmd_buffer)
dst_initial_layout = VK_IMAGE_LAYOUT_UNDEFINED;
transition_depth_buffer(cmd_buffer, dst_iview->image,
+ dst_iview->planes[0].isl.base_array_layer,
+ fb->layers,
dst_initial_layout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
dst_state->aux_usage =
@@ -5649,6 +5654,7 @@ cmd_buffer_end_subpass(struct anv_cmd_buffer *cmd_buffer)
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
transition_depth_buffer(cmd_buffer, image,
+ base_layer, layer_count,
att_state->current_layout, target_layout);
}