diff options
author | Jason Ekstrand <[email protected]> | 2016-08-30 16:23:59 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-09-13 12:40:13 -0700 |
commit | 57e87862eb23e20b06637ec1768018fceff95bc9 (patch) | |
tree | fda8dacc16772ab5990cbb10738020e63635bb13 /src/intel | |
parent | 36286ccb9674c10255a61e096ac523e58c39c8cf (diff) |
anv: Delete meta_blit2d
Everything that we were once using the blit2d framework for is now done
with blorp.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/vulkan/Makefile.sources | 1 | ||||
-rw-r--r-- | src/intel/vulkan/anv_meta.c | 7 | ||||
-rw-r--r-- | src/intel/vulkan/anv_meta.h | 38 | ||||
-rw-r--r-- | src/intel/vulkan/anv_meta_blit2d.c | 1544 |
4 files changed, 0 insertions, 1590 deletions
diff --git a/src/intel/vulkan/Makefile.sources b/src/intel/vulkan/Makefile.sources index 6c9853b934f..133c82b074e 100644 --- a/src/intel/vulkan/Makefile.sources +++ b/src/intel/vulkan/Makefile.sources @@ -33,7 +33,6 @@ VULKAN_FILES := \ anv_intel.c \ anv_meta.c \ anv_meta.h \ - anv_meta_blit2d.c \ anv_meta_clear.c \ anv_meta_resolve.c \ anv_nir.h \ diff --git a/src/intel/vulkan/anv_meta.c b/src/intel/vulkan/anv_meta.c index cd30d3b092f..b7685852282 100644 --- a/src/intel/vulkan/anv_meta.c +++ b/src/intel/vulkan/anv_meta.c @@ -146,14 +146,8 @@ anv_device_init_meta(struct anv_device *device) if (result != VK_SUCCESS) goto fail_resolve; - result = anv_device_init_meta_blit2d_state(device); - if (result != VK_SUCCESS) - goto fail_blit2d; - return VK_SUCCESS; -fail_blit2d: - anv_device_finish_meta_resolve_state(device); fail_resolve: anv_device_finish_meta_clear_state(device); fail_clear: @@ -165,5 +159,4 @@ anv_device_finish_meta(struct anv_device *device) { anv_device_finish_meta_resolve_state(device); anv_device_finish_meta_clear_state(device); - anv_device_finish_meta_blit2d_state(device); } diff --git a/src/intel/vulkan/anv_meta.h b/src/intel/vulkan/anv_meta.h index ae750f621b4..91c3c7d21ca 100644 --- a/src/intel/vulkan/anv_meta.h +++ b/src/intel/vulkan/anv_meta.h @@ -50,9 +50,6 @@ void anv_device_finish_meta_clear_state(struct anv_device *device); VkResult anv_device_init_meta_resolve_state(struct anv_device *device); void anv_device_finish_meta_resolve_state(struct anv_device *device); -VkResult anv_device_init_meta_blit2d_state(struct anv_device *device); -void anv_device_finish_meta_blit2d_state(struct anv_device *device); - void anv_meta_save(struct anv_meta_saved_state *state, const struct anv_cmd_buffer *cmd_buffer, @@ -70,41 +67,6 @@ anv_meta_get_iview_layer(const struct anv_image *dest_image, const VkImageSubresourceLayers *dest_subresource, const VkOffset3D *dest_offset); -struct anv_meta_blit2d_surf { - struct anv_bo *bo; - enum isl_tiling tiling; - - /** Base offset to the start of the image */ - uint64_t base_offset; - - /** The size of an element in bytes. */ - uint8_t bs; - - /** Pitch between rows in bytes. */ - uint32_t pitch; -}; - -struct anv_meta_blit2d_rect { - uint32_t src_x, src_y; - uint32_t dst_x, dst_y; - uint32_t width, height; -}; - -void -anv_meta_begin_blit2d(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_saved_state *save); - -void -anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_blit2d_surf *src, - struct anv_meta_blit2d_surf *dst, - unsigned num_rects, - struct anv_meta_blit2d_rect *rects); - -void -anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_saved_state *save); - #ifdef __cplusplus } #endif diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c deleted file mode 100644 index 6b2222c73b5..00000000000 --- a/src/intel/vulkan/anv_meta_blit2d.c +++ /dev/null @@ -1,1544 +0,0 @@ -/* - * Copyright © 2016 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#include "anv_meta.h" -#include "nir/nir_builder.h" - -enum blit2d_src_type { - /* We can make a "normal" image view of this source and just texture - * from it like you would in any other shader. - */ - BLIT2D_SRC_TYPE_NORMAL, - - /* The source is W-tiled and we need to detile manually in the shader. - * This will work on any platform but is needed for all W-tiled sources - * prior to Broadwell. - */ - BLIT2D_SRC_TYPE_W_DETILE, - - BLIT2D_NUM_SRC_TYPES, -}; - -enum blit2d_dst_type { - /* We can bind this destination as a "normal" render target and render - * to it just like you would anywhere else. - */ - BLIT2D_DST_TYPE_NORMAL, - - /* The destination is W-tiled and we need to do the tiling manually in - * the shader. This is required for all W-tiled destinations. - * - * Sky Lake adds a feature for providing explicit stencil values in the - * shader but mesa doesn't support that yet so neither do we. - */ - BLIT2D_DST_TYPE_W_TILE, - - /* The destination has a 3-channel RGB format. Since we can't render to - * non-power-of-two textures, we have to bind it as a red texture and - * select the correct component for the given red pixel in the shader. - */ - BLIT2D_DST_TYPE_RGB, - - BLIT2D_NUM_DST_TYPES, -}; - -static VkFormat -vk_format_for_size(int bs) -{ - /* The choice of UNORM and UINT formats is very intentional here. Most of - * the time, we want to use a UINT format to avoid any rounding error in - * the blit. For stencil blits, R8_UINT is required by the hardware. - * (It's the only format allowed in conjunction with W-tiling.) Also we - * intentionally use the 4-channel formats whenever we can. This is so - * that, when we do a RGB <-> RGBX copy, the two formats will line up even - * though one of them is 3/4 the size of the other. The choice of UNORM - * vs. UINT is also very intentional because Haswell doesn't handle 8 or - * 16-bit RGB UINT formats at all so we have to use UNORM there. - * Fortunately, the only time we should ever use two different formats in - * the table below is for RGB -> RGBA blits and so we will never have any - * UNORM/UINT mismatch. - */ - switch (bs) { - case 1: return VK_FORMAT_R8_UINT; - case 2: return VK_FORMAT_R8G8_UINT; - case 3: return VK_FORMAT_R8G8B8_UNORM; - case 4: return VK_FORMAT_R8G8B8A8_UNORM; - case 6: return VK_FORMAT_R16G16B16_UNORM; - case 8: return VK_FORMAT_R16G16B16A16_UNORM; - case 12: return VK_FORMAT_R32G32B32_UINT; - case 16: return VK_FORMAT_R32G32B32A32_UINT; - default: - unreachable("Invalid format block size"); - } -} - -/* This function returns the format corresponding to a single component of the - * RGB format for the given size returned by vk_format_for_size(). - */ -static VkFormat -vk_single_component_format_for_rgb_size(int bs) -{ - switch (bs) { - case 3: return VK_FORMAT_R8_UNORM; - case 6: return VK_FORMAT_R16_UNORM; - case 12: return VK_FORMAT_R32_UINT; - default: - unreachable("Invalid format block size"); - } -} - -static void -create_iview(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_blit2d_surf *surf, - uint64_t offset, - VkImageUsageFlags usage, - uint32_t width, - uint32_t height, - VkFormat format, - VkImage *img, - struct anv_image_view *iview) -{ - const VkImageCreateInfo image_info = { - .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, - .imageType = VK_IMAGE_TYPE_2D, - /* W-tiled images must be stencil-formatted. */ - .format = format, - .extent = { - .width = width, - .height = height, - .depth = 1, - }, - .mipLevels = 1, - .arrayLayers = 1, - .samples = 1, - .tiling = surf->tiling == ISL_TILING_LINEAR ? - VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL, - .usage = usage, - }; - - /* Create the VkImage that is bound to the surface's memory. */ - anv_image_create(anv_device_to_handle(cmd_buffer->device), - &(struct anv_image_create_info) { - .vk_info = &image_info, - .isl_tiling_flags = 1 << surf->tiling, - .stride = surf->pitch, - }, &cmd_buffer->pool->alloc, img); - - /* We could use a vk call to bind memory, but that would require - * creating a dummy memory object etc. so there's really no point. - */ - anv_image_from_handle(*img)->bo = surf->bo; - anv_image_from_handle(*img)->offset = surf->base_offset + offset; - - anv_image_view_init(iview, cmd_buffer->device, - &(VkImageViewCreateInfo) { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .image = *img, - .viewType = VK_IMAGE_VIEW_TYPE_2D, - .format = image_info.format, - .subresourceRange = { - .aspectMask = anv_image_from_handle(*img)->aspects, - .baseMipLevel = 0, - .levelCount = 1, - .baseArrayLayer = 0, - .layerCount = 1 - }, - }, cmd_buffer, usage); -} - -struct blit2d_src_temps { - VkImage image; - struct anv_image_view iview; - - struct anv_buffer buffer; - struct anv_buffer_view bview; - - VkDescriptorPool desc_pool; - VkDescriptorSet set; -}; - -static void -blit2d_bind_src(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_blit2d_surf *src, - enum blit2d_src_type src_type, - struct anv_meta_blit2d_rect *rect, - struct blit2d_src_temps *tmp) -{ - struct anv_device *device = cmd_buffer->device; - VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); - - if (src_type == BLIT2D_SRC_TYPE_NORMAL) { - uint32_t offset = 0; - isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev, - src->tiling, src->bs, src->pitch, - rect->src_x, rect->src_y, - &offset, &rect->src_x, &rect->src_y); - - VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT; - - /* W-tiled images must be stencil-formatted. Outside of meta, - * a stencil image has this usage bit set. Adding it here - * ensures the ISL surface is created correctly. - */ - if (src->tiling == ISL_TILING_W) - usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - - create_iview(cmd_buffer, src, offset, usage, - rect->src_x + rect->width, rect->src_y + rect->height, - src->tiling == ISL_TILING_W ? - VK_FORMAT_S8_UINT : vk_format_for_size(src->bs), - &tmp->image, &tmp->iview); - - anv_CreateDescriptorPool(vk_device, - &(const VkDescriptorPoolCreateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, - .pNext = NULL, - .flags = 0, - .maxSets = 1, - .poolSizeCount = 1, - .pPoolSizes = (VkDescriptorPoolSize[]) { - { - .type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, - .descriptorCount = 1 - }, - } - }, &cmd_buffer->pool->alloc, &tmp->desc_pool); - - anv_AllocateDescriptorSets(vk_device, - &(VkDescriptorSetAllocateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - .descriptorPool = tmp->desc_pool, - .descriptorSetCount = 1, - .pSetLayouts = &device->meta_state.blit2d.img_ds_layout - }, &tmp->set); - - anv_UpdateDescriptorSets(vk_device, - 1, /* writeCount */ - (VkWriteDescriptorSet[]) { - { - .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - .dstSet = tmp->set, - .dstBinding = 0, - .dstArrayElement = 0, - .descriptorCount = 1, - .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, - .pImageInfo = (VkDescriptorImageInfo[]) { - { - .sampler = NULL, - .imageView = anv_image_view_to_handle(&tmp->iview), - .imageLayout = VK_IMAGE_LAYOUT_GENERAL, - }, - } - } - }, 0, NULL); - - anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer), - VK_PIPELINE_BIND_POINT_GRAPHICS, - device->meta_state.blit2d.img_p_layout, 0, 1, - &tmp->set, 0, NULL); - } else { - assert(src_type == BLIT2D_SRC_TYPE_W_DETILE); - assert(src->tiling == ISL_TILING_W); - assert(src->bs == 1); - - uint32_t tile_offset = 0; - isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev, - ISL_TILING_W, 1, src->pitch, - rect->src_x, rect->src_y, - &tile_offset, - &rect->src_x, &rect->src_y); - - tmp->buffer = (struct anv_buffer) { - .device = device, - .size = align_u32(rect->src_y + rect->height, 64) * src->pitch, - .usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, - .bo = src->bo, - .offset = src->base_offset + tile_offset, - }; - - anv_buffer_view_init(&tmp->bview, device, - &(VkBufferViewCreateInfo) { - .sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, - .buffer = anv_buffer_to_handle(&tmp->buffer), - .format = VK_FORMAT_R8_UINT, - .offset = 0, - .range = VK_WHOLE_SIZE, - }, cmd_buffer); - - anv_CreateDescriptorPool(vk_device, - &(const VkDescriptorPoolCreateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, - .pNext = NULL, - .flags = 0, - .maxSets = 1, - .poolSizeCount = 1, - .pPoolSizes = (VkDescriptorPoolSize[]) { - { - .type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, - .descriptorCount = 1 - }, - } - }, &cmd_buffer->pool->alloc, &tmp->desc_pool); - - anv_AllocateDescriptorSets(vk_device, - &(VkDescriptorSetAllocateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - .descriptorPool = tmp->desc_pool, - .descriptorSetCount = 1, - .pSetLayouts = &device->meta_state.blit2d.buf_ds_layout - }, &tmp->set); - - anv_UpdateDescriptorSets(vk_device, - 1, /* writeCount */ - (VkWriteDescriptorSet[]) { - { - .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - .dstSet = tmp->set, - .dstBinding = 0, - .dstArrayElement = 0, - .descriptorCount = 1, - .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, - .pTexelBufferView = (VkBufferView[]) { - anv_buffer_view_to_handle(&tmp->bview), - }, - } - }, 0, NULL); - - anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer), - VK_PIPELINE_BIND_POINT_GRAPHICS, - device->meta_state.blit2d.buf_p_layout, 0, 1, - &tmp->set, 0, NULL); - } -} - -static void -blit2d_unbind_src(struct anv_cmd_buffer *cmd_buffer, - enum blit2d_src_type src_type, - struct blit2d_src_temps *tmp) -{ - anv_DestroyDescriptorPool(anv_device_to_handle(cmd_buffer->device), - tmp->desc_pool, &cmd_buffer->pool->alloc); - if (src_type == BLIT2D_SRC_TYPE_NORMAL) { - anv_DestroyImage(anv_device_to_handle(cmd_buffer->device), - tmp->image, &cmd_buffer->pool->alloc); - } -} - -struct blit2d_dst_temps { - VkImage image; - struct anv_image_view iview; - VkFramebuffer fb; -}; - -static void -blit2d_bind_dst(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_blit2d_surf *dst, - uint64_t offset, - uint32_t width, - uint32_t height, - VkFormat format, - struct blit2d_dst_temps *tmp) -{ - create_iview(cmd_buffer, dst, offset, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, - width, height, format, &tmp->image, &tmp->iview); - - anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device), - &(VkFramebufferCreateInfo) { - .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = (VkImageView[]) { - anv_image_view_to_handle(&tmp->iview), - }, - .width = width, - .height = height, - .layers = 1 - }, &cmd_buffer->pool->alloc, &tmp->fb); -} - -static void -blit2d_unbind_dst(struct anv_cmd_buffer *cmd_buffer, - struct blit2d_dst_temps *tmp) -{ - VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); - anv_DestroyFramebuffer(vk_device, tmp->fb, &cmd_buffer->pool->alloc); - anv_DestroyImage(vk_device, tmp->image, &cmd_buffer->pool->alloc); -} - -void -anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_saved_state *save) -{ - anv_meta_restore(save, cmd_buffer); -} - -void -anv_meta_begin_blit2d(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_saved_state *save) -{ - anv_meta_save(save, cmd_buffer, 0); -} - -static void -bind_pipeline(struct anv_cmd_buffer *cmd_buffer, - enum blit2d_src_type src_type, - enum blit2d_dst_type dst_type) -{ - VkPipeline pipeline = - cmd_buffer->device->meta_state.blit2d.pipelines[src_type][dst_type]; - - if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) { - anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), - VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - } -} - -static void -anv_meta_blit2d_normal_dst(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_blit2d_surf *src, - enum blit2d_src_type src_type, - struct anv_meta_blit2d_surf *dst, - unsigned num_rects, - struct anv_meta_blit2d_rect *rects) -{ - struct anv_device *device = cmd_buffer->device; - - for (unsigned r = 0; r < num_rects; ++r) { - struct blit2d_src_temps src_temps; - blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps); - - uint32_t offset = 0; - isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev, - dst->tiling, dst->bs, dst->pitch, - rects[r].dst_x, rects[r].dst_y, - &offset, - &rects[r].dst_x, &rects[r].dst_y); - - struct blit2d_dst_temps dst_temps; - blit2d_bind_dst(cmd_buffer, dst, offset, rects[r].dst_x + rects[r].width, - rects[r].dst_y + rects[r].height, - vk_format_for_size(dst->bs), &dst_temps); - - struct blit_vb_data { - float pos[2]; - float tex_coord[3]; - } *vb_data; - - unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data); - - struct anv_state vb_state = - anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16); - memset(vb_state.map, 0, sizeof(struct anv_vue_header)); - vb_data = vb_state.map + sizeof(struct anv_vue_header); - - vb_data[0] = (struct blit_vb_data) { - .pos = { - rects[r].dst_x + rects[r].width, - rects[r].dst_y + rects[r].height, - }, - .tex_coord = { - rects[r].src_x + rects[r].width, - rects[r].src_y + rects[r].height, - src->pitch, - }, - }; - - vb_data[1] = (struct blit_vb_data) { - .pos = { - rects[r].dst_x, - rects[r].dst_y + rects[r].height, - }, - .tex_coord = { - rects[r].src_x, - rects[r].src_y + rects[r].height, - src->pitch, - }, - }; - - vb_data[2] = (struct blit_vb_data) { - .pos = { - rects[r].dst_x, - rects[r].dst_y, - }, - .tex_coord = { - rects[r].src_x, - rects[r].src_y, - src->pitch, - }, - }; - - if (!device->info.has_llc) - anv_state_clflush(vb_state); - - struct anv_buffer vertex_buffer = { - .device = device, - .size = vb_size, - .bo = &device->dynamic_state_block_pool.bo, - .offset = vb_state.offset, - }; - - anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, - (VkBuffer[]) { - anv_buffer_to_handle(&vertex_buffer), - anv_buffer_to_handle(&vertex_buffer) - }, - (VkDeviceSize[]) { - 0, - sizeof(struct anv_vue_header), - }); - - ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), - &(VkRenderPassBeginInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, - .renderPass = device->meta_state.blit2d.render_pass, - .framebuffer = dst_temps.fb, - .renderArea = { - .offset = { rects[r].dst_x, rects[r].dst_y, }, - .extent = { rects[r].width, rects[r].height }, - }, - .clearValueCount = 0, - .pClearValues = NULL, - }, VK_SUBPASS_CONTENTS_INLINE); - - bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_NORMAL); - - ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); - - ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); - - /* At the point where we emit the draw call, all data from the - * descriptor sets, etc. has been used. We are free to delete it. - */ - blit2d_unbind_src(cmd_buffer, src_type, &src_temps); - blit2d_unbind_dst(cmd_buffer, &dst_temps); - } -} - -static void -anv_meta_blit2d_w_tiled_dst(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_blit2d_surf *src, - enum blit2d_src_type src_type, - struct anv_meta_blit2d_surf *dst, - unsigned num_rects, - struct anv_meta_blit2d_rect *rects) -{ - struct anv_device *device = cmd_buffer->device; - - for (unsigned r = 0; r < num_rects; ++r) { - struct blit2d_src_temps src_temps; - blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps); - - assert(dst->bs == 1); - uint32_t offset; - isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev, - ISL_TILING_W, 1, dst->pitch, - rects[r].dst_x, rects[r].dst_y, - &offset, - &rects[r].dst_x, &rects[r].dst_y); - - /* The original coordinates were in terms of an actual W-tiled offset - * but we are binding this image as Y-tiled. We need to adjust our - * rectangle accordingly. - */ - uint32_t xmin_Y, xmax_Y, ymin_Y, ymax_Y; - xmin_Y = (rects[r].dst_x / 8) * 16; - xmax_Y = DIV_ROUND_UP(rects[r].dst_x + rects[r].width, 8) * 16; - ymin_Y = (rects[r].dst_y / 4) * 2; - ymax_Y = DIV_ROUND_UP(rects[r].dst_y + rects[r].height, 4) * 2; - - struct anv_meta_blit2d_surf dst_Y = { - .bo = dst->bo, - .tiling = ISL_TILING_Y0, - .base_offset = dst->base_offset, - .bs = 1, - .pitch = dst->pitch, - }; - - struct blit2d_dst_temps dst_temps; - blit2d_bind_dst(cmd_buffer, &dst_Y, offset, xmax_Y, ymax_Y, - VK_FORMAT_R8_UINT, &dst_temps); - - struct blit_vb_header { - struct anv_vue_header vue; - int32_t tex_offset[2]; - uint32_t tex_pitch; - uint32_t bounds[4]; - } *vb_header; - - struct blit_vb_data { - float pos[2]; - } *vb_data; - - unsigned vb_size = sizeof(*vb_header) + 3 * sizeof(*vb_data); - - struct anv_state vb_state = - anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16); - vb_header = vb_state.map; - - *vb_header = (struct blit_vb_header) { - .tex_offset = { - rects[r].src_x - rects[r].dst_x, - rects[r].src_y - rects[r].dst_y, - }, - .tex_pitch = src->pitch, - .bounds = { - rects[r].dst_x, - rects[r].dst_y, - rects[r].dst_x + rects[r].width, - rects[r].dst_y + rects[r].height, - }, - }; - - vb_data = (void *)(vb_header + 1); - - vb_data[0] = (struct blit_vb_data) { - .pos = { - xmax_Y, - ymax_Y, - }, - }; - - vb_data[1] = (struct blit_vb_data) { - .pos = { - xmin_Y, - ymax_Y, - }, - }; - - vb_data[2] = (struct blit_vb_data) { - .pos = { - xmin_Y, - ymin_Y, - }, - }; - - if (!device->info.has_llc) - anv_state_clflush(vb_state); - - struct anv_buffer vertex_buffer = { - .device = device, - .size = vb_size, - .bo = &device->dynamic_state_block_pool.bo, - .offset = vb_state.offset, - }; - - anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, - (VkBuffer[]) { - anv_buffer_to_handle(&vertex_buffer), - anv_buffer_to_handle(&vertex_buffer) - }, - (VkDeviceSize[]) { - 0, - (void *)vb_data - vb_state.map, - }); - - ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), - &(VkRenderPassBeginInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, - .renderPass = device->meta_state.blit2d.render_pass, - .framebuffer = dst_temps.fb, - .renderArea = { - .offset = { xmin_Y, ymin_Y, }, - .extent = { xmax_Y - xmin_Y, ymax_Y - ymin_Y }, - }, - .clearValueCount = 0, - .pClearValues = NULL, - }, VK_SUBPASS_CONTENTS_INLINE); - - bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_W_TILE); - - ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); - - ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); - - /* At the point where we emit the draw call, all data from the - * descriptor sets, etc. has been used. We are free to delete it. - */ - blit2d_unbind_src(cmd_buffer, src_type, &src_temps); - blit2d_unbind_dst(cmd_buffer, &dst_temps); - } -} - -static void -anv_meta_blit2d_rgb_dst(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_blit2d_surf *src, - enum blit2d_src_type src_type, - struct anv_meta_blit2d_surf *dst, - unsigned num_rects, - struct anv_meta_blit2d_rect *rects) -{ - struct anv_device *device = cmd_buffer->device; - - for (unsigned r = 0; r < num_rects; ++r) { - struct blit2d_src_temps src_temps; - blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps); - - assert(dst->bs % 3 == 0); - assert(dst->tiling == ISL_TILING_LINEAR); - - uint32_t offset; - isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev, - dst->tiling, 1, dst->pitch, - rects[r].dst_x, rects[r].dst_y, - &offset, - &rects[r].dst_x, &rects[r].dst_y); - - /* A red surface three times as wide as the actual RGB destination */ - struct anv_meta_blit2d_surf dst_R = { - .bo = dst->bo, - .tiling = dst->tiling, - .base_offset = dst->base_offset, - .bs = dst->bs / 3, - .pitch = dst->pitch, - }; - - struct blit2d_dst_temps dst_temps; - blit2d_bind_dst(cmd_buffer, &dst_R, offset, - (rects[r].dst_x + rects[r].width) * 3, - rects[r].dst_y + rects[r].height, - vk_single_component_format_for_rgb_size(dst->bs), - &dst_temps); - - struct blit_vb_data { - float pos[2]; - float tex_coord[3]; - } *vb_data; - - unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data); - - struct anv_state vb_state = - anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16); - memset(vb_state.map, 0, sizeof(struct anv_vue_header)); - vb_data = vb_state.map + sizeof(struct anv_vue_header); - - vb_data[0] = (struct blit_vb_data) { - .pos = { - (rects[r].dst_x + rects[r].width) * 3, - rects[r].dst_y + rects[r].height, - }, - .tex_coord = { - rects[r].src_x + rects[r].width, - rects[r].src_y + rects[r].height, - src->pitch, - }, - }; - - vb_data[1] = (struct blit_vb_data) { - .pos = { - rects[r].dst_x * 3, - rects[r].dst_y + rects[r].height, - }, - .tex_coord = { - rects[r].src_x, - rects[r].src_y + rects[r].height, - src->pitch, - }, - }; - - vb_data[2] = (struct blit_vb_data) { - .pos = { - rects[r].dst_x * 3, - rects[r].dst_y, - }, - .tex_coord = { - rects[r].src_x, - rects[r].src_y, - src->pitch, - }, - }; - - if (!device->info.has_llc) - anv_state_clflush(vb_state); - - struct anv_buffer vertex_buffer = { - .device = device, - .size = vb_size, - .bo = &device->dynamic_state_block_pool.bo, - .offset = vb_state.offset, - }; - - anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, - (VkBuffer[]) { - anv_buffer_to_handle(&vertex_buffer), - anv_buffer_to_handle(&vertex_buffer) - }, - (VkDeviceSize[]) { - 0, - sizeof(struct anv_vue_header), - }); - - ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), - &(VkRenderPassBeginInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, - .renderPass = device->meta_state.blit2d.render_pass, - .framebuffer = dst_temps.fb, - .renderArea = { - .offset = { rects[r].dst_x, rects[r].dst_y, }, - .extent = { rects[r].width, rects[r].height }, - }, - .clearValueCount = 0, - .pClearValues = NULL, - }, VK_SUBPASS_CONTENTS_INLINE); - - bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_RGB); - - ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); - - ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); - - /* At the point where we emit the draw call, all data from the - * descriptor sets, etc. has been used. We are free to delete it. - */ - blit2d_unbind_src(cmd_buffer, src_type, &src_temps); - blit2d_unbind_dst(cmd_buffer, &dst_temps); - } -} - -void -anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_blit2d_surf *src, - struct anv_meta_blit2d_surf *dst, - unsigned num_rects, - struct anv_meta_blit2d_rect *rects) -{ - enum blit2d_src_type src_type; - if (src->tiling == ISL_TILING_W && cmd_buffer->device->info.gen < 8) { - src_type = BLIT2D_SRC_TYPE_W_DETILE; - } else { - src_type = BLIT2D_SRC_TYPE_NORMAL; - } - - if (dst->tiling == ISL_TILING_W) { - anv_meta_blit2d_w_tiled_dst(cmd_buffer, src, src_type, dst, - num_rects, rects); - return; - } else if (dst->bs % 3 == 0) { - anv_meta_blit2d_rgb_dst(cmd_buffer, src, src_type, dst, - num_rects, rects); - return; - } else { - assert(util_is_power_of_two(dst->bs)); - anv_meta_blit2d_normal_dst(cmd_buffer, src, src_type, dst, - num_rects, rects); - } -} - -static nir_shader * -build_nir_vertex_shader(void) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - nir_builder b; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); - - nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec4, "a_pos"); - pos_in->data.location = VERT_ATTRIB_GENERIC0; - nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "gl_Position"); - pos_out->data.location = VARYING_SLOT_POS; - nir_copy_var(&b, pos_out, pos_in); - - nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec4, "a_tex_pos"); - tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; - nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "v_tex_pos"); - tex_pos_out->data.location = VARYING_SLOT_VAR0; - tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; - nir_copy_var(&b, tex_pos_out, tex_pos_in); - - nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in, - vec4, "a_other"); - other_in->data.location = VERT_ATTRIB_GENERIC2; - nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "v_other"); - other_out->data.location = VARYING_SLOT_VAR1; - other_out->data.interpolation = INTERP_MODE_FLAT; - nir_copy_var(&b, other_out, other_in); - - return b.shader; -} - -typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *, - struct anv_device *, - nir_ssa_def *, nir_ssa_def *); - -static nir_ssa_def * -nir_copy_bits(struct nir_builder *b, nir_ssa_def *dst, unsigned dst_offset, - nir_ssa_def *src, unsigned src_offset, unsigned num_bits) -{ - unsigned src_mask = (~1u >> (32 - num_bits)) << src_offset; - nir_ssa_def *masked = nir_iand(b, src, nir_imm_int(b, src_mask)); - - nir_ssa_def *shifted; - if (dst_offset > src_offset) { - shifted = nir_ishl(b, masked, nir_imm_int(b, dst_offset - src_offset)); - } else if (dst_offset < src_offset) { - shifted = nir_ushr(b, masked, nir_imm_int(b, src_offset - dst_offset)); - } else { - assert(dst_offset == src_offset); - shifted = masked; - } - - return nir_ior(b, dst, shifted); -} - -static nir_ssa_def * -build_nir_w_tiled_fetch(struct nir_builder *b, struct anv_device *device, - nir_ssa_def *tex_pos, nir_ssa_def *tex_pitch) -{ - nir_ssa_def *x = nir_channel(b, tex_pos, 0); - nir_ssa_def *y = nir_channel(b, tex_pos, 1); - - /* First, compute the block-aligned offset */ - nir_ssa_def *x_major = nir_ushr(b, x, nir_imm_int(b, 6)); - nir_ssa_def *y_major = nir_ushr(b, y, nir_imm_int(b, 6)); - /* W tiles have physical size of 128x32 and logical size of 64x64, hence - * the multiplication by 32 (instead of 64). */ - nir_ssa_def *offset = - nir_iadd(b, nir_imul(b, y_major, - nir_imul(b, tex_pitch, nir_imm_int(b, 32))), - nir_imul(b, x_major, nir_imm_int(b, 4096))); - - /* Compute the bottom 12 bits of the offset */ - offset = nir_copy_bits(b, offset, 0, x, 0, 1); - offset = nir_copy_bits(b, offset, 1, y, 0, 1); - offset = nir_copy_bits(b, offset, 2, x, 1, 1); - offset = nir_copy_bits(b, offset, 3, y, 1, 1); - offset = nir_copy_bits(b, offset, 4, x, 2, 1); - offset = nir_copy_bits(b, offset, 5, y, 2, 4); - offset = nir_copy_bits(b, offset, 9, x, 3, 3); - - if (device->isl_dev.has_bit6_swizzling) { - offset = nir_ixor(b, offset, - nir_ushr(b, nir_iand(b, offset, nir_imm_int(b, 0x0200)), - nir_imm_int(b, 3))); - } - - const struct glsl_type *sampler_type = - glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT); - nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, - sampler_type, "s_tex"); - sampler->data.descriptor_set = 0; - sampler->data.binding = 0; - - nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); - tex->sampler_dim = GLSL_SAMPLER_DIM_BUF; - tex->op = nir_texop_txf; - tex->src[0].src_type = nir_tex_src_coord; - tex->src[0].src = nir_src_for_ssa(offset); - tex->dest_type = nir_type_float; /* TODO */ - tex->is_array = false; - tex->coord_components = 1; - tex->texture = nir_deref_var_create(tex, sampler); - tex->sampler = NULL; - - nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); - nir_builder_instr_insert(b, &tex->instr); - - return &tex->dest.ssa; -} - -static nir_ssa_def * -build_nir_texel_fetch(struct nir_builder *b, struct anv_device *device, - nir_ssa_def *tex_pos, nir_ssa_def *tex_pitch) -{ - const struct glsl_type *sampler_type = - glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); - nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, - sampler_type, "s_tex"); - sampler->data.descriptor_set = 0; - sampler->data.binding = 0; - - nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); - tex->sampler_dim = GLSL_SAMPLER_DIM_2D; - tex->op = nir_texop_txf; - tex->src[0].src_type = nir_tex_src_coord; - tex->src[0].src = nir_src_for_ssa(tex_pos); - tex->src[1].src_type = nir_tex_src_lod; - tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0)); - tex->dest_type = nir_type_float; /* TODO */ - tex->is_array = false; - tex->coord_components = 2; - tex->texture = nir_deref_var_create(tex, sampler); - tex->sampler = NULL; - - nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); - nir_builder_instr_insert(b, &tex->instr); - - return &tex->dest.ssa; -} - -static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .vertexBindingDescriptionCount = 2, - .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { - { - .binding = 0, - .stride = 0, - .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE - }, - { - .binding = 1, - .stride = 5 * sizeof(float), - .inputRate = VK_VERTEX_INPUT_RATE_VERTEX - }, - }, - .vertexAttributeDescriptionCount = 3, - .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { - { - /* VUE Header */ - .location = 0, - .binding = 0, - .format = VK_FORMAT_R32G32B32A32_UINT, - .offset = 0 - }, - { - /* Position */ - .location = 1, - .binding = 1, - .format = VK_FORMAT_R32G32_SFLOAT, - .offset = 0 - }, - { - /* Texture Coordinate */ - .location = 2, - .binding = 1, - .format = VK_FORMAT_R32G32B32_SFLOAT, - .offset = 8 - }, - }, -}; - -static nir_shader * -build_nir_copy_fragment_shader(struct anv_device *device, - texel_fetch_build_func txf_func) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3); - nir_builder b; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs"); - - nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec3, "v_tex_pos"); - tex_pos_in->data.location = VARYING_SLOT_VAR0; - - nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "f_color"); - color_out->data.location = FRAG_RESULT_DATA0; - - nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); - unsigned swiz[4] = { 0, 1 }; - nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); - nir_ssa_def *tex_pitch = nir_channel(&b, pos_int, 2); - - nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch); - nir_store_var(&b, color_out, color, 0xf); - - return b.shader; -} - -/* RGB copies have the same interface as normal copies */ -#define rgb_vi_create_info normal_vi_create_info - -static nir_shader * -build_nir_rgb_fragment_shader(struct anv_device *device, - texel_fetch_build_func txf_func) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3); - nir_builder b; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs"); - - nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec3, "v_tex_pos"); - tex_pos_in->data.location = VARYING_SLOT_VAR0; - - nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "f_color"); - color_out->data.location = FRAG_RESULT_DATA0; - - /* We need gl_FragCoord so we know our position */ - nir_variable *frag_coord_in = nir_variable_create(b.shader, - nir_var_shader_in, - vec4, "gl_FragCoord"); - frag_coord_in->data.location = VARYING_SLOT_POS; - frag_coord_in->data.origin_upper_left = true; - - nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); - unsigned swiz[4] = { 0, 1 }; - nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); - nir_ssa_def *tex_pitch = nir_channel(&b, pos_int, 2); - - nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch); - - /* We figure out which component we are by the x component of FragCoord */ - nir_ssa_def *frag_coord_int = nir_f2i(&b, nir_load_var(&b, frag_coord_in)); - nir_ssa_def *comp = nir_umod(&b, nir_channel(&b, frag_coord_int, 0), - nir_imm_int(&b, 3)); - - /* Select the given channel from the texelFetch result */ - nir_ssa_def *color_channel = - nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)), - nir_channel(&b, color, 0), - nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 1)), - nir_channel(&b, color, 1), - nir_channel(&b, color, 2))); - - nir_ssa_def *u = nir_ssa_undef(&b, 1, 32); - nir_store_var(&b, color_out, nir_vec4(&b, color_channel, u, u, u), 0x1); - - return b.shader; -} - -static const VkPipelineVertexInputStateCreateInfo w_tiled_vi_create_info = { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .vertexBindingDescriptionCount = 2, - .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { - { - .binding = 0, - .stride = 0, - .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE - }, - { - .binding = 1, - .stride = 2 * sizeof(float), - .inputRate = VK_VERTEX_INPUT_RATE_VERTEX - }, - }, - .vertexAttributeDescriptionCount = 4, - .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { - { - /* VUE Header */ - .location = 0, - .binding = 0, - .format = VK_FORMAT_R32G32B32A32_UINT, - .offset = 0 - }, - { - /* Position */ - .location = 1, - .binding = 1, - .format = VK_FORMAT_R32G32_SFLOAT, - .offset = 0 - }, - { - /* Texture Offset */ - .location = 2, - .binding = 0, - .format = VK_FORMAT_R32G32B32_UINT, - .offset = 16 - }, - { - /* Destination bounds */ - .location = 3, - .binding = 0, - .format = VK_FORMAT_R32G32B32A32_UINT, - .offset = 28 - }, - }, -}; - -static nir_shader * -build_nir_w_tiled_fragment_shader(struct anv_device *device, - texel_fetch_build_func txf_func) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - const struct glsl_type *ivec3 = glsl_vector_type(GLSL_TYPE_INT, 3); - const struct glsl_type *uvec4 = glsl_vector_type(GLSL_TYPE_UINT, 4); - nir_builder b; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs"); - - /* We need gl_FragCoord so we know our Y-tiled position */ - nir_variable *frag_coord_in = nir_variable_create(b.shader, - nir_var_shader_in, - vec4, "gl_FragCoord"); - frag_coord_in->data.location = VARYING_SLOT_POS; - frag_coord_in->data.origin_upper_left = true; - - /* In location 0 we have an ivec3 that has the offset from dest to - * source in the first two components and the stride in the third. - */ - nir_variable *tex_off_in = nir_variable_create(b.shader, nir_var_shader_in, - ivec3, "v_tex_off"); - tex_off_in->data.location = VARYING_SLOT_VAR0; - tex_off_in->data.interpolation = INTERP_MODE_FLAT; - - /* In location 1 we have a uvec4 that gives us the bounds of the - * destination. We need to discard if we get outside this boundary. - */ - nir_variable *bounds_in = nir_variable_create(b.shader, nir_var_shader_in, - uvec4, "v_bounds"); - bounds_in->data.location = VARYING_SLOT_VAR1; - bounds_in->data.interpolation = INTERP_MODE_FLAT; - - nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "f_color"); - color_out->data.location = FRAG_RESULT_DATA0; - - nir_ssa_def *frag_coord_int = nir_f2i(&b, nir_load_var(&b, frag_coord_in)); - nir_ssa_def *x_Y = nir_channel(&b, frag_coord_int, 0); - nir_ssa_def *y_Y = nir_channel(&b, frag_coord_int, 1); - - /* Compute the W-tiled position from the Y-tiled position */ - nir_ssa_def *x_W = nir_iand(&b, x_Y, nir_imm_int(&b, 0xffffff80)); - x_W = nir_ushr(&b, x_W, nir_imm_int(&b, 1)); - x_W = nir_copy_bits(&b, x_W, 0, x_Y, 0, 1); - x_W = nir_copy_bits(&b, x_W, 1, x_Y, 2, 1); - x_W = nir_copy_bits(&b, x_W, 2, y_Y, 0, 1); - x_W = nir_copy_bits(&b, x_W, 3, x_Y, 4, 3); - - nir_ssa_def *y_W = nir_iand(&b, y_Y, nir_imm_int(&b, 0xffffffe0)); - y_W = nir_ishl(&b, y_W, nir_imm_int(&b, 1)); - y_W = nir_copy_bits(&b, y_W, 0, x_Y, 1, 1); - y_W = nir_copy_bits(&b, y_W, 1, x_Y, 3, 1); - y_W = nir_copy_bits(&b, y_W, 2, y_Y, 1, 4); - - /* Figure out if we are out-of-bounds and discard */ - nir_ssa_def *bounds = nir_load_var(&b, bounds_in); - nir_ssa_def *oob = - nir_ior(&b, nir_ult(&b, x_W, nir_channel(&b, bounds, 0)), - nir_ior(&b, nir_ult(&b, y_W, nir_channel(&b, bounds, 1)), - nir_ior(&b, nir_uge(&b, x_W, nir_channel(&b, bounds, 2)), - nir_uge(&b, y_W, nir_channel(&b, bounds, 3))))); - - nir_intrinsic_instr *discard = - nir_intrinsic_instr_create(b.shader, nir_intrinsic_discard_if); - discard->src[0] = nir_src_for_ssa(oob); - nir_builder_instr_insert(&b, &discard->instr); - - nir_ssa_def *tex_off = nir_channels(&b, nir_load_var(&b, tex_off_in), 0x3); - nir_ssa_def *tex_pos = nir_iadd(&b, nir_vec2(&b, x_W, y_W), tex_off); - nir_ssa_def *tex_pitch = nir_channel(&b, nir_load_var(&b, tex_off_in), 2); - - nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch); - nir_store_var(&b, color_out, color, 0xf); - - return b.shader; -} - -void -anv_device_finish_meta_blit2d_state(struct anv_device *device) -{ - if (device->meta_state.blit2d.render_pass) { - anv_DestroyRenderPass(anv_device_to_handle(device), - device->meta_state.blit2d.render_pass, - &device->meta_state.alloc); - } - - if (device->meta_state.blit2d.img_p_layout) { - anv_DestroyPipelineLayout(anv_device_to_handle(device), - device->meta_state.blit2d.img_p_layout, - &device->meta_state.alloc); - } - - if (device->meta_state.blit2d.img_ds_layout) { - anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), - device->meta_state.blit2d.img_ds_layout, - &device->meta_state.alloc); - } - - if (device->meta_state.blit2d.buf_p_layout) { - anv_DestroyPipelineLayout(anv_device_to_handle(device), - device->meta_state.blit2d.buf_p_layout, - &device->meta_state.alloc); - } - - if (device->meta_state.blit2d.buf_ds_layout) { - anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), - device->meta_state.blit2d.buf_ds_layout, - &device->meta_state.alloc); - } - - for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) { - for (unsigned dst = 0; dst < BLIT2D_NUM_DST_TYPES; dst++) { - if (device->meta_state.blit2d.pipelines[src][dst]) { - anv_DestroyPipeline(anv_device_to_handle(device), - device->meta_state.blit2d.pipelines[src][dst], - &device->meta_state.alloc); - } - } - } -} - -static VkResult -blit2d_init_pipeline(struct anv_device *device, - enum blit2d_src_type src_type, - enum blit2d_dst_type dst_type) -{ - VkResult result; - - texel_fetch_build_func src_func; - switch (src_type) { - case BLIT2D_SRC_TYPE_NORMAL: - src_func = build_nir_texel_fetch; - break; - case BLIT2D_SRC_TYPE_W_DETILE: - src_func = build_nir_w_tiled_fetch; - break; - default: - unreachable("Invalid blit2d source type"); - } - - const VkPipelineVertexInputStateCreateInfo *vi_create_info; - struct anv_shader_module fs = { .nir = NULL }; - switch (dst_type) { - case BLIT2D_DST_TYPE_NORMAL: - fs.nir = build_nir_copy_fragment_shader(device, src_func); - vi_create_info = &normal_vi_create_info; - break; - case BLIT2D_DST_TYPE_W_TILE: - fs.nir = build_nir_w_tiled_fragment_shader(device, src_func); - vi_create_info = &w_tiled_vi_create_info; - break; - case BLIT2D_DST_TYPE_RGB: - /* RGB destinations and W-detiling don't mix */ - if (src_type != BLIT2D_SRC_TYPE_NORMAL) - return VK_SUCCESS; - - fs.nir = build_nir_rgb_fragment_shader(device, src_func); - vi_create_info = &rgb_vi_create_info; - break; - default: - return VK_SUCCESS; - } - - /* We don't use a vertex shader for blitting, but instead build and pass - * the VUEs directly to the rasterization backend. However, we do need - * to provide GLSL source for the vertex shader so that the compiler - * does not dead-code our inputs. - */ - struct anv_shader_module vs = { - .nir = build_nir_vertex_shader(), - }; - - VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { - { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_VERTEX_BIT, - .module = anv_shader_module_to_handle(&vs), - .pName = "main", - .pSpecializationInfo = NULL - }, { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_FRAGMENT_BIT, - .module = anv_shader_module_to_handle(&fs), - .pName = "main", - .pSpecializationInfo = NULL - }, - }; - - const VkGraphicsPipelineCreateInfo vk_pipeline_info = { - .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, - .stageCount = ARRAY_SIZE(pipeline_shader_stages), - .pStages = pipeline_shader_stages, - .pVertexInputState = vi_create_info, - .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, - .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, - .primitiveRestartEnable = false, - }, - .pViewportState = &(VkPipelineViewportStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, - .viewportCount = 1, - .scissorCount = 1, - }, - .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, - .rasterizerDiscardEnable = false, - .polygonMode = VK_POLYGON_MODE_FILL, - .cullMode = VK_CULL_MODE_NONE, - .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE - }, - .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, - .rasterizationSamples = 1, - .sampleShadingEnable = false, - .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, - }, - .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = (VkPipelineColorBlendAttachmentState []) { - { .colorWriteMask = - VK_COLOR_COMPONENT_A_BIT | - VK_COLOR_COMPONENT_R_BIT | - VK_COLOR_COMPONENT_G_BIT | - VK_COLOR_COMPONENT_B_BIT }, - } - }, - .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, - .dynamicStateCount = 9, - .pDynamicStates = (VkDynamicState[]) { - VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_SCISSOR, - VK_DYNAMIC_STATE_LINE_WIDTH, - VK_DYNAMIC_STATE_DEPTH_BIAS, - VK_DYNAMIC_STATE_BLEND_CONSTANTS, - VK_DYNAMIC_STATE_DEPTH_BOUNDS, - VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, - VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, - VK_DYNAMIC_STATE_STENCIL_REFERENCE, - }, - }, - .flags = 0, - .layout = device->meta_state.blit2d.img_p_layout, - .renderPass = device->meta_state.blit2d.render_pass, - .subpass = 0, - }; - - const struct anv_graphics_pipeline_create_info anv_pipeline_info = { - .color_attachment_count = -1, - .use_repclear = false, - .disable_vs = true, - .use_rectlist = true - }; - - result = anv_graphics_pipeline_create(anv_device_to_handle(device), - VK_NULL_HANDLE, - &vk_pipeline_info, &anv_pipeline_info, - &device->meta_state.alloc, - &device->meta_state.blit2d.pipelines[src_type][dst_type]); - - ralloc_free(vs.nir); - ralloc_free(fs.nir); - - return result; -} - -VkResult -anv_device_init_meta_blit2d_state(struct anv_device *device) -{ - VkResult result; - - zero(device->meta_state.blit2d); - - result = anv_CreateRenderPass(anv_device_to_handle(device), - &(VkRenderPassCreateInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = &(VkAttachmentDescription) { - .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */ - .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, - .storeOp = VK_ATTACHMENT_STORE_OP_STORE, - .initialLayout = VK_IMAGE_LAYOUT_GENERAL, - .finalLayout = VK_IMAGE_LAYOUT_GENERAL, - }, - .subpassCount = 1, - .pSubpasses = &(VkSubpassDescription) { - .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, - .inputAttachmentCount = 0, - .colorAttachmentCount = 1, - .pColorAttachments = &(VkAttachmentReference) { - .attachment = 0, - .layout = VK_IMAGE_LAYOUT_GENERAL, - }, - .pResolveAttachments = NULL, - .pDepthStencilAttachment = &(VkAttachmentReference) { - .attachment = VK_ATTACHMENT_UNUSED, - .layout = VK_IMAGE_LAYOUT_GENERAL, - }, - .preserveAttachmentCount = 1, - .pPreserveAttachments = (uint32_t[]) { 0 }, - }, - .dependencyCount = 0, - }, &device->meta_state.alloc, &device->meta_state.blit2d.render_pass); - if (result != VK_SUCCESS) - goto fail; - - result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device), - &(VkDescriptorSetLayoutCreateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, - .bindingCount = 1, - .pBindings = (VkDescriptorSetLayoutBinding[]) { - { - .binding = 0, - .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, - .descriptorCount = 1, - .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, - .pImmutableSamplers = NULL - }, - } - }, &device->meta_state.alloc, &device->meta_state.blit2d.img_ds_layout); - if (result != VK_SUCCESS) - goto fail; - - result = anv_CreatePipelineLayout(anv_device_to_handle(device), - &(VkPipelineLayoutCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, - .setLayoutCount = 1, - .pSetLayouts = &device->meta_state.blit2d.img_ds_layout, - }, - &device->meta_state.alloc, &device->meta_state.blit2d.img_p_layout); - if (result != VK_SUCCESS) - goto fail; - - result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device), - &(VkDescriptorSetLayoutCreateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, - .bindingCount = 1, - .pBindings = (VkDescriptorSetLayoutBinding[]) { - { - .binding = 0, - .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, - .descriptorCount = 1, - .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, - .pImmutableSamplers = NULL - }, - } - }, &device->meta_state.alloc, &device->meta_state.blit2d.buf_ds_layout); - if (result != VK_SUCCESS) - goto fail; - - result = anv_CreatePipelineLayout(anv_device_to_handle(device), - &(VkPipelineLayoutCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, - .setLayoutCount = 1, - .pSetLayouts = &device->meta_state.blit2d.buf_ds_layout, - }, - &device->meta_state.alloc, &device->meta_state.blit2d.buf_p_layout); - if (result != VK_SUCCESS) - goto fail; - - for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) { - for (unsigned dst = 0; dst < BLIT2D_NUM_DST_TYPES; dst++) { - result = blit2d_init_pipeline(device, src, dst); - if (result != VK_SUCCESS) - goto fail; - } - } - - return VK_SUCCESS; - -fail: - anv_device_finish_meta_blit2d_state(device); - return result; -} |