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authorCaio Marcelo de Oliveira Filho <[email protected]>2019-04-18 21:04:57 -0700
committerCaio Marcelo de Oliveira Filho <[email protected]>2019-04-25 12:13:06 -0700
commit055f6281d410aa55ac56169973897000d0e0cd42 (patch)
tree62882dda289ffc86f06c8a1e0801445d7b2f7932 /src/intel
parentd5ac5d6e836f348799625ce5792d3faee655cf9e (diff)
intel/fs: Don't handle texop_tex for shaders without implicit LOD
These will be lowered by nir_lower_tex() with the lower_tex_when_implicit_lod_not_supported, so don't need the extra handling here. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/compiler/brw_fs_nir.cpp7
-rw-r--r--src/intel/compiler/brw_nir.c1
2 files changed, 2 insertions, 6 deletions
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 59d9926606b..71fe0ff7e2f 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -5353,15 +5353,10 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(instr->coord_components);
srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(lod_components);
- bool shader_supports_implicit_lod = stage == MESA_SHADER_FRAGMENT ||
- (stage == MESA_SHADER_COMPUTE &&
- nir->info.cs.derivative_group != DERIVATIVE_GROUP_NONE);
-
enum opcode opcode;
switch (instr->op) {
case nir_texop_tex:
- opcode = shader_supports_implicit_lod ?
- SHADER_OPCODE_TEX_LOGICAL : SHADER_OPCODE_TXL_LOGICAL;
+ opcode = SHADER_OPCODE_TEX_LOGICAL;
break;
case nir_texop_txb:
opcode = FS_OPCODE_TXB_LOGICAL;
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index e0a393fc298..4a1fbf08c97 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -693,6 +693,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
.lower_txp = ~0,
.lower_txf_offset = true,
.lower_rect_offset = true,
+ .lower_tex_without_implicit_lod = true,
.lower_txd_cube_map = true,
.lower_txb_shadow_clamp = true,
.lower_txd_shadow_clamp = true,