diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-04-18 21:04:57 -0700 |
---|---|---|
committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-04-25 12:13:06 -0700 |
commit | 055f6281d410aa55ac56169973897000d0e0cd42 (patch) | |
tree | 62882dda289ffc86f06c8a1e0801445d7b2f7932 /src/intel | |
parent | d5ac5d6e836f348799625ce5792d3faee655cf9e (diff) |
intel/fs: Don't handle texop_tex for shaders without implicit LOD
These will be lowered by nir_lower_tex() with the
lower_tex_when_implicit_lod_not_supported, so don't need the extra
handling here.
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/compiler/brw_fs_nir.cpp | 7 | ||||
-rw-r--r-- | src/intel/compiler/brw_nir.c | 1 |
2 files changed, 2 insertions, 6 deletions
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 59d9926606b..71fe0ff7e2f 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -5353,15 +5353,10 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr) srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(instr->coord_components); srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(lod_components); - bool shader_supports_implicit_lod = stage == MESA_SHADER_FRAGMENT || - (stage == MESA_SHADER_COMPUTE && - nir->info.cs.derivative_group != DERIVATIVE_GROUP_NONE); - enum opcode opcode; switch (instr->op) { case nir_texop_tex: - opcode = shader_supports_implicit_lod ? - SHADER_OPCODE_TEX_LOGICAL : SHADER_OPCODE_TXL_LOGICAL; + opcode = SHADER_OPCODE_TEX_LOGICAL; break; case nir_texop_txb: opcode = FS_OPCODE_TXB_LOGICAL; diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index e0a393fc298..4a1fbf08c97 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -693,6 +693,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir, .lower_txp = ~0, .lower_txf_offset = true, .lower_rect_offset = true, + .lower_tex_without_implicit_lod = true, .lower_txd_cube_map = true, .lower_txb_shadow_clamp = true, .lower_txd_shadow_clamp = true, |