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authorJason Ekstrand <[email protected]>2016-09-19 15:14:56 -0700
committerJason Ekstrand <[email protected]>2016-10-14 15:39:41 -0700
commit0340548c8e89d724fe6752fe7a665787c4adf361 (patch)
tree00b7524fd72c7d18982cf67f74ea2a4a9cb24446 /src/intel
parent146ee31159744941685a3ad04839b125dc0acce4 (diff)
anv/image: Rework our handling of 3-D image array ranges
Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/anv_image.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
index f125aa65b0a..c40768405fa 100644
--- a/src/intel/vulkan/anv_image.c
+++ b/src/intel/vulkan/anv_image.c
@@ -512,6 +512,18 @@ anv_image_view_init(struct anv_image_view *iview,
.depth = anv_minify(image->extent.depth , range->baseMipLevel),
};
+ if (image->type == VK_IMAGE_TYPE_3D &&
+ usage_mask != VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
+ /* Meta renders to 3D texture slices. When it does so, it passes
+ * usage_mask == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT. Since meta is the
+ * only thing that uses a non-zero usage_mask, this lets us easily
+ * detect the one case where we actually want an array range used for
+ * 3-D textures.
+ */
+ isl_view.base_array_layer = 0;
+ isl_view.array_len = iview->extent.depth;
+ }
+
isl_surf_usage_flags_t cube_usage;
if (pCreateInfo->viewType == VK_IMAGE_VIEW_TYPE_CUBE ||
pCreateInfo->viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY) {
@@ -572,10 +584,6 @@ anv_image_view_init(struct anv_image_view *iview,
isl_view.usage = cube_usage | ISL_SURF_USAGE_STORAGE_BIT;
isl_view.format = isl_lower_storage_image_format(&device->info,
isl_view.format);
- if (image->type == VK_IMAGE_TYPE_3D) {
- isl_view.base_array_layer = 0;
- isl_view.array_len = iview->extent.depth;
- }
isl_surf_fill_state(&device->isl_dev,
iview->storage_surface_state.map,
.surf = &surface->isl,