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authorJason Ekstrand <[email protected]>2016-06-16 15:26:54 -0700
committerJason Ekstrand <[email protected]>2016-06-22 12:39:45 -0700
commitc2f2c8e407207c31c29aab5570d23cd6e98d287a (patch)
treead4cecf8a32a0293e0c63d1a5f91353f860d083f /src/intel/vulkan/gen8_pipeline.c
parent45c0f60999587ed29a7a9b81f09950dd8f58fb49 (diff)
anv: Use different BOs for different scratch sizes and stages
This solves a race condition where we can end up having different stages stomp on each other because they're all trying to scratch in the same BO but they have different views of its layout. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/intel/vulkan/gen8_pipeline.c')
-rw-r--r--src/intel/vulkan/gen8_pipeline.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c
index 53fca2b46e8..6d70df6921c 100644
--- a/src/intel/vulkan/gen8_pipeline.c
+++ b/src/intel/vulkan/gen8_pipeline.c
@@ -361,8 +361,10 @@ genX(graphics_pipeline_create)(
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
gs.ScratchSpaceBasePointer = (struct anv_address) {
- .bo = NULL,
- .offset = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
+ .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
+ MESA_SHADER_GEOMETRY,
+ gs_prog_data->base.base.total_scratch),
+ .offset = 0,
};
gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
@@ -431,8 +433,10 @@ genX(graphics_pipeline_create)(
vs.SoftwareExceptionEnable = false;
vs.ScratchSpaceBasePointer = (struct anv_address) {
- .bo = NULL,
- .offset = pipeline->scratch_start[MESA_SHADER_VERTEX],
+ .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
+ MESA_SHADER_VERTEX,
+ vs_prog_data->base.base.total_scratch),
+ .offset = 0,
};
vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
@@ -483,8 +487,10 @@ genX(graphics_pipeline_create)(
ps.MaximumNumberofThreadsPerPSD = 64 - num_thread_bias;
ps.ScratchSpaceBasePointer = (struct anv_address) {
- .bo = NULL,
- .offset = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
+ .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
+ MESA_SHADER_FRAGMENT,
+ wm_prog_data->base.total_scratch),
+ .offset = 0,
};
ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);