diff options
author | Jason Ekstrand <[email protected]> | 2016-06-16 15:26:54 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-06-22 12:39:45 -0700 |
commit | c2f2c8e407207c31c29aab5570d23cd6e98d287a (patch) | |
tree | ad4cecf8a32a0293e0c63d1a5f91353f860d083f /src/intel/vulkan/gen8_pipeline.c | |
parent | 45c0f60999587ed29a7a9b81f09950dd8f58fb49 (diff) |
anv: Use different BOs for different scratch sizes and stages
This solves a race condition where we can end up having different stages
stomp on each other because they're all trying to scratch in the same BO
but they have different views of its layout.
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/intel/vulkan/gen8_pipeline.c')
-rw-r--r-- | src/intel/vulkan/gen8_pipeline.c | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c index 53fca2b46e8..6d70df6921c 100644 --- a/src/intel/vulkan/gen8_pipeline.c +++ b/src/intel/vulkan/gen8_pipeline.c @@ -361,8 +361,10 @@ genX(graphics_pipeline_create)( gs.ExpectedVertexCount = gs_prog_data->vertices_in; gs.ScratchSpaceBasePointer = (struct anv_address) { - .bo = NULL, - .offset = pipeline->scratch_start[MESA_SHADER_GEOMETRY], + .bo = anv_scratch_pool_alloc(device, &device->scratch_pool, + MESA_SHADER_GEOMETRY, + gs_prog_data->base.base.total_scratch), + .offset = 0, }; gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base); gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1; @@ -431,8 +433,10 @@ genX(graphics_pipeline_create)( vs.SoftwareExceptionEnable = false; vs.ScratchSpaceBasePointer = (struct anv_address) { - .bo = NULL, - .offset = pipeline->scratch_start[MESA_SHADER_VERTEX], + .bo = anv_scratch_pool_alloc(device, &device->scratch_pool, + MESA_SHADER_VERTEX, + vs_prog_data->base.base.total_scratch), + .offset = 0, }; vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base); @@ -483,8 +487,10 @@ genX(graphics_pipeline_create)( ps.MaximumNumberofThreadsPerPSD = 64 - num_thread_bias; ps.ScratchSpaceBasePointer = (struct anv_address) { - .bo = NULL, - .offset = pipeline->scratch_start[MESA_SHADER_FRAGMENT], + .bo = anv_scratch_pool_alloc(device, &device->scratch_pool, + MESA_SHADER_FRAGMENT, + wm_prog_data->base.total_scratch), + .offset = 0, }; ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base); |