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authorJason Ekstrand <[email protected]>2018-10-09 10:16:56 -0500
committerJason Ekstrand <[email protected]>2018-11-22 08:16:47 -0600
commita845c2bc109f87010fb81fee257a7ec060db7b27 (patch)
treeb4f194955c3bc97ee870f45e8503c0f19b5b081a /src/intel/vulkan/anv_device.c
parent2ca9a4417db35d67f28ca660aeb288ccba5ed7da (diff)
anv: Expose VK_EXT_scalar_block_layout
Our compile already splits UBO loads into scalars and the untyped surface read messages we use for SSBO reads and writes only require dword alignment. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r--src/intel/vulkan/anv_device.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index ee35e013329..20533cb3cc0 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -922,6 +922,13 @@ void anv_GetPhysicalDeviceFeatures2(
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT: {
+ VkPhysicalDeviceScalarBlockLayoutFeaturesEXT *features =
+ (VkPhysicalDeviceScalarBlockLayoutFeaturesEXT *)ext;
+ features->scalarBlockLayout = true;
+ break;
+ }
+
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES: {
VkPhysicalDeviceShaderDrawParameterFeatures *features = (void *)ext;
features->shaderDrawParameters = true;