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authorJason Ekstrand <[email protected]>2017-05-17 19:02:42 -0700
committerJason Ekstrand <[email protected]>2017-05-23 16:46:03 -0700
commit75edecf5020a9b833ff7e2929f64ceb11c9df679 (patch)
treeefc272e3be60a5d462d165112f6bb731c65f46a1 /src/intel/vulkan/anv_blorp.c
parent7e04ae74d44105dca8190fc2fdd2ab8581cbe698 (diff)
anv: Handle color layout transitions from the UNINITIALIZED layout
This causes dEQP-VK.api.copy_and_blit.resolve_image.partial.* to start failing due to test bugs. See CL 1031 for a test fix. Reviewed-by: Nanley Chery <[email protected]> Cc: "17.1" <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_blorp.c')
-rw-r--r--src/intel/vulkan/anv_blorp.c67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 974ea310cfa..45cbbb86900 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -1414,6 +1414,73 @@ void anv_CmdResolveImage(
blorp_batch_finish(&batch);
}
+void
+anv_image_ccs_clear(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ const struct isl_view *view,
+ const VkImageSubresourceRange *subresourceRange)
+{
+ assert(image->type == VK_IMAGE_TYPE_3D || image->extent.depth == 1);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
+ image->aux_usage, &surf);
+
+ /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
+ *
+ * "After Render target fast clear, pipe-control with color cache
+ * write-flush must be issued before sending any DRAW commands on
+ * that render target."
+ *
+ * This comment is a bit cryptic and doesn't really tell you what's going
+ * or what's really needed. It appears that fast clear ops are not
+ * properly synchronized with other drawing. This means that we cannot
+ * have a fast clear operation in the pipe at the same time as other
+ * regular drawing operations. We need to use a PIPE_CONTROL to ensure
+ * that the contents of the previous draw hit the render target before we
+ * resolve and then use a second PIPE_CONTROL after the resolve to ensure
+ * that it is completed before any additional drawing occurs.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+
+ const uint32_t level_count =
+ view ? view->levels : anv_get_levelCount(image, subresourceRange);
+ for (uint32_t l = 0; l < level_count; l++) {
+ const uint32_t level =
+ (view ? view->base_level : subresourceRange->baseMipLevel) + l;
+
+ const VkExtent3D extent = {
+ .width = anv_minify(image->extent.width, level),
+ .height = anv_minify(image->extent.height, level),
+ .depth = anv_minify(image->extent.depth, level),
+ };
+
+ /* Blorp likes to treat 2D_ARRAY and 3D the same. */
+ uint32_t blorp_base_layer, blorp_layer_count;
+ if (view) {
+ blorp_base_layer = view->base_array_layer;
+ blorp_layer_count = view->array_len;
+ } else if (image->type == VK_IMAGE_TYPE_3D) {
+ blorp_base_layer = 0;
+ blorp_layer_count = extent.depth;
+ } else {
+ blorp_base_layer = subresourceRange->baseArrayLayer;
+ blorp_layer_count = anv_get_layerCount(image, subresourceRange);
+ }
+
+ blorp_fast_clear(&batch, &surf, surf.surf->format,
+ level, blorp_base_layer, blorp_layer_count,
+ 0, 0, extent.width, extent.height);
+ }
+
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+}
+
static void
ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,